[Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)
-
Thank you all for your response. I am new to plug-ins and one thing i did not tdo was restart the program. I will do that this morning. Thanx for your input. Looking forward to a new crew.
-
Hi Chris and the rest of ya
I have been trying out this plugin + your component stringer since i am trying to recreate my little 1:50 model in sketchup. But i cant seem to find a smart way to do it, or maybe i am missing something.
My idea was to draw a path using something like bezier curves or the free hand tool and then use different components in randomized pairs of 2 "rafts" in 1 component. These should then stack on top of each other with a random rotation. Simulating the way i glued all them sticks together in my model:
I have tried dividing the "path" for the stringer plugin in to 100mm lines connected in to one long line. That way the wood would seem to rest upon each other - as in stacks. It works great with the axes placed in the middle of the component, but I couldn't figure out how to do this on something like the bezier curve, as the components would then rotate along a wrong axis. Havn't been able to work out how to place the Axes tool to avoid this.
Also, when i just use the same component i wont get the more "spacious" look my model has + sometimes the wood would seem to through each other.
How would you guys approach this?
Thanks for your time and wonderful plugins!
-
Thank you Chris for this useful plugin!
-
hi Chris,
thank you for the plugin. don't know whether i am going to use it soon or not.
but this plugin obviously can help someone create a jungle with ease -
Chris,
3 years later, this is still an awesome find. So useful, thank you. In regards to using the tool to generate randomization of camera-facing components...If you make a group of components (say three copies of a tree, already randomly placed and scaled), you can then create an array of that group. Application of your tool to the array will randomly scale-rotate the group and create an even more random disposition.
You've cut my tree-planting workload by a third. thanks again.
-
thanks a lot. you are great.
-
GREAT
-
THANK YOU
-
as always - a great tool again ! thank you
-
thank sir
-
Thanks
-
once again THANK YOU! - A wonderful tool that I use almost daily
-
Wow! this is mind blowing. For its simplicity and effectiveness. Thanks!
-
I use this plugin almost everyday. Many thanks!
As a "power" user, I have noticed performance issues when applying the script to lots of components. In a model with hundreds of components, it gets very sluggish indeed, and the memory usage of Sketchup goes through the roof, and sometimes ends in a bugsplat.
I am happy to take a look and see what optimisations are possible in the ruby script, but before I do so, I should ask if you have had a go at optimisation already? Do let me know!
Tommy
-
Thanks for sharing this.. it will be very useful in my work. By the way, I have a similar need, this time multi-face scale plugin, to scale a multiple polygon/faces in one go. Is this possible? My screenshot:
Thanks a lot!
-
Just transform all your faces in group or component then apply the Scale multiple!
By Tig each face in Component
m=Sketchup.active_model;n=m.active_entities;m.selection.to_a.each{|e|(g=n.add_group(e);g.to_component.definition.name="Face#1")if e.class==Sketchup;;Face}
You have in the same spirit the Multiple face Offset by Remus!
-
Thank you for a very usefull plugin
-
Hi Chris,
I know you've been busy with other things but I'd like to make a request on this plugin, if you wouldn't mind.
I'd like it to work on a choosen axis. Right now we can choose axis, center, base or world, but they all act acording to the Z axis. It would be cool to be able to choose the X or Y axis as a base too.
Thanks in advance,
JoΓ£o
-
this is a great suggestion - i join this request
-
@unknownuser said:
It would be cool to be able to choose the X or Y axis as a base too.
You can solve that in rotate your objects before apply the script!
Advertisement