sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Vray reflection mapping

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    55 Posts 8 Posters 23.2k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Just to point out. There's a difference between the Reflection slot in the Maps section and the one in the Reflection layer.

      The Maps reflection is to override what the Reflection layer should reflect. The Reflection layer controls how the reflection should behave.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by

        Ibon andSolo,

        Try to increase the multiplier of the reflection slot to 30000 or higher.
        You should be seeing some results..

        I don't think however VfSU can produce an image as the example here. Therefore we would need a Sun object in a HDR combo , a thing that is virtually impossible in the sketchup version.

        A lot of people asked to have a 'posable' sun object, but somehow Asgvis considers it not possible to implement.
        It would be the solution for a lot of sun/sky light trouble though.

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @kwistenbiebel said:

          Ibon andSolo,

          Try to increase the multiplier of the reflection slot to 30000 or higher.
          You should be seeing some results..

          Don't think it'll help ibon. They don't have the same issue.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            You're right Thomas.
            I was a bit too hasty in my response. I described the way to handle reflections in a global way...
            Never tried the 'per texture' method so I follow this thread with great intrest.

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Did a quick little test.

              I think bumpmap and filter maps would work. The V-Ray manual says that the filter slot is to apply colour to the refletion, but if you use grayscale images it will control the 'opacity' of the reflection as well. It's easier to use the filter slot when you have fresnel reflection map.


              ReflectionRender.png

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • StinkieS Offline
                Stinkie
                last edited by

                I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                Where's FreeAgent when you need him? 😄

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwistenbiebel
                  last edited by

                  @unknownuser said:

                  I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                  Where's FreeAgent when you need him? 😄

                  That would indeed be helpful.
                  Not once, I succeeded in getting specular maps in properly using VfSU. I tried numerous times setting up a decent arroway material (they come with spec map) but never with the desired result.

                  1 Reply Last reply Reply Quote 0
                  • ibonI Offline
                    ibon
                    last edited by

                    Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

                    1 Reply Last reply Reply Quote 0
                    • stefanqS Offline
                      stefanq
                      last edited by

                      Ibon, I have an old post on asgvis, about specular maps, but for some reason, I can't access the site. But,I can tell you where I put specular maps, and it's fine. First , make a reflection layer for your material, then, go to reflection/M/(here you have fresnel)/put your map in the "fresnel color"
                      I recommend you to use just reflections and specular without bump, to see if it's working. If it's OK, then you can use bump too!
                      Good Luck!

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Yea, the forum just went down. At least from the default URL. You can access it from this alternative URL which works: http://asgvis.com/smf/index.php

                        I tried searching for the thread you mentioned. But I couldn't find it. Found a different thread though related to specular reflections.
                        http://asgvis.com/smf/index.php?topic=2248.msg11150

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • StinkieS Offline
                          Stinkie
                          last edited by

                          Odd. Stefan's solution differs from JoeB's.

                          Edit: I can see you, FA! Give up yer secrets! 😉

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            Seems there's many ways to apply specular maps.
                            I figured it'd be of interest to see the reply of one of the ASGVis employees.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • stefanqS Offline
                              stefanq
                              last edited by

                              Thanks for the link Thomas, here the link for my post....sorry for schrolling...it's on page 2..
                              http://asgvis.com/smf/index.php?topic=4089.15
                              Stinkie, yes, it's odd, but it's working.Check the link above.

                              EDIT: the post it's about HDRI, but on page 2, almost at the bottom, I have some images about specular maps.

                              1 Reply Last reply Reply Quote 0
                              • stefanqS Offline
                                stefanq
                                last edited by

                                OK, I did another test...just to be sure it's still working 😆
                                I have a diffuse layer with the color, and another one ( ghost layer) witch it's transparent, for helping vray to set the correct UV for the specular map.

                                http://img211.imageshack.us/img211/9537/specular.th.jpg

                                1 Reply Last reply Reply Quote 0
                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  @thomthom said:

                                  Seems there's many ways to apply specular maps.
                                  I figured it'd be of interest to see the reply of one of the ASGVis employees.

                                  Yeah, that'd be nice.

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    @thomthom said:

                                    Seems there's many ways to apply specular maps.
                                    I figured it'd be of interest to see the reply of one of the ASGVis employees.

                                    Yeah, that'd be nice.

                                    JoeB was that reply. 😉

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @unknownuser said:

                                        lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

                                        Yup. His replies are valuable gems. I've been meaning to collect some of them into a tips/tricks post.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          Whoa! Err ... dankie? Dankiewel? Whatever - thanks!

                                          1 Reply Last reply Reply Quote 0
                                          • free agentF Offline
                                            free agent
                                            last edited by

                                            hey i did a quick test after thomthom PM'd me on the matter, the thing about spec maps is u only notice them in shaded area where the light would hit them where they not in shadow.

                                            raw render:

                                            http://i167.photobucket.com/albums/u143/FreeAgent84/test01.jpg

                                            notice how the walls facing the camera get less reflection than the ones perpendicular to those, this is the fresnel effect, so a couple of things need to come togther in order to achieve this effect.

                                            the refelction channel:

                                            http://i167.photobucket.com/albums/u143/FreeAgent84/test01reflection.jpg

                                            tip: in photoshop overlay the reflection channel over the render and make the layer mode: SCREEN, this will increase the reflection of the raw render.

                                            i attached the plaster vismat i made from a cgtextures image... and the model, so u can go through the material to see how its made. the spec map is placed under the fresnel image slot.


                                            Plaster rough_1.zip


                                            SPECMOD.rar

                                            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 3 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement