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[Plugin] UV Toolkit

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  • T Offline
    thomthom
    last edited by thomthom 12 May 2009, 13:27

    Overview
    A selection of tools to assist in UV mapping textures.

    [flash=640,505:1cuc5jqx]http://www.youtube.com/v/r8Ubwh5F1d8?fs=1&hl=en_US[/flash:1cuc5jqx]

    Access

    • View > Toolbars > UV ToolkitΒ²
    • Plugins > UV ToolkitΒ²
    • Quad-Face > Right-Click > UV Clipboard

    Features
    Fit Texture to Quad-faces (2.0.0)

    Copy UV Co-ordinates (2.1.0)
    Paste UV Co-ordinates (2.1.0)
    [flash=640,385:1cuc5jqx]http://www.youtube.com/v/k4NSPg-HBSk?fs=1&hl=en_US[/flash:1cuc5jqx]
    Allows you to copy the way a texture is mapped on a quad-face to another quad-face. (See video for demonstration.)

    UV Memory (2.1.0)
    Very Experimental!
    Use only on triangles and quad-faces.
    [flash=640,505:1cuc5jqx]http://www.youtube.com/v/Bm7P3swwbUc?fs=1&hl=en_US[/flash:1cuc5jqx]

    Fit Texture to Quad-faces
    Will try to fit the texture of the current material onto all quad-faces in the selection. The texture should fit once across the face, no tiling.

    • Select a textured material. (Make it the current one in the Painbucket tool.)

    • Select all the quad-faces you want to apply the texture to. (Anything else will be ignored.)

    • Plugins->UV Toolkit->Fit Texture to Quad-faces

    • The faces has to have only four corners. (Before 0.2.0b a quad-face could only have four vertices.)

    • Orientation is not uniform.

    • Texture is currently mapped to front faces only.

    0.1.0b - Rectangles and parallelograms
    0.1.1b - Freeform quads
    UVToolkit3.png
    Version 0.2.0b - Smarter Quad-faces

    Rotate QF 90/180/270 Degrees (0.3.0b)
    Rotates the orientation of the textures on the quad-face. Will cause unexpected results if the texture isn't fit to a quad-face.

    Frontface to Backface / Backface to Frontface (0.3.0b)
    Transfers the material from one side of the face to the other. UV mapping will be mirrored.

    Known Issues

    • 'Fit Texture to Quad-faces' places the texture arbitrary.
    • Rotation methods only rotates the front face.

    Requirements

    • SketchUp 7 or newer - ( Other versions untested )
    • TT_Lib2 (v2.5.0)

    Link Preview Image
    UV Toolkit | SketchUcation

    3D SketchUp Community for Design and Engineering Professionals.

    favicon

    (sketchucation.com)

    Footprint

    http://forums.sketchucation.com/download/file.php?id=53762
    <Sketchup>/Plugins/
    +-
    http://forums.sketchucation.com/download/file.php?id=53763
    tt_uv_toolkit_2.rb
    +-
    http://forums.sketchucation.com/download/file.php?id=53762
    TT_UV_Toolkit
    | +-
    http://forums.sketchucation.com/download/file.php?id=53762
    Images
    | +-
    http://forums.sketchucation.com/download/file.php?id=53763
    clipboard.rb
    | +-
    http://forums.sketchucation.com/download/file.php?id=53763
    core.rb
    | +-
    http://forums.sketchucation.com/download/file.php?id=53763
    loader.rb
    | +-
    http://forums.sketchucation.com/download/file.php?id=53763
    memory.rb
    | +-
    http://forums.sketchucation.com/download/file.php?id=53763
    quadface.rb

    http://forums.sketchucation.com/download/file.php?id=53761

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • G Offline
      Gaieus
      last edited by 12 May 2009, 13:56

      I am not the man of words, Thom. However I have been wishing something like this for sooo long. The first realstep for my (lots of) arched structures. πŸ‘

      Arc.jpg
      Now off to play with it on more complex surfaces. Maybe you could talk to Chris and combine this with his bend plugin so when it's applied, all the UV's are maintained "stuck" to the arch. πŸ˜‰

      No, just kidding. it seems that after bending I could apply this plugin and everything gets "fixed".

      Did I say that I'd be off to playing with it more?
      And did I already thank?


      Update: playing around with a tubular arch with 25 segments (odd number - after all you need to have a "keystone" in the middle) and with a tube of 8 segments.

      Arc.jpg
      What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

      Or maybe I haven't played with it enough yet. 😳


      Arc.jpg

      Gai...

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      • T Offline
        thomthom
        last edited by 12 May 2009, 14:15

        @gaieus said:

        I am not the man of words, Thom. However I have been wishing something like this for sooo long. The first realstep for my (lots of) arched structures. πŸ‘

        Texturing arches was one of my own needs for this plugin. Though it does require to make everything into quads first. How do you do that? I found that by moving one of the arches up or down, SU's autofold would create the extra lines needed. I could then move the arch back to it's original position and have it completely flat. (If that made any sense at all...)

        Glad it could be of use. πŸ˜„

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • G Offline
          Gaieus
          last edited by 12 May 2009, 14:23

          @thomthom said:

          it does require to make everything into quads first. How do you do that?

          Well, in this case I added the dividing line by hand. πŸ˜„
          I'm used to "handwork" with arches anyway so it didn't mean too much extra work. Forcing autofold can however be a good idea.

          Gai...

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          • T Offline
            thomthom
            last edited by 12 May 2009, 14:43

            @gaieus said:

            What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

            At the moment I don't control at all the orientation of the texture. Further investigation will show if I can control it somehow. Currently I'm trying to identify faces that have four corners, but might be punctuated by other vertices.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • R Offline
              richcat
              last edited by 12 May 2009, 14:49

              Big Thankyou πŸ‘

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gaieus
                last edited by 12 May 2009, 14:53

                @thomthom said:

                At the moment I don't control at all the orientation of the texture. Further investigation will show if I can control it somehow...

                Never mind. It's already a great help and once you are over the excitement, like you say 'If you ask me about any other UV mapping feature, the answer will most likely be; "I don't know."' I already have ideas πŸ˜‰

                Gai...

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                • T Offline
                  thomthom
                  last edited by 12 May 2009, 15:00

                  I have lots of ideas myself. I just don't know if I can do them. πŸ˜‰

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • F Offline
                    free agent
                    last edited by 12 May 2009, 15:01

                    dammit thomthom, i want to stop using sketchup altogether and u guys keep giving me less reason to leave, cant wait to see more developement on this, please keep road kurbs in mind, perhaps a follow along path type texturing, i might be pissing in the wind but we all need to pee every now and then (i'll try work on a better analogy)... πŸ‘ πŸ‘ πŸ‘

                    http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                    • T Offline
                      thomthom
                      last edited by 12 May 2009, 15:04

                      @unknownuser said:

                      please keep road kurbs in mind, perhaps a follow along path type texturing

                      This is one of the final goals I hope to be able to do. πŸ˜‰

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • S Offline
                        sepo
                        last edited by 12 May 2009, 16:16

                        Nice one TT. Really useful piece of kit. πŸ‘

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                        • S Offline
                          Stinkie
                          last edited by 12 May 2009, 16:52

                          @unknownuser said:

                          @unknownuser said:

                          i want to stop using sketchup altogether

                          Why?

                          Wild guess: texturing, poly count etc.

                          Nice plugin, Thomas. Thanks! πŸ‘

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            free agent
                            last edited by 12 May 2009, 19:40

                            @unknownuser said:

                            @unknownuser said:

                            @unknownuser said:

                            i want to stop using sketchup altogether

                            Why?

                            Wild guess: texturing, poly count etc.

                            etc etc etc... learn ANY other modeler, that should answere the question, still love sketchup though...

                            http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                            • F Offline
                              Frederik
                              last edited by 12 May 2009, 19:45

                              Thanks, Thomas... πŸ‘

                              Cheers
                              Kim Frederik

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                majid
                                last edited by 12 May 2009, 20:37

                                thanx , that is great

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                • E Offline
                                  EarthMover
                                  last edited by 13 May 2009, 02:13

                                  Thanks Thom, this is exactly what I need!! πŸ‘ πŸ‘

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    thomthom
                                    last edited by 13 May 2009, 07:36

                                    @gaieus said:

                                    What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

                                    I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      davide.skp
                                      last edited by 13 May 2009, 09:58

                                      Fast and accurate, you are a great!
                                      I try to stress a little the process with some complex geometries ..... but for now everything seems perfect!
                                      Triangular faces with respect to I have a half idea ... Once I realize the concept I try to give you news!

                                      once again thanks Thomas ...
                                      you are a power!

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        thomthom
                                        last edited by 13 May 2009, 10:26

                                        Yea, I've been wondering how to tackle triangles. If you have some ideas that'd be nice.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          davide.skp
                                          last edited by 13 May 2009, 10:33

                                          @unknownuser said:

                                          What's next?
                                          I might merge my Mirror UV Mapping plugin with this if I can get this thing working as I want.

                                          In fact everything is fine until you make the
                                          "Mirror UV Mapping plugin"


                                          sorry, as usual, my English ... I hope is understandable!


                                          base model


                                          fit texture .... OK


                                          the back of the model .... OK


                                          Mirror UV ... very strange never notice problem with this plugin .... probabily is correlate to MAKE UNIQUE TEXTURE


                                          ![this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect](/uploads/imported_attachments/HCt2_005.jpg "this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect")

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