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    Horisontal AOV?

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    • thomthomT Offline
      thomthom
      last edited by

      Thanks for looking into this.
      I want to be able to make a tool where the AOV can be set in Horizontal, Vertical or Diagonal direction. So I need to be able to work this out.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • M Offline
        matteo
        last edited by

        the fov of a real camera is a function of the film frame dimensions. It is commonly related to a standard film with frames of 3624 mm - a 50 mm lens over a 3624 mm film frame is not the some of a 50 mm lens over a 60*60 mm film frame.

        i know, it's a bit confusing. all the new digital cameras have show an equivalent fov: that's because it would be too tricky to figure out the real angle of view, since there are somany formats. for more informations give a look to this on wikipedia: http://en.wikipedia.org/wiki/Image_sensor_format

        talking about the aov, it is not so difficult to find the horizontal angle when you have the vertical angle values and the aspect ratio.

        if you look at the first image, I extract half horizontal aov (1/2 Haov by now) + half vertical aov (1/2 Vaov by now) and unfold them.

        we have now quite a simple trigonometric problem. both triangles, blue and yellow, share the some radius: then 1/2 Haov tangent is equal to half screen length - and 1/2 Vaov is equal to 1/2 screen heigth. see figure two.

        now the formula is quite simple to obtain

        1/2 Haov = arctan [tan(1/2 Vaov)*(length/heigth)]

        let's suppose that you have a Vaov of 60° and a screen aspect ratio of 3/2, the Haov is equal to:

        Haov = 2* arctan [tan(60°/2)(3/2)] = 2 arctan [tan(30)1,5] = 2 arctan (0,577351,5) = 2 arctan (0,866025) = 2* 40,89339° =

        81,786789°

        i hope this can help you thom
        note: all angles are measured in degrees and not radiants or else.

        /matteo bignozzi


        aov aspect ratio.jpg


        aov aspect ratio 2.jpg

        hire me: http://www.nonsolo3d.it/ !

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        • thomthomT Offline
          thomthom
          last edited by

          It worked!
          The true test to if I understood this will be when I try to make functions that calculate between all directions of Vaov, Haov and Daov. At least I can go to bed now. 😄 👍

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Oh good. have you got it all worked out then in Ruby Thom?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              
              def self.haov_from_vaov(vaov, ratio)
                  return (2 * Math.atan( Math.tan(vaov.degrees / 2) * ratio )).radians 
              end
              
              

              When (if) I get the other conversions worked out I'll post them back here in case anyone else should need them. (Plus, people with better math skills than me can verify if I did it right... 😳 )

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                @thomthom said:

                Camera.fov returns the vertical AOV. But how do I get the horizontal or diagonal AOV?
                From Wiki I find this forumla: http://en.wikipedia.org/wiki/Angle_of_view

                http://upload.wikimedia.org/math/a/1/7/a172c67e0c1191e57fdc3e958f596628.png

                ( Math.atan == arctan, right?)
                Problem is, that assumes a film width and height... Which I don't have for the SU camera. So, how do you go about calculating the various AOV?

                After a year or so...
                I needed it - so here it is...

                
                ### acc is the active camera
                ### width is the screen width
                ### height is the screen height
                    fol=acc.focal_length
                    fovV=acc.fov
                ### fovV if the vertical fov in degrees
                    wid=width.to_f
                    hei=height.to_f
                    if acc.image_width != 0
                      wid=acc.image_width
                      if acc.aspect_ratio != 0
                        aro=acc.aspect_ratio
                      else
                        aro=wid/hei
                      end#if
                      hei=wid/aro
                    end#if
                    h=2*fol*Math;;tan(fovV.degrees/2)
                    w=h*wid/hei
                    fovH=(2*Math;;atan(w/(2*fol))).radians
                ### fovH is the horizontal fov in degrees
                
                

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Ah! I'd forgotten about this! (yet another project in limbo. 😒 )

                  Thanks TIG - I'll play around with this when I get VE over with. 👍

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Very odd, I also had to re-visit this to make similar code recently....are we all working on the same project?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I can't even remember exactly what it was any more.

                      I think it was in regard to making camera objects. But due to observers begin naughty it down-prioritised.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • DavidBoulderD Offline
                        DavidBoulder
                        last edited by

                        I did a quick little diagram, but its been a while since I have had to use any trig to write a formula.aov triangles.png

                        --

                        David Goldwasser
                        OpenStudio Developer
                        National Renewable Energy Laboratory

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          My seemingly convoluted code does return the correct horizontal fovH in degrees from the current fov [i.e. vertical] in degrees...
                          It uses the focal_length of the current camera to get this...
                          The results matches what appears [on a PC] with the code snippet Sketchup.send_action(10624) for the fovH value... so I am confident in its efficacy. 🤓

                          TIG

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            On this subject.. FOV a registry question.

                            I noticed a setting in the registry Tools/FovDisplayMode
                            my setting is 0

                            What is this ?

                            I'm not here much anymore.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              You can switch between horizontal and vertical in the dialog window that pops up with:

                              Sketchup.send_action(10624)

                              I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                              Otherwise, if its not that, I am out of ideas (for now).

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Though FOV being horizontal or vertical seems to be associated with the model, not as an SU global setting. So it is probably not that then?

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  The global default?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    I suppose it could be, but if it is, the template file is overwriting it.

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @chris fullmer said:

                                      You can switch between horizontal and vertical in the dialog window that pops up with:
                                      Sketchup.send_action(10624)
                                      I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                                      I changed the setting to 1, and see no difference, in the model or in any of the settings in that Camera dialog.
                                      Could be an orphan setting left over from some earlier version.

                                      Why is there no menu choice or constant string to bring up that dialog?? Is this a WIN only feature?

                                      I'm not here much anymore.

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Yes, it seems to be Win only.

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Think it's a debug dialoge.

                                          But I do wonder why one can set vertical or horisontal AOV from the UI. And why camera.aspect_ratio isn't exposed in the UI.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            camera.fov always returns the 'vertical' fov. Many 3rd party apps you export to need the 'horizontal' fov - so fov = 30 degrees fovV >> ~52 degrees fovH...
                                            My method does return fovH in degrees correctly: it's worked out from the only available bits via the API - i.e. camera.fov [vertical, in degrees] & camera.focal_length & the screen's width [ view.vpwith] or the camera.image_width, if that's set [it's >0 if you are using a specific 'camera type']... which can then be combined to get it... 🤓
                                            You can get the camera.aspect_ratio as it's the ratio of the two fov's ??

                                            TIG

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