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    Vray reflection mapping

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    • soloS Offline
      solo
      last edited by

      Guys, this is probably slightly off topic however I need to know about Vue to vray integration of HDR images, I have created a simple .hdr sky and wanted to know how it works with Vray (I suck at Vray hdri usage) so if a knowledgable user could try the attched file and let me know i would appreciate it.


      Vue created hdr image

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        Hmm... That's and odd HDRI sky. Why isn't the horizon flat?
        Do you know what kind of format this HDR are supposed to be?

        I tried with spherical mapping. But it just came out odd. The first two have Verical Repeat of 3. The last two 1.

        (Why doesn't the multiple upload work?)


        Render01.png


        Render02.png


        Render03.png


        Render04.png

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • soloS Offline
          solo
          last edited by

          Great, I did something that I would normally not do so the result is as expected, I have another one that was done the standard way attached, the horizon should be fine now.

          Could you post a quick walkthrough as to your setup? I need to know how to create hdr image renders in Vray sometime.


          solotest1.zip

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • thomthomT Offline
            thomthom
            last edited by

            That still doesn't look like an environment image. It needs to be covering 360 degrees. Spherical, cube cross format for instance.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              Okay, then if I render the sky as a spherical 360 panarama and save as hdr it may work, lemme give that a go

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • thomthomT Offline
                thomthom
                last edited by

                My setup: With default physical camera settings:

                • Load the HDR image into the GI and Background maps
                • Set the mapping to Environment
                • Set Multiplier to 50 (Depending on the HDR, usually somewhere between 20-50. GI and Background often have slight different values.)
                • Adjust the Horizontal Rotation to orient the HDR sky as I want.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • soloS Offline
                  solo
                  last edited by

                  @unknownuser said:

                  Adjust the Horizontal Rotation to orient the HDR sky as I want.

                  This is my archilles heal.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS Offline
                    solo
                    last edited by

                    This one should be perfect.


                    solotest2.zip

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • soloS Offline
                      solo
                      last edited by

                      @unknownuser said:

                      Set Multiplier to 50

                      Which one?

                      The global one or the image/texture editor one?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @solo said:

                        @unknownuser said:

                        Set Multiplier to 50

                        Which one?

                        The global one or the image/texture editor one?

                        The one in the Texture Editor.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Looking more into this, there seems to be a bug.

                          When you add a bitmap to the reflection slot in a V-Ray material, the bitmap is not used and you get instead a 100% even reflection.
                          So far, the only way I've managed to work around it has been by applying the bitmap to the Fresnel slot in a Fresnel map, setting the IOR very high.

                          All other map types seem to work, but VfSU (1.05.30) doesn't seem to use Bitmaps for reflection map type. Odd that it works by adding a bitmap inside a Fresnel, but not adding a bitmap into a Blend map.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Solo; just read thsi in the Vue manual:

                            @unknownuser said:

                            Panoramic View
                            Real panoramic cameras are fixed to a handle that you have to hold when you take the shot. As it
                            takes the shot, the camera rotates around the handle, thus embracing any required angle of view.
                            Panoramic views can yield beautiful results.
                            This option is a numerical equivalent to the real panoramic camera. Here also, the camera is rotated
                            as the render engine makes progress. All-around panoramas can be achieved this way, but
                            beware: if the camera is not perfectly horizontal when you take the shot, the horizon will undulate.
                            This is not a numerical artifact: it happens also in the real world!
                            When you select this option, the panoramic
                            H Angle slider becomes available, letting
                            you decide on the horizontal angle swept by
                            the camera as it rotates.

                            This appear to be what happened to your VUE environments.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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