Good 3D Texture Generator - PixPlant
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theyve got a very cool library of textures as well: http://www.pixplant.com/pixfinder.php?kind=0&cat=1&subcat=1&submit=Search+Images
If only i had some spare cash to blow
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Is this what used to be CrazyBumps?
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No, crazy bump is still going: http://www.crazybump.com/
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You can also use GIMP's resynthesizer to create seamless textures, and the Normal map plug-in for... normal map creation.
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Could these textures be used for Artlantis?
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Im not familiar with artlantis, but id be surprised if you couldnt. Youll probably have to load them in to artlantis/sketchup, though (depending on whether artlantis works through an SU plugin or in a standalone renderer.)
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while it was easy to generate seamless tileable textures from many materials, I found it next to impossible to generate NICE textures from the more complex highrise images found at cgtextures.com
the program gets really confused by the highrise patterns of windows, balconies, etc, even after you adjust everything.
I also have lots of problems generating nice bumpmaps where you dont want everything to be ruggy.
you know... lets say you have a wall bathroom tiles texture. The tiles are FLAT, a bit round at their edges, and the real bump should be on this edge roundness and at the mortar amid the tiles. Problem is... tiles come in different colors. And they also have pigment in them. Thus no matter how much you try to, its impossible to get the bump to affect only the mortar between the tiles... you always get some pigment bump or worse... tiles of different colors are bumped in different heights...
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I've found the same thing with the textures from cgtextures. I've found theyre best used after heavy photoshop work, or where you dont need them to tile.
With regards to the bump, its fairly straight forward to make your own from scratch. Even just painting over the texture can give pretty good results.
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@remus said:
With regards to the bump, its fairly straight forward to make your own from scratch. Even just painting over the texture can give pretty good results.
dude, please, you are speaking chinese to me
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Put more simply, a bump map is just a greyscale picture with the black/white/everything in between bits indicating the high/low bits.
Using this simple fact, we can take our plain texture in to photoshop/gimp, desaturate it (make it in to a greyscale image) and then use the brush to correct any strangeness.
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what about procedural texture generators (Genetica, TextureMaker, FilterForge, MapZone).
anyone knows how to use any of them?
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