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    [Plugin] UV Toolkit

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    • A Offline
      Aerilius
      last edited by

      Thanks!
      It's really good that someone makes texture tools that are not in this interlaced context menu.

      For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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      • GaieusG Offline
        Gaieus
        last edited by

        Dandyman's OT posts split off and moved here:
        http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

        Gai...

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        • free agentF Offline
          free agent
          last edited by

          thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

            A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • free agentF Offline
              free agent
              last edited by

              yup...can i get fries with that?

              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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              • urgenU Offline
                urgen
                last edited by

                ...thanks Thomas! πŸ‘.

                --pupil forever...------

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). πŸ˜„

                  Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                  Arch.jpg


                  Arch.skp

                  Gai...

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Glad to see it working. πŸ˜„

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • G Offline
                      gamore
                      last edited by

                      Nice Tool ,Thanks

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                      • A Offline
                        accabrera
                        last edited by

                        Nice job!

                        Big thank you

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                        • R Offline
                          remon_v
                          last edited by

                          hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                          http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                          thnx in advance

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • R Offline
                              remon_v
                              last edited by

                              oke thnx

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                                See it here (and thanks Thom for this useful plugin again)

                                Gai...

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                                • N Offline
                                  notareal
                                  last edited by

                                  Great tutorial Gaieus.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

                                    @unknownuser said:

                                    1.0.0 - 15.10.2009

                                    * Merge with Mirror UV.

                                    * Correct sampling of UV data. Distorted textures now works.

                                    * Mirror material speed increase.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Thanks - updated my plugin folder!
                                      πŸ˜‰

                                      Gai...

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Did some experimenting today.
                                        Came up with a method that would texture selected quad-faces using a curve as a quide.

                                        At the moment it requires strips of quad-faces, and the guide has to be a welded curve. But before I release it I want to make it so it doesn't require the edges to be welded.

                                        Then, after the first release I'll see if I can extend it beyond being just strips of quad-faces. Maybe even make it texture triangulated quads.

                                        Anyway - here's the WIP shots. Whatcha think Gaieus? Something for you? πŸ˜„


                                        UVMapping01.png


                                        UVMapping02.png

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • N Offline
                                          notareal
                                          last edited by

                                          Looks good!

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            whoa, that's definitely something i'll be able to use.. (and this is heading into the direction of the type of UV functionality i'd actually need in SU)

                                            in this example, it looks like it would work great along the top area as it's flat.. what about the curved areas near the bottom? (i drew this with a lot less segments for representational purposes.. an actually drawing would still be all quads though each one would be much smaller)


                                            uvquestion.jpg

                                            dotdotdot

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