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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by thomthom

      Overview
      A selection of tools to assist in UV mapping textures.

      [flash=640,505:1cuc5jqx]http://www.youtube.com/v/r8Ubwh5F1d8?fs=1&hl=en_US[/flash:1cuc5jqx]

      Access

      • View > Toolbars > UV Toolkit²
      • Plugins > UV Toolkit²
      • Quad-Face > Right-Click > UV Clipboard

      Features
      Fit Texture to Quad-faces (2.0.0)

      Copy UV Co-ordinates (2.1.0)
      Paste UV Co-ordinates (2.1.0)
      [flash=640,385:1cuc5jqx]http://www.youtube.com/v/k4NSPg-HBSk?fs=1&hl=en_US[/flash:1cuc5jqx]
      Allows you to copy the way a texture is mapped on a quad-face to another quad-face. (See video for demonstration.)

      UV Memory (2.1.0)
      Very Experimental!
      Use only on triangles and quad-faces.
      [flash=640,505:1cuc5jqx]http://www.youtube.com/v/Bm7P3swwbUc?fs=1&hl=en_US[/flash:1cuc5jqx]

      Fit Texture to Quad-faces
      Will try to fit the texture of the current material onto all quad-faces in the selection. The texture should fit once across the face, no tiling.

      • Select a textured material. (Make it the current one in the Painbucket tool.)

      • Select all the quad-faces you want to apply the texture to. (Anything else will be ignored.)

      • Plugins->UV Toolkit->Fit Texture to Quad-faces

      • The faces has to have only four corners. (Before 0.2.0b a quad-face could only have four vertices.)

      • Orientation is not uniform.

      • Texture is currently mapped to front faces only.

      0.1.0b - Rectangles and parallelograms
      0.1.1b - Freeform quads
      UVToolkit3.png
      Version 0.2.0b - Smarter Quad-faces

      Rotate QF 90/180/270 Degrees (0.3.0b)
      Rotates the orientation of the textures on the quad-face. Will cause unexpected results if the texture isn't fit to a quad-face.

      Frontface to Backface / Backface to Frontface (0.3.0b)
      Transfers the material from one side of the face to the other. UV mapping will be mirrored.

      Known Issues

      • 'Fit Texture to Quad-faces' places the texture arbitrary.
      • Rotation methods only rotates the front face.

      Requirements

      • SketchUp 7 or newer - ( Other versions untested )
      • TT_Lib2 (v2.5.0)

      Link Preview Image
      UV Toolkit | SketchUcation

      3D SketchUp Community for Design and Engineering Professionals.

      favicon

      (sketchucation.com)

      Footprint

      http://forums.sketchucation.com/download/file.php?id=53762
      <Sketchup>/Plugins/
      +-
      http://forums.sketchucation.com/download/file.php?id=53763
      tt_uv_toolkit_2.rb
      +-
      http://forums.sketchucation.com/download/file.php?id=53762
      TT_UV_Toolkit
      | +-
      http://forums.sketchucation.com/download/file.php?id=53762
      Images
      | +-
      http://forums.sketchucation.com/download/file.php?id=53763
      clipboard.rb
      | +-
      http://forums.sketchucation.com/download/file.php?id=53763
      core.rb
      | +-
      http://forums.sketchucation.com/download/file.php?id=53763
      loader.rb
      | +-
      http://forums.sketchucation.com/download/file.php?id=53763
      memory.rb
      | +-
      http://forums.sketchucation.com/download/file.php?id=53763
      quadface.rb

      http://forums.sketchucation.com/download/file.php?id=53761

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • GaieusG Offline
        Gaieus
        last edited by

        I am not the man of words, Thom. However I have been wishing something like this for sooo long. The first realstep for my (lots of) arched structures. 👍

        Arc.jpg
        Now off to play with it on more complex surfaces. Maybe you could talk to Chris and combine this with his bend plugin so when it's applied, all the UV's are maintained "stuck" to the arch. 😉

        No, just kidding. it seems that after bending I could apply this plugin and everything gets "fixed".

        Did I say that I'd be off to playing with it more?
        And did I already thank?


        Update: playing around with a tubular arch with 25 segments (odd number - after all you need to have a "keystone" in the middle) and with a tube of 8 segments.

        Arc.jpg
        What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

        Or maybe I haven't played with it enough yet. 😳


        Arc.jpg

        Gai...

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        • thomthomT Offline
          thomthom
          last edited by

          @gaieus said:

          I am not the man of words, Thom. However I have been wishing something like this for sooo long. The first realstep for my (lots of) arched structures. 👍

          Texturing arches was one of my own needs for this plugin. Though it does require to make everything into quads first. How do you do that? I found that by moving one of the arches up or down, SU's autofold would create the extra lines needed. I could then move the arch back to it's original position and have it completely flat. (If that made any sense at all...)

          Glad it could be of use. 😄

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • GaieusG Offline
            Gaieus
            last edited by

            @thomthom said:

            it does require to make everything into quads first. How do you do that?

            Well, in this case I added the dividing line by hand. 😄
            I'm used to "handwork" with arches anyway so it didn't mean too much extra work. Forcing autofold can however be a good idea.

            Gai...

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            • thomthomT Offline
              thomthom
              last edited by

              @gaieus said:

              What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

              At the moment I don't control at all the orientation of the texture. Further investigation will show if I can control it somehow. Currently I'm trying to identify faces that have four corners, but might be punctuated by other vertices.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • R Offline
                richcat
                last edited by

                Big Thankyou 👍

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  @thomthom said:

                  At the moment I don't control at all the orientation of the texture. Further investigation will show if I can control it somehow...

                  Never mind. It's already a great help and once you are over the excitement, like you say 'If you ask me about any other UV mapping feature, the answer will most likely be; "I don't know."' I already have ideas 😉

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    I have lots of ideas myself. I just don't know if I can do them. 😉

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • free agentF Offline
                      free agent
                      last edited by

                      dammit thomthom, i want to stop using sketchup altogether and u guys keep giving me less reason to leave, cant wait to see more developement on this, please keep road kurbs in mind, perhaps a follow along path type texturing, i might be pissing in the wind but we all need to pee every now and then (i'll try work on a better analogy)... 👍 👍 👍

                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @unknownuser said:

                        please keep road kurbs in mind, perhaps a follow along path type texturing

                        This is one of the final goals I hope to be able to do. 😉

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • S Offline
                          sepo
                          last edited by

                          Nice one TT. Really useful piece of kit. 👍

                          1 Reply Last reply Reply Quote 0
                          • StinkieS Offline
                            Stinkie
                            last edited by

                            @unknownuser said:

                            @unknownuser said:

                            i want to stop using sketchup altogether

                            Why?

                            Wild guess: texturing, poly count etc.

                            Nice plugin, Thomas. Thanks! 👍

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                            • free agentF Offline
                              free agent
                              last edited by

                              @unknownuser said:

                              @unknownuser said:

                              @unknownuser said:

                              i want to stop using sketchup altogether

                              Why?

                              Wild guess: texturing, poly count etc.

                              etc etc etc... learn ANY other modeler, that should answere the question, still love sketchup though...

                              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                Thanks, Thomas... 👍

                                Cheers
                                Kim Frederik

                                1 Reply Last reply Reply Quote 0
                                • majidM Offline
                                  majid
                                  last edited by

                                  thanx , that is great

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Thanks Thom, this is exactly what I need!! 👍 👍

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @gaieus said:

                                      What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

                                      I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        davide.skp
                                        last edited by

                                        Fast and accurate, you are a great!
                                        I try to stress a little the process with some complex geometries ..... but for now everything seems perfect!
                                        Triangular faces with respect to I have a half idea ... Once I realize the concept I try to give you news!

                                        once again thanks Thomas ...
                                        you are a power!

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Yea, I've been wondering how to tackle triangles. If you have some ideas that'd be nice.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            davide.skp
                                            last edited by

                                            @unknownuser said:

                                            What's next?
                                            I might merge my Mirror UV Mapping plugin with this if I can get this thing working as I want.

                                            In fact everything is fine until you make the
                                            "Mirror UV Mapping plugin"


                                            sorry, as usual, my English ... I hope is understandable!


                                            base model


                                            fit texture .... OK


                                            the back of the model .... OK


                                            Mirror UV ... very strange never notice problem with this plugin .... probabily is correlate to MAKE UNIQUE TEXTURE


                                            ![this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect](/uploads/imported_attachments/HCt2_005.jpg "this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect")

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