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    [Plugin] UV Toolkit

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      Is this the issue with those faces you triangulated later?

      Gai...

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      • thomthomT 離線
        thomthom
        最後由 編輯

        You get those texture files immediately after you use UV-Tools - or when you go to Render..?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          @unknownuser said:

          Is this the issue with those faces you triangulated later?

          Yes

          @unknownuser said:

          You get those texture files immediately after you use UV-Tools - or when you go to Render..?

          I get those if I Fit to Quad Faces within a component then 'Save As' that component to the Component Library. Though I done it twice by accident I can't repeat it now? So let's forget this for now.

          But here's what is happening between UV'ing and exporting to Thea.

          [a] Fit to Quads
          [b] Export (Hierarchy On), UVs get messed
          [c] Export (Hierarchy Off), Lots of textures appear in Thea

          I'll continue to investigate the 'Save As' issue i HAD... 😕

          Download the free D'oh Book for SketchUp 📖

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          • GaieusG 離線
            Gaieus
            最後由 編輯

            Here's the Thea topic (just answered there myself):
            http://www.thearender.com/forum/viewtopic.php?f=83&t=5665

            TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

            Gai...

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              I'm not following that tut you mentioned. So I'm not making these unique. I'm doing something out of sequence though?

              Download the free D'oh Book for SketchUp 📖

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                No, sorry, I have corrected myself in the Thea thread.

                Gai...

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @gaieus said:

                  TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                  http://forums.sketchucation.com/viewtopic.php?f=180&t=23947

                  Basically, from this thread it appear render engines for SketchUp do one of two things:

                  1. They access the low-level triangulated polygon mesh in SketchUp and sample UV co-ordinates for each triangle vertex. This leads to distorted textures being rendered incorrectly because distorted textures requires 4 UV points. (Unscaled, Scales, Stretched and Skewed works fine however.)

                  2. They check for distorted textures on faces and export a unique bitmap for each face. This leads to an array of textures/materials in the destination render. It also produce incorrect UV's if the material is layered. As the distorted SketchUp texture is converted into a non-distorted texture. If the render engine user use multiple layers for that material, they won't line up with because the additional texture resources used isn't transformed like the distorted SketchUp texture is. (At least I've not seen any engines that does this.)

                  So none of the solution is ideal - but one can often get away with it without noticing the flaws if the geometry or texture projection isn't too extreme.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • GaieusG 離線
                    Gaieus
                    最後由 編輯

                    Thanks. I was looking everywhere BUT the Dev forum. 😕

                    Gai...

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                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      Thanks guys, that explained a great deal. I'll use UU3D to map the arch instead.

                      Download the free D'oh Book for SketchUp 📖

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

                        Also Tgi3D Amorph should work (the same way: remember > restore UV's).

                        Gai...

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          But the arch is already bent. Trying to reverse engineer would be hassle. Unless i'm not thinking straight

                          Download the free D'oh Book for SketchUp 📖

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            Yes, that's true. This is why I am also urging TT to finish that feature where you could simply make a straight piece (with the same amount of segments), texture it then copy UV's and paste UV's onto the other face (which can be curved).

                            But everything and anything is more important to him...
                            I guess he is eating cookies now for instance. 😒

                            Gai...

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              Cookies do affect my priorities - alas, I've yet received any cookies. 😞

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • PixeroP 離線
                                Pixero
                                最後由 編輯

                                Here are a few.
                                1209845032g1Dezj.jpg
                                Now get started... 😉

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                                • D 離線
                                  d12dozr
                                  最後由 編輯

                                  And some more...
                                  Is that enough? 💚


                                  Cookies!


                                  More cookies!

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • I 離線
                                    iconkid
                                    最後由 編輯

                                    I'm getting an error message when Sketchup8 loads after installing UV Toolkit2.2.2

                                    Error Loading File clipboard.rb
                                    uninitialized constant TTError Loading File core.rb
                                    uninitialized constant TTError Loading File loader.rb
                                    no such file to load -- TT_Lib2/core.rbError Loading File memory.rb
                                    uninitialized constant TTError Loading File quadface.rb
                                    uninitialized constant TTError Loading File C:/Program Files/Google/Google SketchUp 8/Plugins/TT_UV_Toolkit/loader.rb
                                    no such file to load -- TT_Lib2/core.rbError Loading File tt_uv_toolkit_2.rb
                                    no such file to load -- TT_Lib2/core.rb

                                    How can it be that these files can't be found? If you look at the screen shot of my Plugins folder and TT_UV_Toolkit folder everthing is exactly where they are supposed to be according to the "footprint" (path diagram) on the first page of this thread. What is the "TT_Lib2" folder? That folder is not mentioned in the path diagram.

                                    http://www.jeffs-icons.com/UV_Tools.png

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                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      Hi Jeff,

                                      Please, read the first posts where these plugins are published carefully. You seem to have missed the Requirements where it says you need the TT_Lib 2 plugin library for this plugin to work. Some author collect code sniplets they regularly use in different other plugins into "libraries" and these plugins share these sniplets so they are smaller altogether (or at least this is how I understand it)


                                      TT_Lib.png

                                      Gai...

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                                      • I 離線
                                        iconkid
                                        最後由 編輯

                                        Gaieus:

                                        Thanks!

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                                        • ElibjrE 離線
                                          Elibjr
                                          最後由 編輯

                                          Thank you Sir! 👍

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                                          • T 離線
                                            The Pixel Artist
                                            最後由 編輯

                                            Hey SU'ers,

                                            First off, Thomas, thank you so much for all the amazing plugins you've made and all the hard work you've done for the SU community! It's been quite a long time since I've been active on these forums, so I haven't had a chance to tell you. Big thanks! 👍

                                            Anyhow, I just started using this plugin the other day on a new project that has lots of curved brick headers and details and your plugins has worked amazing well!! I normally have to build a custom texture for each arch in photoshop. So this was really a time saver! Was also able to use it to speed up the roof texturing.

                                            Here's a couple images from this project...
                                            http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img08.jpg
                                            http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img07.jpg

                                            Unfortunately, today I'm having a big problem getting your plugin to work. I updated a bunch of my plugins yesterday, including all of your plugins of which I use and the TT_Lib2. The remember and restore function seem to be completely broken for me now! Not sure what the heck I did, but here's an image of what's happening. It either doesn't work at all or only a few faces gets restored.
                                            http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110807-img01.jpg

                                            Anyone having the same problem or have any ideas? Thanks in advance.

                                            Edit1: I don't know if this will help, but I noticed that when I try to reset the texture position for any area that didn't update it made a new, cropped version of the brick texture (screen shot below). Also, the areas that didn't restore don't have the option to copy/paste UV either (icons are inactive).
                                            http://www.thepixelartist.com/c2005007/p2011011/20110807/screen1.jpg

                                            Edit2: OK, found the problem... turns out it's an issue with the new Fredoscale 2.2a and not UV Toolkit. The radial bending seems to break the ability to restore the UV now. I went back to Fredoscale 2.1a and it works just fine again. I'll post this to the Fredoscale thread.
                                            http://www.thepixelartist.com/c2005007/p2011011/20110807/screen2.jpg

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