sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] 'Camera2Vue.rb'

    Scheduled Pinned Locked Moved Plugins
    36 Posts 12 Posters 37.9k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      craftycurate
      last edited by

      By the way, a workflow tip that will help with the scaling issue (via Alex's Collada method).

      If your SKP model has a nice bounding box, simply measure the length of one of those sides in SKP, and then paste that dimension into the corresponding dimension in Vue.

      If that isn't possible, scaling by 3.937 will do the same job.

      1 Reply Last reply Reply Quote 0
      • C Offline
        craftycurate
        last edited by

        OK another render, to prove the method works with complex models which would show up flaws.

        I've added a subtle outline, which is the SKP render, overlaid on a Vue 7 Global Radiosity render, though it looks great with a simple Ambient Occlusion one too.

        View in full size to see the detail.

        Thanks
        Richard


        C2V Taj1 Vue1b.jpg

        1 Reply Last reply Reply Quote 0
        • M Offline
          matteo
          last edited by

          So, there is no need for trigonometric conversions to convert degrees into 35mm camera FoV, as I feared.

          Here the steps to make it work in Vue 7 Esprit.

          1. Run the plugin 'camera to vue' inside sketchup and, when you're prompred to save the python script, save it as simple text by adding the '.txt' extension to the name you choosed to save it.

          2. Open it with a text editor and leave it open.

          3. In Vue just go to the options panel and under 'display options' check -show camera Fov in Object properties-.

          4. Select the camera and copy and paste from the previous opened text all the single values of camera position and rotation, plus Sketchup's field of view in the upper right panel.

          You're done:
          render and enjoy!

          /matteo


          vue-options.gif


          zorro-greeble-vue.jpg

          hire me: http://www.nonsolo3d.it/ !

          1 Reply Last reply Reply Quote 0
          • M Offline
            matteo
            last edited by

            The funny standard measure unit of Vue, 10,00cm, divided by one inch (2,54cm) equals 3,93700787

            But don't ask me why this is needed 😲

            hire me: http://www.nonsolo3d.it/ !

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @matteo said:

              The funny standard measure unit of Vue, 10,00cm, divided by one inch (2,54cm) equals 3,93700787

              But don't ask me why this is needed 😲

              SU always uses inches, so if Vue uses cm (10cm...?) then that's why you need that conversion I guess.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • R Offline
                rcossoli
                last edited by

                thank you very much, this is very useful for everyone! 😎

                THREEDIMENSIONSWEB dot COM

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mirjman
                  last edited by

                  a quick question about the process included in the .zip - while this script puts the camera in the correct location, how do you ensure that the imported .obj comes in at the same coordinates? in my experience the object is always centered on 0,0,0 in vue regardless of coordinates in sketchup - or does the script track the camera's relative location to the geometry's center point?

                  hope this makes sense!

                  1 Reply Last reply Reply Quote 0
                  • soloS Offline
                    solo
                    last edited by

                    When importing the .obj uncheck the centre object and resize in dialogue.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mirjman
                      last edited by

                      obvious! thanks

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        sags
                        last edited by

                        thank you very much for sharing.. 👍

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement