[Plugin] Shape Bender Beta
-
I for one would love to see this ruby developed further and am willing to pay for this. It really is an extremely useful script.
-
+1
(a reasonable price as S&S (not as LightUp (which is I don't Know but seemingly a very heavy scripted tool)) I buy it today )
Many thanks for all your splendid and useful scripts dear Chris.. - - simon
-
Well, LightUp is definitely a different category and I guess who regularly uses it, can justify the cost.
-
@unknownuser said:
"LightUp is definitely a different category.."
We had just seen it developed here, with us as beta tester in SCF.
It was a tool we was really needing for. May be we were needing a simpler tool: three lights (and tree shadows), manageable independently, and shadows manageable with translucent material.
LightUp was in our hands, filling this need. And become its overclock price.. Now, only people who hardly need it in their professional work can access to it. (~~ understand but sad.(an affordable price would have been welcome)So: back to the first step: we need a lighting tool++ for everyone.
simon -
I am not sure, Simon, if you are right. Making lights (bumps, soft shadows whatnot) work insideSU is not an easy job I believe. Adam did it and worked his ass off to do it.
Now as for the price? That is indeed dictated by the market. If he didn't find a customer at this price, he'd probably lower it.
There are "cheaper" applications with different approach of course (use some easy render engine to create your lights and whatnot)
-
Sorry for this digress which leads us away from ShapeBender. >>This is my last one.
@gaieus said:
I am not sure, Simon, if you are right. Making lights (bumps, soft shadows whatnot) work inside SU is not an easy job I believe.
Looking for this here and there, i guess you are right. May be it's possible to manage one artificial light (direction, intensity, color, shadow variations), but probably not possible X2 or X3.
And (as I can tell for I am a cameraman accustomed to build light ) three lights are the good minimal number to construct any artificial atmosphere: main direction+ secondary to smooth the first one, and backlight to underline the geometry.@unknownuser said:
Adam did it and worked his ass off to do it.
I had followed enthusiastically the development of LightUp. At the end the rescripting of all the code in C language was certainly a hill of work..
"Adam, be sure I respect you, and your work!" - - - simon
@unknownuser said:
There are "cheaper" applications with different approach of course (use some easy render engine to create your lights and whatnot)
This is the point I guess. I have to accept to leave SketchUp when I reach the end of what it is destined for, and learn a bunch of renderers...
-
Hi Chris,
as promised here is the link for your shape bender plugin translated into French
A next time
http://biblio3d.1fr1.net/plug-in-sketchup-f19/plugins-shape-bender-051-en-francais-t441.htm#2980
-
Chris,
The videos you make explaining how to use the rubies are worth there weight in gold. Thanks for all your hard work and I second Remus' comment with regard to being willing to pay for these excellent scripts.
Mike
-
@c.plassais said:
Hi Chris,
as promised here is the link for your shape bender plugin translated into French
A next time
http://biblio3d.1fr1.net/plug-in-sketchup-f19/plugins-shape-bender-051-en-francais-t441.htm#2980
Awesome, thanks!
Shape bender is now available in French, thanks to c.plaissais (Christophe). Download it [url=http://biblio3d.1fr1.net/plug-in-sketchup-f19/plugins-shape-bender-051-en-francais-t441.htm#2980:3kp3aptb]HERE![/url:3kp3aptb]
Chris
-
Holy Cow!!! You Rock! I am an artist working in blown glass, and I got into using Sketchup about a year ago to make mock ups of glass installations in homes and other locations. Sketchup has been great at the architecture part, making a niche or what have you works well and looks good. But rendering a blown glass object in sketchup has not been satisfying because the objects are too geometric, and I can't bend them and put the soft contours on the objects. NO LONGER!! This plugin has made my presentation look so much better! Thanks so much for sharing your brainiac coding ways with the rest of us!! I am sure I am being redundant, I see there are lots of comments here, but thanks so much!!
-
forgive my ignorance, but can someone tell me exactly how/where to download this plug-in, what else I need to install and how to run? Seems I've clicked on just about everything, but can't find it and its probably staring me in the face. Is there a simple FAQ on this?
thanks,
Larry
-
It's on the first page of this thread.
-
hi Chris, i don't know if your still working on this or not but, i've been trying to bend this handle with no luck. when i hit enter the ghosted (bent) shape just disappears instead of solidifying??? maybe its a 7.1 problem?
-
Hi Rocky,
It does work for me (Zoom to model extents - the resulting geometry - several instances in your model in fact - is much above your initial handle).
Make your models on the ground plane and the result won't fly to the Moon.
-
hehehe, yeas, look again, it did work in your model. Like Gai says, hit zoom extents and you will see that the bent version are all floating up above your model.
I have a bug in the code that sometimes puts the finixhed model in the wrong spot. If you model it on theground, then there is no problem. But if you model it off the ground level, then theree are problems. I never noticed until recently.....I'm a pretty lame programmer. I'll add it to my list of things that need to get fixed on this script
Chris
-
@gaieus said:
Hi Rocky,
It does work for me (Zoom to model extents - the resulting geometry - several instances in your model in fact - is much above your initial handle).
Make your models on the ground plane and the result won't fly to the Moon.
well i'd usually make it on the ground but in this case i copied a handle from another model then pasted in place so i could bend it then paste in place back in the original. so i though.
Chris, shame on you insulting my favorite programmer. seriously though you did something no one else acheived and in ver.51 its already one of the must haves out there, thank you. (for your puny earthling efforts )
PS, i'll expect it fixed by monday at the latest!
-
BTW, i figured out how to do it. if you draw or move your line and curve to 0 in the blue axes, the curved model will appear in the right place. the problem seems to be that the curved model is offset (from) the original the same distance the line and curve are offset from the 0 blue.
-
Hey, thats great to know. I knew there was a bug, but I had never quit figured out what the problem was. Now I know, it is in how it deals with the z location of the line and arc relative tot he ground plane. Maybe that will make the fix a little bit quicker to get around to - maybe.
Chris
-
Hello -
This is an amazing plugin!
I can't seem to get it to work, however, on my computer.
I have Win XP, and SU Pro 7.1.
I've placed all the plugin files in my plugin folder, and installed progressbar.rb as well.
When I run the script (just like is shown in the videos), my group deselects, and the message at the bottom of the SU window says "Please select a single line that lies on the red axis." However, I cannot select the line I've placed on the red axis, and I can't select anything else either. The pointer remains the white style, and I end up having to choose the select tool to reset everything.
Any ideas?
UPDATE:
Here's the error from the Ruby Console:
Error: #<TypeError: cannot convert nil into String>
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:158:increate_cursor' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:158:in
make_cursors'
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:128:inactivate' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:995:in
select_tool'
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:995
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:995:incall' Error: #<TypeError: no implicit conversion from nil to integer> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:in
set_cursor'
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:inonSetCursor' Error: #<TypeError: no implicit conversion from nil to integer> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:in
set_cursor'
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:inonSetCursor' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:173:in
onMouseMove'
C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165SECOND UPDATE:
My problem was I had all the files in the root plugin folder. This post was all I needed. Thanks again for the amazing plugin.@chris fullmer said:
That sounds like it did not get installed quite right. There should a file called clf_shape_bender.loader.rb in the main plugins folder. Then there should be a folder caled "clf_shape_bender" and inside that folder should exist the files:
clf_shape_bender.png
clf_shape_bender.rb
clf_shape_bender_small.png
curve_pointer.png
default_pointer.png
line_pointer.pngI'm guessing you might have ended up with everything in the main plugins folder. So manually create the clf_shape_bender folder and move all those files above into it, leaving only clf_shape_bender_loader.rb in the main plugins folders.
See if that is by chance the problem and let me know, thanks!
Chris
-
Oh good, glad you found that post and were able to get it working.
I'm amazed at how many zip programs do not correctly unzip these plugins. The winzip I have at work is one of these that just ignores all folder and subfolder organization inside of .zip files, and just extracts everything to the same folder - very frustrating. And wreaks havoc on plugins dependent on folder organization...But glad its working. Of course, now you have to deal with all the bugs and issues involved with the script
Chris
Advertisement