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[Plugin][$] FredoScale - v3.6a - 01 Apr 24

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  • D Offline
    DIEGO-RODRIGUEZ
    last edited by 7 Oct 2010, 16:58

    A simple example would be this image. is an example in 2D, but 3D would be helpful.
    Untitled.gif

    Thom time ago wrote a plugin to modify a curve depending on the length of one side.
    would be something similar but 3D, interactive and for Groups or Components

    http://forums.sketchucation.com/viewtopic.php?f=323&t=28439&p=247192&hilit=tt_edge_adjust.rb#p247194

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    • J Offline
      jeff hammond
      last edited by 7 Oct 2010, 17:17

      i'm still not convinced you're hearing me about the tape measure...

      don't use for that.. use

      [flash=750,446:prdy63au]http://www.youtube.com/v/u3tsguLP74A?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6[/flash:prdy63au]

      dotdotdot

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      • D Offline
        DIEGO-RODRIGUEZ
        last edited by 7 Oct 2010, 17:27

        you are a genius. πŸ˜„
        jajaaj
        I feel a fool.
        three years using sketchup and I did not know this function.
        thank you very much

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        • V Offline
          Vicspa
          last edited by 7 Oct 2010, 17:29

          Thanks Fredo

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          • J Offline
            jeff hammond
            last edited by 7 Oct 2010, 17:29

            @diego-rodriguez said:

            jajaaj

            πŸ˜† πŸ€“

            dotdotdot

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            • C Offline
              COSEDIMARCO
              last edited by 7 Oct 2010, 20:42

              @unknownuser said:

              i'm still not convinced you're hearing me about the tape measure...
              don't use for that.. use

              Thanks Jeff! Lot of time using SU and still something new to learn. πŸ˜„

              [floatl:2wjeiugn]COSEDIMARCO - The Website[/floatl:2wjeiugn]

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              • H Offline
                HFM
                last edited by 11 Oct 2010, 10:05

                Still an awesome plugin Fredo, but I do have a question.

                Is there a way to make stretching and tapering non-destructive? [Keeping the same component name]
                I'm working on a building with a lot of glass panels on the outside. About 80% of these are the same component [for future use, where I'll add some detail]. With stretching and tapering as a non-destructive tool I can make the building entirely out of one component which, besides being totally awesome, will make adding detail to the building a breeze.

                Anyway, with or without non-destructive tools, this plugin is still one of my favorites.

                Hugo.

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                • T Offline
                  thomthom
                  last edited by 11 Oct 2010, 10:10

                  @hfm said:

                  Is there a way to make stretching and tapering non-destructive?

                  Can't apply such a transformation to an instance without doing a destructive operation.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • H Offline
                    HFM
                    last edited by 11 Oct 2010, 10:44

                    @thomthom said:

                    @hfm said:

                    Is there a way to make stretching and tapering non-destructive?

                    Can't apply such a transformation to an instance without doing a destructive operation.

                    Why not? Sorry for my ignorance, maybe an example will explain it better

                    Is this possible?

                    This means that one side can vary in length. Do you mean that this cannot be done?

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                    • T Offline
                      thomthom
                      last edited by 11 Oct 2010, 10:46

                      You can apply a scale or skew transformation to a component in a non-destructive manner, but you can not taper or stretch. It's just not possible with the API we have available.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • I Offline
                        Icchan
                        last edited by 11 Oct 2010, 23:30

                        Hello there!

                        First I want to thank Fredo6 for the awesome plugin, but I've hit a problem with scale to target tool.
                        I'm trying to scale a small filled arch (1m by 10m) along the flat to hit an edge near it. Once I doubleclick the correct corner to activate the target scaling, I can't select any point for origin.
                        The funniest thing is, that if I scale the arch bigger by other methods, I'm able to select some points to use as origin.
                        Is there some sort of minimum size requirement for the scale to target tool? What am I doing wrong here?


                        Tool error.png

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                        • T Offline
                          thomthom
                          last edited by 12 Oct 2010, 06:23

                          SketchUp doesn't handle very small units very well. 1mm is getting very close to the minimum.
                          SU's tolerance is 1/1000"

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • I Offline
                            Icchan
                            last edited by 12 Oct 2010, 08:00

                            The arch is 1 meter by 10 meters, not 1 millimeter by 10 millimeters.
                            And I don't think it's the scale that matters, nor that it's 2D. I started a blank sketchup and recreated the same arch at the same size, 1m by 10m and the scale tool refused to use any point as origin except points in a direct line above the selected handle.
                            Then I copied and scaled the same arch by a factor of 10, so it was now 10 by 100 and the scale tool behaved exactly the same.

                            Then I made a rectangle of the same size and the scale too still didn't work, so I extruded it to a box and tried to pick the corner handles for the scale tool, but again the scale tool didn't work.

                            However, if I shrink the same arch/rectangle/box so that it's ratio of edges is more close 1 by 4 example, the tool allows me to pick some points below the selected handle, but not all the way down.

                            As I see it, it should not matter for the scale tool where I choose the origin and target points, since all it needs is the distance and direction between to translate it to a scale factor for the selected entity.

                            I've attached an image that better shows the problem I'm experiencing. The yellow area highlighted is the zone where the tool refuses to work. Every point outside this zone is operable. The rectangle is about 35 by 22 meters in size. The invalid zone border is about 4 meters.


                            tool error - invalid zone.png

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                            • F Offline
                              fredo6
                              last edited by 12 Oct 2010, 18:51

                              Scale to Target imposes to have the origin in a valid area. For some reasons, I have put the a tolerance of about 10% due to problems I have found, which I don't remember very well).

                              In your cases, why do you want to use the Scale to Target mode, not the regular mode?

                              Fredo

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                              • I Offline
                                Icchan
                                last edited by 12 Oct 2010, 20:20

                                Well, I need the corner of the bottom edge of the shape (the arch, in my case) to touch a line.

                                Of course I could measure the ratio by hand, but it won't give accurate enough results so that the corner is exactly on the line. That's why I was hoping this tool would do it for me. When I tried the scale tool in normal mode, it does not snap correctly to the other edge, even if I put a guide point or an endpoint there. The little yellow box does snap to an endpoint, but it doesn't correlate with behavior of the scale tool, ie. it ignores the snap target completely and scales in freeform.


                                tool error - the problem.png

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                                • J Offline
                                  jeff hammond
                                  last edited by 12 Oct 2010, 20:57

                                  @icchan said:

                                  Well, I need the corner of the bottom edge of the shape (the arch, in my case) to touch a line.

                                  if that's an arc (as in, SU will say it's an arc in entity info), then just use the move tool

                                  don't select the arc first.. just place the move tool cursor on the end of the arc, click and move it to the end..
                                  if it's an arc, it will scale accordingly.

                                  [actually, that should work with polylines or welded lines as well]

                                  [edit] yeah, forget the bit about it needing to be an arc.. πŸ˜„

                                  dotdotdot

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                                  • I Offline
                                    Icchan
                                    last edited by 13 Oct 2010, 07:27

                                    Thanks for the tip, it does work as I needed with arcs, but the problem remains for rectangles or other non-regular shapes.

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                                    • J Offline
                                      jeff hammond
                                      last edited by 14 Oct 2010, 12:33

                                      @icchan said:

                                      Thanks for the tip, it does work as I needed with arcs, but the problem remains for rectangles or other non-regular shapes.

                                      You can do it with rectangles and odd shapes as well but it requires a little setup. There's another way to do this with a rectangle too.
                                      I'm on a phone right now but when I get back to the hotel tonight, I'll post a little tutorial.

                                      dotdotdot

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                                      • J Offline
                                        jeff hammond
                                        last edited by 15 Oct 2010, 00:59

                                        if you weld the segments into a polyline, the scaling with the move tool will work..
                                        with the rectangle, you weld 3 sides and leave the bottom untouched.. after scaling, select the 3 welded lines and explode if you wish..

                                        i also included an alternate method using guide lines to create an intersection which the scale tool will snap to..
                                        [i use jim's cline tool for the diagonal]
                                        http://sketchuptips.blogspot.com/2008/02/plugin-construction-line-tool.html

                                        [flash=800,475:m8lhsjxs]http://www.youtube.com/v/4Zx7dt58v7w?fs=1&hl=en_US&rel=0&hd=1&color1=0x2b405b&color2=0x6b8ab6[/flash:m8lhsjxs]

                                        dotdotdot

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                                        • I Offline
                                          Icchan
                                          last edited by 15 Oct 2010, 09:35

                                          Wow... I was at most expecting an explanation for the tool behavior, was not definitely expecting a detailed tutorial! Excellent job, I hope others with similar problems will find this also. Thanks!

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