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    Vray reflection mapping

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    • soloS Offline
      solo
      last edited by

      Thanks Thomthom, I was being conservative with values between 1 and 10 😄

      I am also a little green when it comes to 'physical' camera, I do not understand the language of camera's and what all those option mean or do, my scenes are always dull and washed out.

      Ibon, I'm sorry I never understood you question.
      I would assume using a reflection map linked to texture would be the only answer, but if the texture only has a bump map then you would need to make a reflection/specular map from it.

      maybe this will help to make one: http://www.3dtotal.com/team/tutorials/leafproject/leaf_6.asp

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        @ibon said:

        Hi sketchucation friends. I would like to get this kind of reflections:


        http://img206.imageshack.us/img206/594/test1.th.jpg

        It seems that sun only reflects some parts of the texture (see walls and floor wood), reflections are in a not uniform way. Is possible to make something like this in VrayFSU? how? I've tried to put a reflection map (made by me, something like a bump map image) in reflection "m" slot, but i don't get anything. Many thanks for your help

        Do you only have a reflection map? Have you tried applying a bump map to your material? I'm not sure about this, but isnt' the variance of the due to the uneven surface reflecting the light in different direction?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @solo said:

          I am also a little green when it comes to 'physical' camera, I do not understand the language of camera's and what all those option mean or do, my scenes are always dull and washed out.

          Same here. But I'm slowly starting to understand what does what. I prefer to use Physical Camera.
          The default VRay settings can often make things look washed out. A quick-trick I do often is save the render in 32bit colours and adjust the levels or curves in PS.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Btw, did you add the reflection mapping in the Reflection Map slot or the Filter slot?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              Reflection slot, you can add in filter slot? 😳

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • thomthomT Offline
                thomthom
                last edited by

                @solo said:

                Reflection slot, you can add in filter slot? 😳

                In regards to the original poster.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Just to point out. There's a difference between the Reflection slot in the Maps section and the one in the Reflection layer.

                  The Maps reflection is to override what the Reflection layer should reflect. The Reflection layer controls how the reflection should behave.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Ibon andSolo,

                    Try to increase the multiplier of the reflection slot to 30000 or higher.
                    You should be seeing some results..

                    I don't think however VfSU can produce an image as the example here. Therefore we would need a Sun object in a HDR combo , a thing that is virtually impossible in the sketchup version.

                    A lot of people asked to have a 'posable' sun object, but somehow Asgvis considers it not possible to implement.
                    It would be the solution for a lot of sun/sky light trouble though.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @kwistenbiebel said:

                      Ibon andSolo,

                      Try to increase the multiplier of the reflection slot to 30000 or higher.
                      You should be seeing some results..

                      Don't think it'll help ibon. They don't have the same issue.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        You're right Thomas.
                        I was a bit too hasty in my response. I described the way to handle reflections in a global way...
                        Never tried the 'per texture' method so I follow this thread with great intrest.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Did a quick little test.

                          I think bumpmap and filter maps would work. The V-Ray manual says that the filter slot is to apply colour to the refletion, but if you use grayscale images it will control the 'opacity' of the reflection as well. It's easier to use the filter slot when you have fresnel reflection map.


                          ReflectionRender.png

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                            Where's FreeAgent when you need him? 😄

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              @unknownuser said:

                              I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                              Where's FreeAgent when you need him? 😄

                              That would indeed be helpful.
                              Not once, I succeeded in getting specular maps in properly using VfSU. I tried numerous times setting up a decent arroway material (they come with spec map) but never with the desired result.

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                              • ibonI Offline
                                ibon
                                last edited by

                                Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

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                                • stefanqS Offline
                                  stefanq
                                  last edited by

                                  Ibon, I have an old post on asgvis, about specular maps, but for some reason, I can't access the site. But,I can tell you where I put specular maps, and it's fine. First , make a reflection layer for your material, then, go to reflection/M/(here you have fresnel)/put your map in the "fresnel color"
                                  I recommend you to use just reflections and specular without bump, to see if it's working. If it's OK, then you can use bump too!
                                  Good Luck!

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Yea, the forum just went down. At least from the default URL. You can access it from this alternative URL which works: http://asgvis.com/smf/index.php

                                    I tried searching for the thread you mentioned. But I couldn't find it. Found a different thread though related to specular reflections.
                                    http://asgvis.com/smf/index.php?topic=2248.msg11150

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Odd. Stefan's solution differs from JoeB's.

                                      Edit: I can see you, FA! Give up yer secrets! 😉

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Seems there's many ways to apply specular maps.
                                        I figured it'd be of interest to see the reply of one of the ASGVis employees.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • stefanqS Offline
                                          stefanq
                                          last edited by

                                          Thanks for the link Thomas, here the link for my post....sorry for schrolling...it's on page 2..
                                          http://asgvis.com/smf/index.php?topic=4089.15
                                          Stinkie, yes, it's odd, but it's working.Check the link above.

                                          EDIT: the post it's about HDRI, but on page 2, almost at the bottom, I have some images about specular maps.

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                                          • stefanqS Offline
                                            stefanq
                                            last edited by

                                            OK, I did another test...just to be sure it's still working 😆
                                            I have a diffuse layer with the color, and another one ( ghost layer) witch it's transparent, for helping vray to set the correct UV for the specular map.

                                            http://img211.imageshack.us/img211/9537/specular.th.jpg

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