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[Plugin] UV Toolkit

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  • D Offline
    davide.skp
    last edited by 13 May 2009, 12:30

    As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
    therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
    TEXTURE BE DONE WITH THIS LOGIC
    potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?


    a001.jpg

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    • T Offline
      thomthom
      last edited by 13 May 2009, 12:32

      Ok, it's a bug when the face is not shaped like a rectangle or parallelogram. I have similar issue when I tried to make a function that rotates the texture left/right. This affects both this plugin as well as the UV Mirror plugin.

      I must look deeper into how skewed textures works.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        thomthom
        last edited by 13 May 2009, 12:33

        @davide.skp said:

        As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
        therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
        TEXTURE BE DONE WITH THIS LOGIC
        potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?

        Not sure if I understand this. "potresti"?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • D Offline
          davide.skp
          last edited by 13 May 2009, 13:18

          I was using google translator ... fell like a donkey!

          I said that we could adjust the triangle, if it were made with certain criteria, what do you think?

          or ... we should not necessarily create a specific texture (which depend on the use if they want to do)
          however, the routine should position the texture on the face by adjusting the triangular side "red" at the base of the triangle and the other side the one with the "green" im sure that the "green" is in the middle and coincident with the apex of the triangle ..

          I hope you understand! sincerely sorry but use very little English!


          Nuova immagine (4).jpg


          Nuova immagine (5).jpg

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          • T Offline
            thomthom
            last edited by 13 May 2009, 13:31

            Ok, now I understand. I'll have to think a little on that one though. Will make quad-faces work first.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • D Offline
              davide.skp
              last edited by 13 May 2009, 14:14

              👍 good wrk and tnks

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              • T Offline
                thomthom
                last edited by 13 May 2009, 16:52

                Updated to 0.3.0b. Fixed a couple of bugs and added methods to rotate the orientation of the textures and transfer UV mapping to/from either side.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • D Offline
                  davide.skp
                  last edited by 14 May 2009, 05:36

                  excellent! I tested and it works very well

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                  • T Offline
                    thomthom
                    last edited by 15 May 2009, 07:45

                    Has anyone experienced oddities when using this plugin? UI stops responding, or Bugsplats upon SU close?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • F Offline
                      free agent
                      last edited by 15 May 2009, 08:29

                      thomthom im sooo glad some ones finally working on mapping, found something yesterday in max that i thought was a cool feature, spline mapping - when u have a curved geometry, draw a slpine along a edge and use the spline to define the UV of the curb, so ur texture runs along the face would be awesome to see that in the future for Sketchup (regardless of how distant) good work so far 👍

                      http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                      • T Offline
                        thomthom
                        last edited by 15 May 2009, 08:43

                        @unknownuser said:

                        thomthom im sooo glad some ones finally working on mapping, found something yesterday in max that i thought was a cool feature, spline mapping - when u have a curved geometry, draw a slpine along a edge and use the spline to define the UV of the curb, so ur texture runs along the face would be awesome to see that in the future for Sketchup (regardless of how distant) good work so far 👍

                        Yea, that's one of the things I'd like to do. I was thinking of extending my selection toy plugin to select connected planar lines that comes within a certain angle difference. That could allow you to select all the edges along one side of the curb. Then, I wanted to write a plugin that aligns the texture in the direction of each edge segment.
                        I assume it's be released in two parts, the first simply aligns the texture to the edge direction. (which is where I find most time is spent.) Then I'll see if I in the second round make it position the texture seamless in relationship to the previous face; but this is more difficult.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          MrWip
                          last edited by 15 May 2009, 12:12

                          Thank you so much! this plugin is really great and make things soo easy (aahh, curve walkways with precise repetition all along the track of the same stone tile...)

                          By the way,I just have two questions:

                          • Is it possible to add a shortcut to your UV tools in the right click menu ? that will improve greatly the workflow.
                          • Is there a way to add an option 'automatic' to your 'front face to back face'. It could be really good to have such a switch, so all the texture add when it's 'on' will automatically cover both sides, and with the same UV (it should work in the same time from front to back and back to front with the option on).

                          http://www.wip-archi.com

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                          • T Offline
                            thomthom
                            last edited by 15 May 2009, 12:31

                            @mrwip said:

                            • Is it possible to add a shortcut to your UV tools in the right click menu ? that will improve greatly the workflow.

                            Already on my to-do list. 😉

                            @mrwip said:

                            • Is there a way to add an option 'automatic' to your 'front face to back face'. It could be really good to have such a switch, so all the texture add when it's 'on' will automatically cover both sides, and with the same UV (it should work in the same time from front to back and back to front with the option on).

                            Good idea! An 'Backface' checkbox option that will set the plugin to use or ignore backfaces during its operations.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • M Offline
                              MrWip
                              last edited by 15 May 2009, 14:29

                              I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

                              http://www.wip-archi.com

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                              • T Offline
                                thomthom
                                last edited by 15 May 2009, 15:07

                                @mrwip said:

                                I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

                                Ah! Gotcha. That might be doable. It depends if the materials observers works as they should though. I've run into allot of bugs lately in terms of monitoring the model for changes. I'll put it on the list of things to check out.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • I Offline
                                  ideas_arte
                                  last edited by 15 May 2009, 21:14

                                  muchas, muchas gracias...!

                                  Thank You very much...!

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                                  • M Offline
                                    MALAISE
                                    last edited by 18 May 2009, 09:08

                                    Never be to far from the Forum then you miss so useful Rubies.....

                                    Thanks Thom Thom 👍 👍 👍

                                    MALAISE

                                    La Connaissance n'a de valeur que partagée

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                                    • T Offline
                                      troyhome
                                      last edited by 18 May 2009, 11:10

                                      Thom Thom,
                                      Thank you so much for this ruby- it MUST appear in the next release of SU!!!

                                      IOviz.com
                                      SU Pro 2024 PC

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                                      • N Offline
                                        notareal
                                        last edited by 20 May 2009, 10:37

                                        Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • A Offline
                                          Aerilius
                                          last edited by 25 May 2009, 21:00

                                          Thanks!
                                          It's really good that someone makes texture tools that are not in this interlaced context menu.

                                          For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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