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    Vray reflection mapping

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    • K Offline
      kwistenbiebel
      last edited by

      @thomthom said:

      What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

      That is where VrayforSU fails, as I stated before. Having a 'sun object' (an infinite light with a target) would be the solution, but considered impossible by Asgvis (why?). Cinema 4D's and Max's Vray versions both have the option to create a Vraysun.
      In that way you can control the HDR and sky settings in the environment tabs, while controlling the direct light/shadows by the sun object.

      In VfSU, all settings, including sun, need to be done by setting up the environment slots (GI,background, reflection, etc..)

      The only way I found to more or less fake a HDR/Sun/sky combo was the following:
      GI : use sky with 0.5 sun intensity
      Background: a bitmap with 30000 multiplier
      (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result you're after.)

      These are values that worked for me in VfSU 1.0 . It might be a different case for later versions.
      It's still difficult to get it right though....

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      • thomthomT Offline
        thomthom
        last edited by

        I also don't understand why we can't have a Sun object. We have Omni and rectangular lights...
        So the problem stems from that we can control the VRay Sun and the VRay Sky separately?

        Maybe this is something we can ask for as a topic for the webseminars...

        @kwistenbiebel said:

        The only way I found to more or less fake a HDR/Sun/sky combo was the following:
        GI : use sky with 0.5 sun intensity
        Background: a bitmap with 30000 multiplier
        (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result your after.)

        Yea, this is what I've tried before. But I feel it's a hit and miss.

        I wonder; would an alternative method be to place a rectangular light in the Sun's position? How would you balance the GI HDRI light and the rectangular light?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • K Offline
          kwistenbiebel
          last edited by

          I tried using a rectangular light but the light is 'flat'.

          The sun really needs to be an 'infinite' light to behave realistically.

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          • soloS Offline
            solo
            last edited by

            Guys, this is probably slightly off topic however I need to know about Vue to vray integration of HDR images, I have created a simple .hdr sky and wanted to know how it works with Vray (I suck at Vray hdri usage) so if a knowledgable user could try the attched file and let me know i would appreciate it.


            Vue created hdr image

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • thomthomT Offline
              thomthom
              last edited by

              Hmm... That's and odd HDRI sky. Why isn't the horizon flat?
              Do you know what kind of format this HDR are supposed to be?

              I tried with spherical mapping. But it just came out odd. The first two have Verical Repeat of 3. The last two 1.

              (Why doesn't the multiple upload work?)


              Render01.png


              Render02.png


              Render03.png


              Render04.png

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • soloS Offline
                solo
                last edited by

                Great, I did something that I would normally not do so the result is as expected, I have another one that was done the standard way attached, the horizon should be fine now.

                Could you post a quick walkthrough as to your setup? I need to know how to create hdr image renders in Vray sometime.


                solotest1.zip

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  That still doesn't look like an environment image. It needs to be covering 360 degrees. Spherical, cube cross format for instance.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • soloS Offline
                    solo
                    last edited by

                    Okay, then if I render the sky as a spherical 360 panarama and save as hdr it may work, lemme give that a go

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      My setup: With default physical camera settings:

                      • Load the HDR image into the GI and Background maps
                      • Set the mapping to Environment
                      • Set Multiplier to 50 (Depending on the HDR, usually somewhere between 20-50. GI and Background often have slight different values.)
                      • Adjust the Horizontal Rotation to orient the HDR sky as I want.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • soloS Offline
                        solo
                        last edited by

                        @unknownuser said:

                        Adjust the Horizontal Rotation to orient the HDR sky as I want.

                        This is my archilles heal.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • soloS Offline
                          solo
                          last edited by

                          This one should be perfect.


                          solotest2.zip

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • soloS Offline
                            solo
                            last edited by

                            @unknownuser said:

                            Set Multiplier to 50

                            Which one?

                            The global one or the image/texture editor one?

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @solo said:

                              @unknownuser said:

                              Set Multiplier to 50

                              Which one?

                              The global one or the image/texture editor one?

                              The one in the Texture Editor.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Looking more into this, there seems to be a bug.

                                When you add a bitmap to the reflection slot in a V-Ray material, the bitmap is not used and you get instead a 100% even reflection.
                                So far, the only way I've managed to work around it has been by applying the bitmap to the Fresnel slot in a Fresnel map, setting the IOR very high.

                                All other map types seem to work, but VfSU (1.05.30) doesn't seem to use Bitmaps for reflection map type. Odd that it works by adding a bitmap inside a Fresnel, but not adding a bitmap into a Blend map.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Solo; just read thsi in the Vue manual:

                                  @unknownuser said:

                                  Panoramic View
                                  Real panoramic cameras are fixed to a handle that you have to hold when you take the shot. As it
                                  takes the shot, the camera rotates around the handle, thus embracing any required angle of view.
                                  Panoramic views can yield beautiful results.
                                  This option is a numerical equivalent to the real panoramic camera. Here also, the camera is rotated
                                  as the render engine makes progress. All-around panoramas can be achieved this way, but
                                  beware: if the camera is not perfectly horizontal when you take the shot, the horizon will undulate.
                                  This is not a numerical artifact: it happens also in the real world!
                                  When you select this option, the panoramic
                                  H Angle slider becomes available, letting
                                  you decide on the horizontal angle swept by
                                  the camera as it rotates.

                                  This appear to be what happened to your VUE environments.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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