sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Randomness

    Scheduled Pinned Locked Moved Gallery
    94 Posts 33 Posters 19.1k Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Great photo, cannot wait for the render.. ๐Ÿ’š

      That's awesome!!, well done.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • B Offline
        BTM
        last edited by

        ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ˜ฎ
        that's incredible!!!

        1 Reply Last reply Reply Quote 0
        • MarianM Offline
          Marian
          last edited by

          @smokinbakin said:

          This is going to be great once textured!

          It's already textured ๐Ÿ˜‰

          http://marian87.deviantart.com/

          1 Reply Last reply Reply Quote 0
          • S Offline
            smokinbakin
            last edited by

            Fantastic!

            "Set your goals low, and hope you don't get lower"

            1 Reply Last reply Reply Quote 0
            • S Offline
              sepo
              last edited by

              Fantastic texturing...nice Vray renders. ๐Ÿ‘ ๐Ÿ‘

              1 Reply Last reply Reply Quote 0
              • S Offline
                smokinbakin
                last edited by

                @marian said:

                @smokinbakin said:

                This is going to be great once textured!

                It's already textured ๐Ÿ˜‰

                Sorry I had only looked at the first page

                "Set your goals low, and hope you don't get lower"

                1 Reply Last reply Reply Quote 0
                • D Offline
                  dolphus
                  last edited by

                  Thanks for sharing you don't know it but me looking at your work re-started my passion for railways i am seriously now trying to draw locos etc you have set a magnificent standard to strive to thank you and please keep on showing us your work

                  1 Reply Last reply Reply Quote 0
                  • MarianM Offline
                    Marian
                    last edited by

                    ๐Ÿ‘ Beautiful!!

                    http://marian87.deviantart.com/

                    1 Reply Last reply Reply Quote 0
                    • marked001M Offline
                      marked001
                      last edited by

                      wow...these are ridiculous! amazing texturing....and modelling...but the texturing...just unreal....

                      http://www.revision21vis.com

                      instagram: revi21on

                      1 Reply Last reply Reply Quote 0
                      • tinanneT Offline
                        tinanne
                        last edited by

                        Absolutely gorgeous! I tend to avoid the "industrial" models that show up as they aren't usually my cup of tea, but these are just beautiful!

                        Executive Director : American Society of Architectural Illustrators
                        AIP 30 Competition opens soon. ASAI.org

                        Architectural Rendering

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          silver_shadow
                          last edited by

                          Really really cool. Well done. I really think youre texturing skills are superb and should give us a load down how you go by putting textures on and preparing it. I love the detailed white models and it actually shows off a great deal of detail. You should build a mountain and put the train on a nice high steel bridge with a huge waterfall coming down the mountain as the train exits the tunnel. Superbly done! I would really love to see more.

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            raduteo
                            last edited by

                            Thank you all.
                            As a 2D artist I find texturing the same as doing any other artistical piece, now it's time to leave real clay modelling for 3D modelling and go all digital. I did another re-texture on the locomotive, tried to recreate a classic that's long been gone:http://img216.imageshack.us/img216/4052/da711.jpg

                            http://img403.imageshack.us/img403/4499/711x.jpg

                            Now as I am more confortable with the program, I feel ready to tackle my concepts and transfer them to 3D, so hopefully when the time comes to post another image it will be something completely different, possibly this:

                            http://img136.imageshack.us/img136/8126/18848305.jpg

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Jackson
                              last edited by

                              Radu,

                              Utterly stunning work. The clay model renders on the first few pages were very impressive (very curious how you did the rails, sleepers and ballast stones between them- are they rendered or Photoshopped?), but the texturing work is unbelievable! ๐Ÿ˜ฎ

                              Aside from your incredible texture map making skills, I'm especially curious how you applied the texture onto the main bodywork of the train, around the chamfered corners for example? It's so well done it looks pelt mapped.

                              Stunning, looking forward to seeing more from you in the future.

                              Jackson

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                raduteo
                                last edited by

                                Thanks. The railway track from the first renders is a simple model from the warehouse, the stones are just textures.

                                I did have a problem with applying textures to rounded corners because projecting from either the front or the side distors the texture so what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit, a tool that unwraps surfaces such as this into flat planes would of been a huge time saver, one more:

                                http://img257.imageshack.us/img257/7518/11228722.jpg

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  raduteo
                                  last edited by

                                  Thank you, I do wish there was a simpler way to texture map, I did try to use the unfold tool but it didn't quite work, I'm guessing a plugin that would make texturing alot easier would be one that flattens the model, allows you to apply the texture and then a command that undoes the flatten but still keeps the texture. I have no idea what pelt mapping is.

                                  Thanks!

                                  1 Reply Last reply Reply Quote 0
                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    Pelt Mapping. . .applying a texture map to a dead animal. ๐Ÿ’š

                                    If I make it look easy...It is probably easy

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      Jackson
                                      last edited by

                                      I've never actually used it, but pelt mapping is a UV mapping method whereby you select a "seam" of edges on a mesh (exactly like a taxidermist cutting the seams in an animal's pelt to remove it in one piece, hence the name). The mesh is then unfolded to form a 2D surface- which you then use as a template for creating a texture map. On applying the texture to the map the program automatically applies the correct UV mapping (including distortion) to each face according to their original 3D position. It's possible in 3D Max, but I think SU would have to be re-written from the ground up to implement this feature. ๐Ÿ˜ž

                                      I'm still curious how you achieved such good dirt and rust mapping on the trains- is there much post-processing, or is that all in the actual textures? It really looks like you used ambient occlusion to get depth in all the details, but I didn't think Podium supported AO? Any chance we could see some close-ups? Raw SU images would be very informative! ๐Ÿ˜„

                                      Jackson

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        Jackson
                                        last edited by

                                        @raduteo said:

                                        what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit

                                        I was really hoping you'd discovered some fantastic way of pelt mapping in SU that you could share with us, but I see you've used sheer skill and dogged determination to achieve these amazing results! Thanks for explaining that and for sharing these amazing images, I just can't stop studying them. ๐Ÿ˜„

                                        Jackson

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          raduteo
                                          last edited by

                                          It's rendered in V-Ray, I don't know much about it as I am in the process of learning how to render, there isn't much post processing going on as you can compare the render with the naked view of the model in SU, the other ones had a bit more stay-time in PS though, the textures are big, 4096x4096, I split the model in two (notice the line in the middle of the model) so i can stitch together 2 textures of 2048.

                                          (I'll repost this since the other image isn't showing up anymore)
                                          Anyway, I'm prettymuch done with locomotives, time for more advanced stuff. Thanks!

                                          http://img140.imageshack.us/img140/8564/11836514.jpg

                                          http://img406.imageshack.us/img406/6583/605813.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • jim smithJ Offline
                                            jim smith
                                            last edited by

                                            I just wanted to add my "outstanding work" commendation to all the others. I am very envious of your skill level and eye for realism. Keep up the good work and please let us see more - you set the bar high for everyone, which is a good thing!

                                            "Out of clutter find simplicity,
                                            from discord find harmony,
                                            In the middle of difficulty lies opportunity"
                                            Albert Einstein

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 3 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement