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    • R Offline
      raduteo
      last edited by

      Went back to refine this game model a bit, better textures, better geometry:

      http://img248.imageshack.us/img248/6583/605813.jpg

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      • soloS Offline
        solo
        last edited by

        Great photo, cannot wait for the render.. ๐Ÿ’š

        That's awesome!!, well done.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • B Offline
          BTM
          last edited by

          ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ˜ฎ
          that's incredible!!!

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          • MarianM Offline
            Marian
            last edited by

            @smokinbakin said:

            This is going to be great once textured!

            It's already textured ๐Ÿ˜‰

            http://marian87.deviantart.com/

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            • S Offline
              smokinbakin
              last edited by

              Fantastic!

              "Set your goals low, and hope you don't get lower"

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              • S Offline
                sepo
                last edited by

                Fantastic texturing...nice Vray renders. ๐Ÿ‘ ๐Ÿ‘

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                • S Offline
                  smokinbakin
                  last edited by

                  @marian said:

                  @smokinbakin said:

                  This is going to be great once textured!

                  It's already textured ๐Ÿ˜‰

                  Sorry I had only looked at the first page

                  "Set your goals low, and hope you don't get lower"

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                  • D Offline
                    dolphus
                    last edited by

                    Thanks for sharing you don't know it but me looking at your work re-started my passion for railways i am seriously now trying to draw locos etc you have set a magnificent standard to strive to thank you and please keep on showing us your work

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                    • MarianM Offline
                      Marian
                      last edited by

                      ๐Ÿ‘ Beautiful!!

                      http://marian87.deviantart.com/

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                      • marked001M Offline
                        marked001
                        last edited by

                        wow...these are ridiculous! amazing texturing....and modelling...but the texturing...just unreal....

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          Absolutely gorgeous! I tend to avoid the "industrial" models that show up as they aren't usually my cup of tea, but these are just beautiful!

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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                          • S Offline
                            silver_shadow
                            last edited by

                            Really really cool. Well done. I really think youre texturing skills are superb and should give us a load down how you go by putting textures on and preparing it. I love the detailed white models and it actually shows off a great deal of detail. You should build a mountain and put the train on a nice high steel bridge with a huge waterfall coming down the mountain as the train exits the tunnel. Superbly done! I would really love to see more.

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                            • R Offline
                              raduteo
                              last edited by

                              Thank you all.
                              As a 2D artist I find texturing the same as doing any other artistical piece, now it's time to leave real clay modelling for 3D modelling and go all digital. I did another re-texture on the locomotive, tried to recreate a classic that's long been gone:http://img216.imageshack.us/img216/4052/da711.jpg

                              http://img403.imageshack.us/img403/4499/711x.jpg

                              Now as I am more confortable with the program, I feel ready to tackle my concepts and transfer them to 3D, so hopefully when the time comes to post another image it will be something completely different, possibly this:

                              http://img136.imageshack.us/img136/8126/18848305.jpg

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                              • J Offline
                                Jackson
                                last edited by

                                Radu,

                                Utterly stunning work. The clay model renders on the first few pages were very impressive (very curious how you did the rails, sleepers and ballast stones between them- are they rendered or Photoshopped?), but the texturing work is unbelievable! ๐Ÿ˜ฎ

                                Aside from your incredible texture map making skills, I'm especially curious how you applied the texture onto the main bodywork of the train, around the chamfered corners for example? It's so well done it looks pelt mapped.

                                Stunning, looking forward to seeing more from you in the future.

                                Jackson

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                                • R Offline
                                  raduteo
                                  last edited by

                                  Thanks. The railway track from the first renders is a simple model from the warehouse, the stones are just textures.

                                  I did have a problem with applying textures to rounded corners because projecting from either the front or the side distors the texture so what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit, a tool that unwraps surfaces such as this into flat planes would of been a huge time saver, one more:

                                  http://img257.imageshack.us/img257/7518/11228722.jpg

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                                  • R Offline
                                    raduteo
                                    last edited by

                                    Thank you, I do wish there was a simpler way to texture map, I did try to use the unfold tool but it didn't quite work, I'm guessing a plugin that would make texturing alot easier would be one that flattens the model, allows you to apply the texture and then a command that undoes the flatten but still keeps the texture. I have no idea what pelt mapping is.

                                    Thanks!

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                                    • david_hD Offline
                                      david_h
                                      last edited by

                                      Pelt Mapping. . .applying a texture map to a dead animal. ๐Ÿ’š

                                      If I make it look easy...It is probably easy

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                                      • J Offline
                                        Jackson
                                        last edited by

                                        I've never actually used it, but pelt mapping is a UV mapping method whereby you select a "seam" of edges on a mesh (exactly like a taxidermist cutting the seams in an animal's pelt to remove it in one piece, hence the name). The mesh is then unfolded to form a 2D surface- which you then use as a template for creating a texture map. On applying the texture to the map the program automatically applies the correct UV mapping (including distortion) to each face according to their original 3D position. It's possible in 3D Max, but I think SU would have to be re-written from the ground up to implement this feature. ๐Ÿ˜ž

                                        I'm still curious how you achieved such good dirt and rust mapping on the trains- is there much post-processing, or is that all in the actual textures? It really looks like you used ambient occlusion to get depth in all the details, but I didn't think Podium supported AO? Any chance we could see some close-ups? Raw SU images would be very informative! ๐Ÿ˜„

                                        Jackson

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                                        • J Offline
                                          Jackson
                                          last edited by

                                          @raduteo said:

                                          what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit

                                          I was really hoping you'd discovered some fantastic way of pelt mapping in SU that you could share with us, but I see you've used sheer skill and dogged determination to achieve these amazing results! Thanks for explaining that and for sharing these amazing images, I just can't stop studying them. ๐Ÿ˜„

                                          Jackson

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                                          • R Offline
                                            raduteo
                                            last edited by

                                            It's rendered in V-Ray, I don't know much about it as I am in the process of learning how to render, there isn't much post processing going on as you can compare the render with the naked view of the model in SU, the other ones had a bit more stay-time in PS though, the textures are big, 4096x4096, I split the model in two (notice the line in the middle of the model) so i can stitch together 2 textures of 2048.

                                            (I'll repost this since the other image isn't showing up anymore)
                                            Anyway, I'm prettymuch done with locomotives, time for more advanced stuff. Thanks!

                                            http://img140.imageshack.us/img140/8564/11836514.jpg

                                            http://img406.imageshack.us/img406/6583/605813.jpg

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