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Good 3D Texture Generator - PixPlant

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  • M Offline
    Mr S
    last edited by 26 Mar 2009, 15:39

    Hi,

    Not 100% sure where this item should be posted so I'll just hope the moderators will put it in its correct home.

    Anyway...

    I know there are other programs that generate seamless textures for 3D rendering but I have just downloaded a demo from PixPlant.

    It's been a long time since I have used a piece of software and thought "Wow, cool" I think SketchUp was the last time!

    This generates all the the 3D formats needed such as bump, displacement and specular etc in one simple operation. The interface is simple, intuitive and by using DirectX provides a realtime feedback of the finished result.
    (I wish SketchUp could use DirectX in a similar way).
    Editing, tweaking, resizing and then exporting is straightforward.
    It is one of those bits of software that you just want to keep playing with.

    I have no connection with the company and I'm still undecided as to whether I can justify the cost to my employers, but I'll certainly try.

    For those of you who use photo-real renderers I suggest you take a look.
    Visit: http://www.pixplant.com
    Make sure you click on the support tab and view the video tutorials to get a feel for what it does.

    Regards
    Mr S

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    • R Offline
      remus
      last edited by 26 Mar 2009, 17:12

      theyve got a very cool library of textures as well: http://www.pixplant.com/pixfinder.php?kind=0&cat=1&subcat=1&submit=Search+Images

      If only i had some spare cash to blow ๐Ÿ˜ž

      http://remusrendering.wordpress.com/

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      • T Offline
        thomthom
        last edited by 26 Mar 2009, 17:17

        Is this what used to be CrazyBumps?

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          remus
          last edited by 26 Mar 2009, 17:20

          No, crazy bump is still going: http://www.crazybump.com/

          http://remusrendering.wordpress.com/

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          • E Offline
            Ecuadorian
            last edited by 26 Mar 2009, 17:39

            You can also use GIMP's resynthesizer to create seamless textures, and the Normal map plug-in for... normal map creation.

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • N Offline
              nikola87
              last edited by 2 Apr 2009, 11:11

              Could these textures be used for Artlantis?

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              • R Offline
                remus
                last edited by 2 Apr 2009, 16:17

                Im not familiar with artlantis, but id be surprised if you couldnt. Youll probably have to load them in to artlantis/sketchup, though (depending on whether artlantis works through an SU plugin or in a standalone renderer.)

                http://remusrendering.wordpress.com/

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                • A Offline
                  AcesHigh
                  last edited by 6 Apr 2009, 19:13

                  while it was easy to generate seamless tileable textures from many materials, I found it next to impossible to generate NICE textures from the more complex highrise images found at cgtextures.com

                  the program gets really confused by the highrise patterns of windows, balconies, etc, even after you adjust everything.

                  I also have lots of problems generating nice bumpmaps where you dont want everything to be ruggy.

                  you know... lets say you have a wall bathroom tiles texture. The tiles are FLAT, a bit round at their edges, and the real bump should be on this edge roundness and at the mortar amid the tiles. Problem is... tiles come in different colors. And they also have pigment in them. Thus no matter how much you try to, its impossible to get the bump to affect only the mortar between the tiles... you always get some pigment bump or worse... tiles of different colors are bumped in different heights...

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                  • R Offline
                    remus
                    last edited by 6 Apr 2009, 19:28

                    I've found the same thing with the textures from cgtextures. I've found theyre best used after heavy photoshop work, or where you dont need them to tile.

                    With regards to the bump, its fairly straight forward to make your own from scratch. Even just painting over the texture can give pretty good results.

                    http://remusrendering.wordpress.com/

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                    • A Offline
                      AcesHigh
                      last edited by 6 Apr 2009, 19:36

                      @remus said:

                      With regards to the bump, its fairly straight forward to make your own from scratch. Even just painting over the texture can give pretty good results.

                      dude, please, you are speaking chinese to me ๐Ÿ˜†

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                      • R Offline
                        remus
                        last edited by 6 Apr 2009, 20:11

                        Put more simply, a bump map is just a greyscale picture with the black/white/everything in between bits indicating the high/low bits.

                        Using this simple fact, we can take our plain texture in to photoshop/gimp, desaturate it (make it in to a greyscale image) and then use the brush to correct any strangeness.

                        http://remusrendering.wordpress.com/

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                        • A Offline
                          AcesHigh
                          last edited by 7 Apr 2009, 19:38

                          what about procedural texture generators (Genetica, TextureMaker, FilterForge, MapZone).

                          anyone knows how to use any of them?

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