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    Horisontal AOV?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Oh good. have you got it all worked out then in Ruby Thom?

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        
        def self.haov_from_vaov(vaov, ratio)
            return (2 * Math.atan( Math.tan(vaov.degrees / 2) * ratio )).radians 
        end
        
        

        When (if) I get the other conversions worked out I'll post them back here in case anyone else should need them. (Plus, people with better math skills than me can verify if I did it right... 😳 )

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          @thomthom said:

          Camera.fov returns the vertical AOV. But how do I get the horizontal or diagonal AOV?
          From Wiki I find this forumla: http://en.wikipedia.org/wiki/Angle_of_view

          http://upload.wikimedia.org/math/a/1/7/a172c67e0c1191e57fdc3e958f596628.png

          ( Math.atan == arctan, right?)
          Problem is, that assumes a film width and height... Which I don't have for the SU camera. So, how do you go about calculating the various AOV?

          After a year or so...
          I needed it - so here it is...

          
          ### acc is the active camera
          ### width is the screen width
          ### height is the screen height
              fol=acc.focal_length
              fovV=acc.fov
          ### fovV if the vertical fov in degrees
              wid=width.to_f
              hei=height.to_f
              if acc.image_width != 0
                wid=acc.image_width
                if acc.aspect_ratio != 0
                  aro=acc.aspect_ratio
                else
                  aro=wid/hei
                end#if
                hei=wid/aro
              end#if
              h=2*fol*Math;;tan(fovV.degrees/2)
              w=h*wid/hei
              fovH=(2*Math;;atan(w/(2*fol))).radians
          ### fovH is the horizontal fov in degrees
          
          

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            Ah! I'd forgotten about this! (yet another project in limbo. πŸ˜’ )

            Thanks TIG - I'll play around with this when I get VE over with. πŸ‘

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Very odd, I also had to re-visit this to make similar code recently....are we all working on the same project?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                I can't even remember exactly what it was any more.

                I think it was in regard to making camera objects. But due to observers begin naughty it down-prioritised.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • DavidBoulderD Offline
                  DavidBoulder
                  last edited by

                  I did a quick little diagram, but its been a while since I have had to use any trig to write a formula.aov triangles.png

                  --

                  David Goldwasser
                  OpenStudio Developer
                  National Renewable Energy Laboratory

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    My seemingly convoluted code does return the correct horizontal fovH in degrees from the current fov [i.e. vertical] in degrees...
                    It uses the focal_length of the current camera to get this...
                    The results matches what appears [on a PC] with the code snippet Sketchup.send_action(10624) for the fovH value... so I am confident in its efficacy. πŸ€“

                    TIG

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      On this subject.. FOV a registry question.

                      I noticed a setting in the registry Tools/FovDisplayMode
                      my setting is 0

                      What is this ?

                      I'm not here much anymore.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        You can switch between horizontal and vertical in the dialog window that pops up with:

                        Sketchup.send_action(10624)

                        I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                        Otherwise, if its not that, I am out of ideas (for now).

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Though FOV being horizontal or vertical seems to be associated with the model, not as an SU global setting. So it is probably not that then?

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            The global default?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              I suppose it could be, but if it is, the template file is overwriting it.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @chris fullmer said:

                                You can switch between horizontal and vertical in the dialog window that pops up with:
                                Sketchup.send_action(10624)
                                I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                                I changed the setting to 1, and see no difference, in the model or in any of the settings in that Camera dialog.
                                Could be an orphan setting left over from some earlier version.

                                Why is there no menu choice or constant string to bring up that dialog?? Is this a WIN only feature?

                                I'm not here much anymore.

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yes, it seems to be Win only.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Think it's a debug dialoge.

                                    But I do wonder why one can set vertical or horisontal AOV from the UI. And why camera.aspect_ratio isn't exposed in the UI.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      camera.fov always returns the 'vertical' fov. Many 3rd party apps you export to need the 'horizontal' fov - so fov = 30 degrees fovV >> ~52 degrees fovH...
                                      My method does return fovH in degrees correctly: it's worked out from the only available bits via the API - i.e. camera.fov [vertical, in degrees] & camera.focal_length & the screen's width [ view.vpwith] or the camera.image_width, if that's set [it's >0 if you are using a specific 'camera type']... which can then be combined to get it... πŸ€“
                                      You can get the camera.aspect_ratio as it's the ratio of the two fov's ??

                                      TIG

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @tig said:

                                        You can get the camera.aspect_ratio as it's the ratio of the two fov's ??

                                        ?

                                        You do get camera.aspect_ratio via the ruby API. But I was wondering why it is not part of the Sketchup UI to control.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          The 'aspect_ratio' is both get-able and set-able using the camera methods... but it defaults to 0 and therefore the view's screen sizes come into play in setting other values...
                                          The complex interaction of fov/focal_length/image_width/etc will potentially change it - I was suggesting you could get the ratio from which setting you want to 'fix' and then set the aspect_ratio to suit from that ??

                                          TIG

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