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Vray reflection mapping

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  • I Offline
    ibon
    last edited by 14 Apr 2009, 10:22

    Hi sketchucation friends. I would like to get this kind of reflections:


    http://img206.imageshack.us/img206/594/test1.th.jpg

    It seems that sun only reflects some parts of the texture (see walls and floor wood), reflections are in a not uniform way. Is possible to make something like this in VrayFSU? how? I've tried to put a reflection map (made by me, something like a bump map image) in reflection "m" slot, but i don't get anything. Many thanks for your help

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    • S Offline
      solo
      last edited by 14 Apr 2009, 10:43

      Ibon, I have the same issue.

      I had a studio stup and needed to get some reflection on some glass an chrome, so I inserted a reflection map and also got nothing, I did not want a backround map, nor an atmosphere map, all I wanted was some reflection on the shiny bits.
      I tried all sorts of multiplier values without success, so Guru's please help.

      By the way the above render is awesome so far...
      Is this the Evermotions competition model?

      I did the conversion and it ended up being 8MB, what size was yours?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • I Offline
        ibon
        last edited by 14 Apr 2009, 11:07

        Hi Peter. I think i haven't explain my problem very well, sorry for my english, i have to learn more about the language πŸ˜’

        My problem is that i don't want my materials to shine at an uniform way. For example, a wood use to have unperfections and when it receives the Sun only a few parts of the wood shine. I want to create a texture that says to vray what parts of the wood have to de affected by the sun and which not. Like specular map or something like that, i don't know how to call it.
        And the same for walls, tell vray that the light has to understand that there are some parts that due to material's natural imperfections aren't going to shine like others that are close to them. To give more realism to textures, to behave more close to real life.

        But i'm very interested on your problem too, i haven't tried that yet, and it would be a great help for me too if someone tell us how to solve it.

        P.D.: I bought your Sketchup 3D Garden pack yesterday and it's really good! thanks for such a good work. Whaiting for the next release... πŸ‘

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        • T Offline
          thomthom
          last edited by 14 Apr 2009, 11:11

          @solo said:

          I had a studio stup and needed to get some reflection on some glass an chrome, so I inserted a reflection map and also got nothing, I did not want a backround map, nor an atmosphere map, all I wanted was some reflection on the shiny bits.
          I tried all sorts of multiplier values without success, so Guru's please help.

          Even as high as 20000-50000? If you use physical camera and use any map for GI/Background/Reflection/Refraction you have to have very high values for non-HDRI bitmaps.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            nomeradona
            last edited by 14 Apr 2009, 11:16

            the bottomline is whenever you try to do an experiment, nor in follow the manual values. you should turn off the physical camera. for the assumption used in writing those tutorial is without sun and physical camera. this is really one of the frustration. whilst in vray 1.5 this one has been addressed in comparison with vray1.0

            visit my blog: http://www.nomeradona.blogspot.com

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            • S Offline
              solo
              last edited by 14 Apr 2009, 11:18

              Thanks Thomthom, I was being conservative with values between 1 and 10 πŸ˜„

              I am also a little green when it comes to 'physical' camera, I do not understand the language of camera's and what all those option mean or do, my scenes are always dull and washed out.

              Ibon, I'm sorry I never understood you question.
              I would assume using a reflection map linked to texture would be the only answer, but if the texture only has a bump map then you would need to make a reflection/specular map from it.

              maybe this will help to make one: http://www.3dtotal.com/team/tutorials/leafproject/leaf_6.asp

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • T Offline
                thomthom
                last edited by 14 Apr 2009, 11:25

                @ibon said:

                Hi sketchucation friends. I would like to get this kind of reflections:


                http://img206.imageshack.us/img206/594/test1.th.jpg

                It seems that sun only reflects some parts of the texture (see walls and floor wood), reflections are in a not uniform way. Is possible to make something like this in VrayFSU? how? I've tried to put a reflection map (made by me, something like a bump map image) in reflection "m" slot, but i don't get anything. Many thanks for your help

                Do you only have a reflection map? Have you tried applying a bump map to your material? I'm not sure about this, but isnt' the variance of the due to the uneven surface reflecting the light in different direction?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  thomthom
                  last edited by 14 Apr 2009, 11:30

                  @solo said:

                  I am also a little green when it comes to 'physical' camera, I do not understand the language of camera's and what all those option mean or do, my scenes are always dull and washed out.

                  Same here. But I'm slowly starting to understand what does what. I prefer to use Physical Camera.
                  The default VRay settings can often make things look washed out. A quick-trick I do often is save the render in 32bit colours and adjust the levels or curves in PS.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 14 Apr 2009, 11:38

                    Btw, did you add the reflection mapping in the Reflection Map slot or the Filter slot?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • S Offline
                      solo
                      last edited by 14 Apr 2009, 11:45

                      Reflection slot, you can add in filter slot? 😳

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • T Offline
                        thomthom
                        last edited by 14 Apr 2009, 11:50

                        @solo said:

                        Reflection slot, you can add in filter slot? 😳

                        In regards to the original poster.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 14 Apr 2009, 11:51

                          Just to point out. There's a difference between the Reflection slot in the Maps section and the one in the Reflection layer.

                          The Maps reflection is to override what the Reflection layer should reflect. The Reflection layer controls how the reflection should behave.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K Offline
                            kwistenbiebel
                            last edited by 14 Apr 2009, 12:12

                            Ibon andSolo,

                            Try to increase the multiplier of the reflection slot to 30000 or higher.
                            You should be seeing some results..

                            I don't think however VfSU can produce an image as the example here. Therefore we would need a Sun object in a HDR combo , a thing that is virtually impossible in the sketchup version.

                            A lot of people asked to have a 'posable' sun object, but somehow Asgvis considers it not possible to implement.
                            It would be the solution for a lot of sun/sky light trouble though.

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                            • T Offline
                              thomthom
                              last edited by 14 Apr 2009, 12:22

                              @kwistenbiebel said:

                              Ibon andSolo,

                              Try to increase the multiplier of the reflection slot to 30000 or higher.
                              You should be seeing some results..

                              Don't think it'll help ibon. They don't have the same issue.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • K Offline
                                kwistenbiebel
                                last edited by 14 Apr 2009, 12:25

                                You're right Thomas.
                                I was a bit too hasty in my response. I described the way to handle reflections in a global way...
                                Never tried the 'per texture' method so I follow this thread with great intrest.

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                                • T Offline
                                  thomthom
                                  last edited by 14 Apr 2009, 14:17

                                  Did a quick little test.

                                  I think bumpmap and filter maps would work. The V-Ray manual says that the filter slot is to apply colour to the refletion, but if you use grayscale images it will control the 'opacity' of the reflection as well. It's easier to use the filter slot when you have fresnel reflection map.


                                  ReflectionRender.png

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by 14 Apr 2009, 16:28

                                    I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                                    Where's FreeAgent when you need him? πŸ˜„

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by 14 Apr 2009, 16:32

                                      @unknownuser said:

                                      I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                                      Where's FreeAgent when you need him? πŸ˜„

                                      That would indeed be helpful.
                                      Not once, I succeeded in getting specular maps in properly using VfSU. I tried numerous times setting up a decent arroway material (they come with spec map) but never with the desired result.

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                                      • I Offline
                                        ibon
                                        last edited by 14 Apr 2009, 18:12

                                        Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

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                                        • stefanqS Offline
                                          stefanq
                                          last edited by 14 Apr 2009, 19:11

                                          Ibon, I have an old post on asgvis, about specular maps, but for some reason, I can't access the site. But,I can tell you where I put specular maps, and it's fine. First , make a reflection layer for your material, then, go to reflection/M/(here you have fresnel)/put your map in the "fresnel color"
                                          I recommend you to use just reflections and specular without bump, to see if it's working. If it's OK, then you can use bump too!
                                          Good Luck!

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