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    [Plugin][$] FredoScale - v3.6a - 01 Apr 24

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    • D 離線
      DIEGO-RODRIGUEZ
      最後由 編輯

      Jeff my English is very bad. I'm learning
      My idea is to do something similar to this picture, both in 2D and in 3D.
      Untitled.gif
      not how to do that with sketchup, in a simple and fast.
      I do, but I use several methods

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      • jeff hammondJ 離線
        jeff hammond
        最後由 編輯

        i was just checking if you knew about scaling with the tape measure

        if that's not simple or fast enough for you then ok..
        personally, i think a tool which you're showing (autocad?) would be mostly beneficial for scaling to approximate lengths (the lengths beginning with ~ in sketchup)

        but hey, fredo likes your idea so let's see what he comes up with 😉

        dotdotdot

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        • D 離線
          DIEGO-RODRIGUEZ
          最後由 編輯

          A simple example would be this image. is an example in 2D, but 3D would be helpful.
          Untitled.gif

          Thom time ago wrote a plugin to modify a curve depending on the length of one side.
          would be something similar but 3D, interactive and for Groups or Components

          http://forums.sketchucation.com/viewtopic.php?f=323&t=28439&p=247192&hilit=tt_edge_adjust.rb#p247194

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          • jeff hammondJ 離線
            jeff hammond
            最後由 編輯

            i'm still not convinced you're hearing me about the tape measure...

            don't use for that.. use

            [flash=750,446:prdy63au]http://www.youtube.com/v/u3tsguLP74A?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6[/flash:prdy63au]

            dotdotdot

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            • D 離線
              DIEGO-RODRIGUEZ
              最後由 編輯

              you are a genius. 😄
              jajaaj
              I feel a fool.
              three years using sketchup and I did not know this function.
              thank you very much

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              • V 離線
                Vicspa
                最後由 編輯

                Thanks Fredo

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                • jeff hammondJ 離線
                  jeff hammond
                  最後由 編輯

                  @diego-rodriguez said:

                  jajaaj

                  😆 🤓

                  dotdotdot

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                  • COSEDIMARCOC 離線
                    COSEDIMARCO
                    最後由 編輯

                    @unknownuser said:

                    i'm still not convinced you're hearing me about the tape measure...
                    don't use for that.. use

                    Thanks Jeff! Lot of time using SU and still something new to learn. 😄

                    [floatl:2wjeiugn]COSEDIMARCO - The Website[/floatl:2wjeiugn]

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                    • H 離線
                      HFM
                      最後由 編輯

                      Still an awesome plugin Fredo, but I do have a question.

                      Is there a way to make stretching and tapering non-destructive? [Keeping the same component name]
                      I'm working on a building with a lot of glass panels on the outside. About 80% of these are the same component [for future use, where I'll add some detail]. With stretching and tapering as a non-destructive tool I can make the building entirely out of one component which, besides being totally awesome, will make adding detail to the building a breeze.

                      Anyway, with or without non-destructive tools, this plugin is still one of my favorites.

                      Hugo.

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @hfm said:

                        Is there a way to make stretching and tapering non-destructive?

                        Can't apply such a transformation to an instance without doing a destructive operation.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • H 離線
                          HFM
                          最後由 編輯

                          @thomthom said:

                          @hfm said:

                          Is there a way to make stretching and tapering non-destructive?

                          Can't apply such a transformation to an instance without doing a destructive operation.

                          Why not? Sorry for my ignorance, maybe an example will explain it better

                          Is this possible?

                          This means that one side can vary in length. Do you mean that this cannot be done?

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            You can apply a scale or skew transformation to a component in a non-destructive manner, but you can not taper or stretch. It's just not possible with the API we have available.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • I 離線
                              Icchan
                              最後由 編輯

                              Hello there!

                              First I want to thank Fredo6 for the awesome plugin, but I've hit a problem with scale to target tool.
                              I'm trying to scale a small filled arch (1m by 10m) along the flat to hit an edge near it. Once I doubleclick the correct corner to activate the target scaling, I can't select any point for origin.
                              The funniest thing is, that if I scale the arch bigger by other methods, I'm able to select some points to use as origin.
                              Is there some sort of minimum size requirement for the scale to target tool? What am I doing wrong here?


                              Tool error.png

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                SketchUp doesn't handle very small units very well. 1mm is getting very close to the minimum.
                                SU's tolerance is 1/1000"

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • I 離線
                                  Icchan
                                  最後由 編輯

                                  The arch is 1 meter by 10 meters, not 1 millimeter by 10 millimeters.
                                  And I don't think it's the scale that matters, nor that it's 2D. I started a blank sketchup and recreated the same arch at the same size, 1m by 10m and the scale tool refused to use any point as origin except points in a direct line above the selected handle.
                                  Then I copied and scaled the same arch by a factor of 10, so it was now 10 by 100 and the scale tool behaved exactly the same.

                                  Then I made a rectangle of the same size and the scale too still didn't work, so I extruded it to a box and tried to pick the corner handles for the scale tool, but again the scale tool didn't work.

                                  However, if I shrink the same arch/rectangle/box so that it's ratio of edges is more close 1 by 4 example, the tool allows me to pick some points below the selected handle, but not all the way down.

                                  As I see it, it should not matter for the scale tool where I choose the origin and target points, since all it needs is the distance and direction between to translate it to a scale factor for the selected entity.

                                  I've attached an image that better shows the problem I'm experiencing. The yellow area highlighted is the zone where the tool refuses to work. Every point outside this zone is operable. The rectangle is about 35 by 22 meters in size. The invalid zone border is about 4 meters.


                                  tool error - invalid zone.png

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    Scale to Target imposes to have the origin in a valid area. For some reasons, I have put the a tolerance of about 10% due to problems I have found, which I don't remember very well).

                                    In your cases, why do you want to use the Scale to Target mode, not the regular mode?

                                    Fredo

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                                    • I 離線
                                      Icchan
                                      最後由 編輯

                                      Well, I need the corner of the bottom edge of the shape (the arch, in my case) to touch a line.

                                      Of course I could measure the ratio by hand, but it won't give accurate enough results so that the corner is exactly on the line. That's why I was hoping this tool would do it for me. When I tried the scale tool in normal mode, it does not snap correctly to the other edge, even if I put a guide point or an endpoint there. The little yellow box does snap to an endpoint, but it doesn't correlate with behavior of the scale tool, ie. it ignores the snap target completely and scales in freeform.


                                      tool error - the problem.png

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                                      • jeff hammondJ 離線
                                        jeff hammond
                                        最後由 編輯

                                        @icchan said:

                                        Well, I need the corner of the bottom edge of the shape (the arch, in my case) to touch a line.

                                        if that's an arc (as in, SU will say it's an arc in entity info), then just use the move tool

                                        don't select the arc first.. just place the move tool cursor on the end of the arc, click and move it to the end..
                                        if it's an arc, it will scale accordingly.

                                        [actually, that should work with polylines or welded lines as well]

                                        [edit] yeah, forget the bit about it needing to be an arc.. 😄

                                        dotdotdot

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                                        • I 離線
                                          Icchan
                                          最後由 編輯

                                          Thanks for the tip, it does work as I needed with arcs, but the problem remains for rectangles or other non-regular shapes.

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                                          • jeff hammondJ 離線
                                            jeff hammond
                                            最後由 編輯

                                            @icchan said:

                                            Thanks for the tip, it does work as I needed with arcs, but the problem remains for rectangles or other non-regular shapes.

                                            You can do it with rectangles and odd shapes as well but it requires a little setup. There's another way to do this with a rectangle too.
                                            I'm on a phone right now but when I get back to the hotel tonight, I'll post a little tutorial.

                                            dotdotdot

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