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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      That's great to say, but how about an explanation of what you mean and how to do it.

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • K Offline
        Khai
        last edited by

        simply model with quads and export. when I was trying out Pro, I just exported. now I'm using the free version and the export ruby, thats all I'm doing...

        the main thing I think is I don't leave any N-gons... I split them down into Quads before I export...habit from modeling in trueSpace for Poser..

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        • R Offline
          raduteo
          last edited by

          ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

          Thanks.

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          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            now I'm using the free version

            SU kmz -->Blender-->obj-->Zbrush
            SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
            πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K Offline
              Khai
              last edited by

              @raduteo said:

              ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

              Thanks.

              it's simple. I make sure there's no faces with more than 4 sides (3 if I have no choice). that's all.
              if there is a face with more than 4 sides I draw in lines to split it down to 4.

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              • K Offline
                Khai
                last edited by

                @unknownuser said:

                @unknownuser said:

                now I'm using the free version

                SU kmz -->Blender-->obj-->Zbrush
                SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                πŸ˜‰

                well I'm using this http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html without any issues...

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                • pilouP Offline
                  pilou
                  last edited by

                  Can you post an of your file Skp example?

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • R Offline
                    raduteo
                    last edited by

                    I tried to export it to blender and then to Zbrush and still, nothing.
                    I attached a model as an example.

                    Thanks.


                    SR.skp

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                    • R Offline
                      raduteo
                      last edited by

                      Hate to be a pest but is there a clear solution on how to export/edit/re-export from another program a SU model so that it can be usable in Zbrush?

                      Thanks for your time.

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                      • K Offline
                        Khai
                        last edited by

                        ok I can see why thats not working for you.

                        you need to split the faces into four sided polygons.

                        here's what I mean.

                        http://farm4.static.flickr.com/3550/3539876836_cb8ff1a70f_o.jpg

                        see how on the right I've split the face into four sided polygons? thats what you need to to. Quads (four sided) are preferable, but if you need to use a Tri (triangle) do so.

                        you can then use the linked Ruby Script I posted earlier to export the mesh as an OBJ straight into Zbrush with no other programs needed.

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                        • pilouP Offline
                          pilou
                          last edited by

                          With any manipulation I obtain that πŸ˜‰
                          As I have SU free version I must use DoublecadXT-Blender-Zbrush
                          (trying the obj plug export in the past but had some problems with complex models)
                          Seems works fine! β˜€
                          You must enable "Double" in the Menu Tool / Initialize) for have double-side faces πŸ€“
                          (click image for zoom 1/1 )


                          test.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • K Offline
                            Khai
                            last edited by

                            @unknownuser said:

                            With any manipulation I obtain that πŸ˜‰
                            As I have SU free version I must use DoublecadXT-Blender-Zbrush
                            (trying the obj plug export in the past but had some problems with complex models)
                            Seems works fine! β˜€
                            You must enable "Double" in the Menu Tool / Initialize) for have double-side faces πŸ€“
                            (click image for zoom 1/1 )

                            doublesided faces?

                            ye gods man. those don't play well with a lot of 3D apps. the method I've shown, using Quads will work with any 3D app that imports OBJ files.

                            but I'll leave you to your convoluted workflow...

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              double-side faces?

                              Internal, external so your are sure to have an opaque face!
                              But that take double time to calculate πŸ˜’

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • K Offline
                                Khai
                                last edited by

                                @unknownuser said:

                                @unknownuser said:

                                double-side faces?

                                Internal, external so your are sure to have an opaque face!
                                But that take double time to calculate πŸ˜’

                                double siding the face makes it opaque from both sides. if you are only viewing from 1 side, you don't need to double side the faces at all.

                                with a solid that has no requirement for a view from inside that would require a solid view, all you are doing is doubling the polygon count and also with a few applications introducing a zero thickness doublesided polygon.. not good, since they clash and when displayed rendered you end up with 'hatching' as each face try to display at once.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  yes but in this case it's very more easy to manipulate object like this with "double" enable πŸ˜‰


                                  more_easy.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • K Offline
                                    Khai
                                    last edited by

                                    @unknownuser said:

                                    yes but in this case it's very more easy to manipulate object like this with "double" enable πŸ˜‰

                                    your missing my point. the object he posted was not hollow. it was a solid so doublesided is not needed since he'll have faces you'll never see.

                                    your showing us a hollow object. that's something different.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @unknownuser said:

                                      the object he posted was not hollow

                                      Yes but it's possible that some faces have not good "normal" oriented so double enable in Zbrush can help to see all the solid object even false normals πŸ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • R Offline
                                        raduteo
                                        last edited by

                                        Khai and all who contributed, thank you very, very much! You saved me from a huge-huge problem. It works absolutely brilliantly!. So basically as long as I split Ngons into triangles or squares I'm ok, thank you again!

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          The subdivide and smooth plugin has a mesh triangluation feature built into it.

                                          I don't know if it something that can be run on geometry just to triangulate it though, I think it might be deeply built into how the plugin works, and not really a standalone feature. But it might be possible to use it to help. Anyone out there with subdivide and smooth know more about it?

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • R Offline
                                            remus
                                            last edited by

                                            Im not sure how well using SDS to triangulate faces would work, in this case. The main problem is that the faces created are very uneven, and from what i can gather you need lots of small uniform faces for zbrush.

                                            http://remusrendering.wordpress.com/

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