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    Horisontal AOV?

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    • thomthomT Offline
      thomthom
      last edited by

      view.corner *x* returns a Line [Point3D, Vector3D]. No dimensions. However, I did use it to intersect the lines with a plane parallel to the camera located at the camera's target point. With that, I could draw the frustum, which was one thing I wanted to do.
      However, I'm not sure if that's the most efficient way.

      Also, I tried getting the ratio of the viewport width / height and using that ratio to multiply with the vertical AOV (.fov) that SU returns. But the value I get isn't right.

      I'm also not that familiar with cameras and how they operate. And certainly not the SU camera. So between that and my poor trigonometry and general knowledge of 3D geometry concepts I'm fumbling along somewhat in the dark...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Hmm, for me it is returning the x and y positions, not a line.

        model = Sketchup.active_model
        view = model.active_view
        point = view.corner 3
        puts "#{point[0]} x #{point[1]}"

        that will put the width and height of the drawing area. If you know that, and the AOV, couldn't you calculate the FOV (assuming you can get your trigonometry to agree with you (my #1 problem also....grrr)).

        Chris

        EDIT: I tihnk I misunderstood what the AOV was....perhaps its not as simple as I thought. I'll keep playing with it for a little bit too.

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          Sorry. My last post way lying.
          .corner returns a 3DPoint with only x & y populated, yes. I confused it with .pickray.

          The thing is, I'm not trying to find the FOV, but I want the Horizontal AOV. (That's not the FOV, is it? I'm a bit confused about 'FOV'.) From what I understand, what SU calls .fov is the vertical AOV...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Well don't forget the PC camera tool

            Sketchup.send_action 10624

            and don't forget to use the film and stage plugin. That is always useful to help visualize exactly where the phsical camera is located.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              @chris fullmer said:

              Well don't forget the PC camera tool
              Sketchup.send_action 10624

              Yea, I use that for debugging.

              @chris fullmer said:

              and don't forget to use the film and stage plugin. That is always useful to help visualize exactly where the phsical camera is located.

              hm... yea. I could have a look at what that does. I've never used it though.

              At the moment I manage to draw the viewing frustum so I know exactly where it is. But I want to take it further and make some tools to manipulate the camera. And for that I need to work out the AOV in all possible directions...

              I'm reading up on real cameras and how they work. But I'm having some trouble applying that to the SU camera.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Ok, so I'm digging around too and it appears that AOV and FOV are virtually identical, they are just represented differently.

                @unknownuser said:

                Although related, FOV is not exactly the same as angle of view; FOV is measured in linear, spatial dimensions (feet, inches, metres, etc) whereas AOV (more properly called the angular field of view) is measured in degrees of arc. FOV increases with distance, whereas AOV does not. FOV changes as the camera rotates, AOV does not.

                and another good one, using the specs of a 50mm lens:

                @unknownuser said:

                At a working distance of 10 metres, the horizontal field of view is therefore 7.2 metres; at a distance of 100 feet, the horizontal field of view is 72 feet, etc. (The horizontal AOV is about 39.6º at any distance)

                So it appears they are identical in value, just the FOV changes based on the distance away from the camera you are talking about.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • thomthomT Offline
                  thomthom
                  last edited by

                  This is why I think SU mixes up the terms FOV and AOV. Because in the Camera Debug window you have Fov(H) and Fov(W) - both two different values. By default Fov(H) is enabled.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    FOV(H) is the angle of view (AOV) from top to bottom where FOV(W) is the AOV from side to side.

                    So yes, its confusing. I think I just got the trig worked out to solve it all. Let me put it together so it works and I'll post what I have, in case it helps.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Thanks for looking into this.
                      I want to be able to make a tool where the AOV can be set in Horizontal, Vertical or Diagonal direction. So I need to be able to work this out.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        matteo
                        last edited by

                        the fov of a real camera is a function of the film frame dimensions. It is commonly related to a standard film with frames of 3624 mm - a 50 mm lens over a 3624 mm film frame is not the some of a 50 mm lens over a 60*60 mm film frame.

                        i know, it's a bit confusing. all the new digital cameras have show an equivalent fov: that's because it would be too tricky to figure out the real angle of view, since there are somany formats. for more informations give a look to this on wikipedia: http://en.wikipedia.org/wiki/Image_sensor_format

                        talking about the aov, it is not so difficult to find the horizontal angle when you have the vertical angle values and the aspect ratio.

                        if you look at the first image, I extract half horizontal aov (1/2 Haov by now) + half vertical aov (1/2 Vaov by now) and unfold them.

                        we have now quite a simple trigonometric problem. both triangles, blue and yellow, share the some radius: then 1/2 Haov tangent is equal to half screen length - and 1/2 Vaov is equal to 1/2 screen heigth. see figure two.

                        now the formula is quite simple to obtain

                        1/2 Haov = arctan [tan(1/2 Vaov)*(length/heigth)]

                        let's suppose that you have a Vaov of 60° and a screen aspect ratio of 3/2, the Haov is equal to:

                        Haov = 2* arctan [tan(60°/2)(3/2)] = 2 arctan [tan(30)1,5] = 2 arctan (0,577351,5) = 2 arctan (0,866025) = 2* 40,89339° =

                        81,786789°

                        i hope this can help you thom
                        note: all angles are measured in degrees and not radiants or else.

                        /matteo bignozzi


                        aov aspect ratio.jpg


                        aov aspect ratio 2.jpg

                        hire me: http://www.nonsolo3d.it/ !

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          It worked!
                          The true test to if I understood this will be when I try to make functions that calculate between all directions of Vaov, Haov and Daov. At least I can go to bed now. 😄 👍

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Oh good. have you got it all worked out then in Ruby Thom?

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              
                              def self.haov_from_vaov(vaov, ratio)
                                  return (2 * Math.atan( Math.tan(vaov.degrees / 2) * ratio )).radians 
                              end
                              
                              

                              When (if) I get the other conversions worked out I'll post them back here in case anyone else should need them. (Plus, people with better math skills than me can verify if I did it right... 😳 )

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @thomthom said:

                                Camera.fov returns the vertical AOV. But how do I get the horizontal or diagonal AOV?
                                From Wiki I find this forumla: http://en.wikipedia.org/wiki/Angle_of_view

                                http://upload.wikimedia.org/math/a/1/7/a172c67e0c1191e57fdc3e958f596628.png

                                ( Math.atan == arctan, right?)
                                Problem is, that assumes a film width and height... Which I don't have for the SU camera. So, how do you go about calculating the various AOV?

                                After a year or so...
                                I needed it - so here it is...

                                
                                ### acc is the active camera
                                ### width is the screen width
                                ### height is the screen height
                                    fol=acc.focal_length
                                    fovV=acc.fov
                                ### fovV if the vertical fov in degrees
                                    wid=width.to_f
                                    hei=height.to_f
                                    if acc.image_width != 0
                                      wid=acc.image_width
                                      if acc.aspect_ratio != 0
                                        aro=acc.aspect_ratio
                                      else
                                        aro=wid/hei
                                      end#if
                                      hei=wid/aro
                                    end#if
                                    h=2*fol*Math;;tan(fovV.degrees/2)
                                    w=h*wid/hei
                                    fovH=(2*Math;;atan(w/(2*fol))).radians
                                ### fovH is the horizontal fov in degrees
                                
                                

                                TIG

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Ah! I'd forgotten about this! (yet another project in limbo. 😒 )

                                  Thanks TIG - I'll play around with this when I get VE over with. 👍

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Very odd, I also had to re-visit this to make similar code recently....are we all working on the same project?

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I can't even remember exactly what it was any more.

                                      I think it was in regard to making camera objects. But due to observers begin naughty it down-prioritised.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • DavidBoulderD Offline
                                        DavidBoulder
                                        last edited by

                                        I did a quick little diagram, but its been a while since I have had to use any trig to write a formula.aov triangles.png

                                        --

                                        David Goldwasser
                                        OpenStudio Developer
                                        National Renewable Energy Laboratory

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          My seemingly convoluted code does return the correct horizontal fovH in degrees from the current fov [i.e. vertical] in degrees...
                                          It uses the focal_length of the current camera to get this...
                                          The results matches what appears [on a PC] with the code snippet Sketchup.send_action(10624) for the fovH value... so I am confident in its efficacy. 🤓

                                          TIG

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            On this subject.. FOV a registry question.

                                            I noticed a setting in the registry Tools/FovDisplayMode
                                            my setting is 0

                                            What is this ?

                                            I'm not here much anymore.

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