[Plugin] UV Toolkit
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Or even "Gaieus is pestering" maybe?
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I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
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I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.
Now i need to return to baking the world biggest cookie.....for Thom.....my pal......
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thanks a lot thom!!
very usefull...
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why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin
is the same problem with sketchup 7 and 8
plz i need solution for this problem
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Windows or OSX? Can you post a screenshot of where you placed the files?
Any error messages? -
thanks thomthom
i have uv toolkit and not toolkit2
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i have windows xp pack 3
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I'm guessing you put all the content of the TT_Lib2 folder directly into the plugins folder?
Have a look at the footprint description of TT_Lib2 - towards the bottom of the first post. -
yes i put all the content of the TT_Lib2 folder directly into the plugins folder
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It should be there.
It should be...\Plugins\TT_Lib2\<*.rb>
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I did not understand, can you explain more clearly
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Ehy ThomThom, great plugin
Any chance you would look into increasing it with numerical input transformations like: translation, rotation, scale as possible in 3dpaintbrush for example (see this part of video: http://www.youtube.com/watch?feature=player_detailpage&v=h_7ZOgjxREM#t=125s) ?
That would be very usefull, avoiding me the need to often switch to other 3d app just for this (I often need precise numerical transform) -
When I finish the transoformation gizmo you'll be able to use numerical input for some transformations.
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Perfect... now I must remind of that... everything I think... You have yet thought about!
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hi
I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it )
well I haven't got any request for a plugin before but this one just peaks my curiosity...I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
BUT
restore it on the originalwhat do u think ? possible ?
deforming the face was nice however without I'd be happy too
great work so far works great
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@thomthom said:
I have lots of ideas myself. I just don't know if I can do them.
Is 'align texture to the selected edge' among them?
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@wannabe said:
hi
I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it )
well I haven't got any request for a plugin before but this one just peaks my curiosity...I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
BUT
restore it on the originalwhat do u think ? possible ?
deforming the face was nice however without I'd be happy too
great work so far works great
That's one of my major wishes with the tool.
Or put in a different way; not only remember then restore on the same geometry but copy from one geometry and apply on another one.
Of course, the geometry should be the same as far as faces' number and shape is concerned.
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