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    [Plugin] UV Toolkit

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    • M Offline
      MrWip
      last edited by

      Thank you so much! this plugin is really great and make things soo easy (aahh, curve walkways with precise repetition all along the track of the same stone tile...)

      By the way,I just have two questions:

      • Is it possible to add a shortcut to your UV tools in the right click menu ? that will improve greatly the workflow.
      • Is there a way to add an option 'automatic' to your 'front face to back face'. It could be really good to have such a switch, so all the texture add when it's 'on' will automatically cover both sides, and with the same UV (it should work in the same time from front to back and back to front with the option on).

      http://www.wip-archi.com

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      • thomthomT Offline
        thomthom
        last edited by

        @mrwip said:

        • Is it possible to add a shortcut to your UV tools in the right click menu ? that will improve greatly the workflow.

        Already on my to-do list. 😉

        @mrwip said:

        • Is there a way to add an option 'automatic' to your 'front face to back face'. It could be really good to have such a switch, so all the texture add when it's 'on' will automatically cover both sides, and with the same UV (it should work in the same time from front to back and back to front with the option on).

        Good idea! An 'Backface' checkbox option that will set the plugin to use or ignore backfaces during its operations.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • M Offline
          MrWip
          last edited by

          I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

          http://www.wip-archi.com

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          • thomthomT Offline
            thomthom
            last edited by

            @mrwip said:

            I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

            Ah! Gotcha. That might be doable. It depends if the materials observers works as they should though. I've run into allot of bugs lately in terms of monitoring the model for changes. I'll put it on the list of things to check out.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • I Offline
              ideas_arte
              last edited by

              muchas, muchas gracias...!

              Thank You very much...!

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              • MALAISEM Offline
                MALAISE
                last edited by

                Never be to far from the Forum then you miss so useful Rubies.....

                Thanks Thom Thom 👍 👍 👍

                MALAISE

                La Connaissance n'a de valeur que partagée

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                • T Offline
                  troyhome
                  last edited by

                  Thom Thom,
                  Thank you so much for this ruby- it MUST appear in the next release of SU!!!

                  IOviz.com
                  SU Pro 2024 PC

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                  • N Offline
                    notareal
                    last edited by

                    Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • A Offline
                      Aerilius
                      last edited by

                      Thanks!
                      It's really good that someone makes texture tools that are not in this interlaced context menu.

                      For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Dandyman's OT posts split off and moved here:
                        http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

                        Gai...

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                        • free agentF Offline
                          free agent
                          last edited by

                          thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @unknownuser said:

                            thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                            A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • free agentF Offline
                              free agent
                              last edited by

                              yup...can i get fries with that?

                              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                              • urgenU Offline
                                urgen
                                last edited by

                                ...thanks Thomas! 👍.

                                --pupil forever...------

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). 😄

                                  Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                                  Arch.jpg


                                  Arch.skp

                                  Gai...

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Glad to see it working. 😄

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • G Offline
                                      gamore
                                      last edited by

                                      Nice Tool ,Thanks

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                                      • A Offline
                                        accabrera
                                        last edited by

                                        Nice job!

                                        Big thank you

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                                        • R Offline
                                          remon_v
                                          last edited by

                                          hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                                          http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                                          thnx in advance

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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