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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      @mrwip said:

      I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

      Ah! Gotcha. That might be doable. It depends if the materials observers works as they should though. I've run into allot of bugs lately in terms of monitoring the model for changes. I'll put it on the list of things to check out.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • I Offline
        ideas_arte
        last edited by

        muchas, muchas gracias...!

        Thank You very much...!

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        • MALAISEM Offline
          MALAISE
          last edited by

          Never be to far from the Forum then you miss so useful Rubies.....

          Thanks Thom Thom 👍 👍 👍

          MALAISE

          La Connaissance n'a de valeur que partagée

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          • T Offline
            troyhome
            last edited by

            Thom Thom,
            Thank you so much for this ruby- it MUST appear in the next release of SU!!!

            IOviz.com
            SU Pro 2024 PC

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            • N Offline
              notareal
              last edited by

              Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • A Offline
                Aerilius
                last edited by

                Thanks!
                It's really good that someone makes texture tools that are not in this interlaced context menu.

                For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Dandyman's OT posts split off and moved here:
                  http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

                  Gai...

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                  • free agentF Offline
                    free agent
                    last edited by

                    thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @unknownuser said:

                      thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                      A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • free agentF Offline
                        free agent
                        last edited by

                        yup...can i get fries with that?

                        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                        • urgenU Offline
                          urgen
                          last edited by

                          ...thanks Thomas! 👍.

                          --pupil forever...------

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). 😄

                            Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                            Arch.jpg


                            Arch.skp

                            Gai...

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Glad to see it working. 😄

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • G Offline
                                gamore
                                last edited by

                                Nice Tool ,Thanks

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                                • A Offline
                                  accabrera
                                  last edited by

                                  Nice job!

                                  Big thank you

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                                    http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                                    thnx in advance

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R Offline
                                        remon_v
                                        last edited by

                                        oke thnx

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                                          See it here (and thanks Thom for this useful plugin again)

                                          Gai...

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                                          • N Offline
                                            notareal
                                            last edited by

                                            Great tutorial Gaieus.

                                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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