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    Displacement Shapes

    Scheduled Pinned Locked Moved V-Ray
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    • soloS Offline
      solo
      last edited by

      Another quick test.

      Image made in paintshop:

      http://img7.imageshack.us/img7/7862/testdisp.jpg

      Then the displacement/terrain from image:

      http://img7.imageshack.us/img7/5422/testdisplacement.jpg

      And lastly the mesh from terraim/displacement opened in SU.

      http://img7.imageshack.us/img7/3478/testdisplacementmesh.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        More 'boobies'. Tried out Two-Sided material. Though, I had expected it to be more translucent. Need to revisit this one. Other tests on plain geometry gave the results I expected, this one didn't. Wonder if it's due to the displacement.


        Twosided.png

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • soloS Offline
          solo
          last edited by

          I used your map again this time with Vray, and an American flag as a diffuse map.

          It UV mapped it perfectly....hmmm.

          http://img20.imageshack.us/img20/9247/usflagdisp.png

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • N Offline
            nomeradona
            last edited by

            excellent thread.

            visit my blog: http://www.nomeradona.blogspot.com

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            • A Offline
              AcesHigh
              last edited by

              @solo said:

              I used your map again this time with Vray, and an American flag as a diffuse map.

              It UV mapped it perfectly....hmmm.

              http://img20.imageshack.us/img20/9247/usflagdisp.png

              Your image seens jagged... like if there was a small displacement map applied on top of the original displacement map. Look how much more "smooth" are the "turbine" images from TomTom.

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              • N Offline
                notareal
                last edited by

                I believe jaggin is result of ldr displacement map.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • coulteriC Offline
                  coulteri
                  last edited by

                  Hey! That's great! 😄 Thom, could you tell me, how do you create displacement maps? Is it kind of software, that converts 3D object into the map?

                  Thanks.
                  Coulteri

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                  • R Offline
                    remus
                    last edited by

                    A displacement map is just a greyscale image (the sort of thing you can make in photoshop.) You then need a program which can use the displacement map, in thom's case, vray.

                    http://remusrendering.wordpress.com/

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                    • coulteriC Offline
                      coulteri
                      last edited by

                      Yes, I understand this. I just asked, if there is a method to create a displacement map from existing 3D object.... For example, if there is a ruby plugin, that is able to color the face according to its distance from zero position. Then it would be easy to export 2D raster and use it as a displacement map.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        From Ruby it's not easy to read/write to image files. There seem to be a lack of code library to deal with the various formats.

                        Other 3D modelling packages have this kind of feature - though I think they mostly generate normal-maps instead of plain displacement maps. AFIK there isn't any tools like this for SU.

                        My experiment is pretty much the inverse of what you ask for - I just drew a grayscale shape in PS and experimented with what kind of shape it'd produce.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • R Offline
                          remus
                          last edited by

                          @thomthom said:

                          From Ruby it's not easy to read/write to image files. There seem to be a lack of code library to deal with the various formats.

                          I seem to remember reading it's because processing images is a relatively computationally intensive task, and ruby being relatively slow as it is isnt well suited to the task.

                          http://remusrendering.wordpress.com/

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Well, that's one thing, it certainly won't be the quickest. But it doesn't has to be.

                            But the main issue is that file format other than the BMP format tends to be complex, especially when they compress the images. And if you don't find a good library that can read/write the formats that's supported on both platforms you have to do it yourself - learning the structure of the file format.

                            Speaking of this, I might see if I an make a class that handles the BMP format as it's one of the most straight forward formats out there.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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