Good 3D Texture Generator - PixPlant
-
Hi,
Not 100% sure where this item should be posted so I'll just hope the moderators will put it in its correct home.
Anyway...
I know there are other programs that generate seamless textures for 3D rendering but I have just downloaded a demo from PixPlant.
It's been a long time since I have used a piece of software and thought "Wow, cool" I think SketchUp was the last time!
This generates all the the 3D formats needed such as bump, displacement and specular etc in one simple operation. The interface is simple, intuitive and by using DirectX provides a realtime feedback of the finished result.
(I wish SketchUp could use DirectX in a similar way).
Editing, tweaking, resizing and then exporting is straightforward.
It is one of those bits of software that you just want to keep playing with.I have no connection with the company and I'm still undecided as to whether I can justify the cost to my employers, but I'll certainly try.
For those of you who use photo-real renderers I suggest you take a look.
Visit: http://www.pixplant.com
Make sure you click on the support tab and view the video tutorials to get a feel for what it does.Regards
Mr S -
theyve got a very cool library of textures as well: http://www.pixplant.com/pixfinder.php?kind=0&cat=1&subcat=1&submit=Search+Images
If only i had some spare cash to blow
-
Is this what used to be CrazyBumps?
-
No, crazy bump is still going: http://www.crazybump.com/
-
You can also use GIMP's resynthesizer to create seamless textures, and the Normal map plug-in for... normal map creation.
-
Could these textures be used for Artlantis?
-
Im not familiar with artlantis, but id be surprised if you couldnt. Youll probably have to load them in to artlantis/sketchup, though (depending on whether artlantis works through an SU plugin or in a standalone renderer.)
-
while it was easy to generate seamless tileable textures from many materials, I found it next to impossible to generate NICE textures from the more complex highrise images found at cgtextures.com
the program gets really confused by the highrise patterns of windows, balconies, etc, even after you adjust everything.
I also have lots of problems generating nice bumpmaps where you dont want everything to be ruggy.
you know... lets say you have a wall bathroom tiles texture. The tiles are FLAT, a bit round at their edges, and the real bump should be on this edge roundness and at the mortar amid the tiles. Problem is... tiles come in different colors. And they also have pigment in them. Thus no matter how much you try to, its impossible to get the bump to affect only the mortar between the tiles... you always get some pigment bump or worse... tiles of different colors are bumped in different heights...
-
I've found the same thing with the textures from cgtextures. I've found theyre best used after heavy photoshop work, or where you dont need them to tile.
With regards to the bump, its fairly straight forward to make your own from scratch. Even just painting over the texture can give pretty good results.
-
@remus said:
With regards to the bump, its fairly straight forward to make your own from scratch. Even just painting over the texture can give pretty good results.
dude, please, you are speaking chinese to me
-
Put more simply, a bump map is just a greyscale picture with the black/white/everything in between bits indicating the high/low bits.
Using this simple fact, we can take our plain texture in to photoshop/gimp, desaturate it (make it in to a greyscale image) and then use the brush to correct any strangeness.
-
what about procedural texture generators (Genetica, TextureMaker, FilterForge, MapZone).
anyone knows how to use any of them?
Advertisement