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    [Plugin] UV Toolkit

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    • MALAISEM 離線
      MALAISE
      最後由 編輯

      Never be to far from the Forum then you miss so useful Rubies.....

      Thanks Thom Thom 👍 👍 👍

      MALAISE

      La Connaissance n'a de valeur que partagée

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      • T 離線
        troyhome
        最後由 編輯

        Thom Thom,
        Thank you so much for this ruby- it MUST appear in the next release of SU!!!

        IOviz.com
        SU Pro 2024 PC

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        • N 離線
          notareal
          最後由 編輯

          Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • A 離線
            Aerilius
            最後由 編輯

            Thanks!
            It's really good that someone makes texture tools that are not in this interlaced context menu.

            For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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            • GaieusG 離線
              Gaieus
              最後由 編輯

              Dandyman's OT posts split off and moved here:
              http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

              Gai...

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              • free agentF 離線
                free agent
                最後由 編輯

                thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @unknownuser said:

                  thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                  A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • free agentF 離線
                    free agent
                    最後由 編輯

                    yup...can i get fries with that?

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                    • urgenU 離線
                      urgen
                      最後由 編輯

                      ...thanks Thomas! 👍.

                      --pupil forever...------

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). 😄

                        Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                        Arch.jpg


                        Arch.skp

                        Gai...

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          Glad to see it working. 😄

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • G 離線
                            gamore
                            最後由 編輯

                            Nice Tool ,Thanks

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                            • A 離線
                              accabrera
                              最後由 編輯

                              Nice job!

                              Big thank you

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                              • R 離線
                                remon_v
                                最後由 編輯

                                hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                                http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                                thnx in advance

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R 離線
                                    remon_v
                                    最後由 編輯

                                    oke thnx

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                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                                      See it here (and thanks Thom for this useful plugin again)

                                      Gai...

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                                      • N 離線
                                        notareal
                                        最後由 編輯

                                        Great tutorial Gaieus.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

                                          @unknownuser said:

                                          1.0.0 - 15.10.2009

                                          * Merge with Mirror UV.

                                          * Correct sampling of UV data. Distorted textures now works.

                                          * Mirror material speed increase.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • GaieusG 離線
                                            Gaieus
                                            最後由 編輯

                                            Thanks - updated my plugin folder!
                                            😉

                                            Gai...

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