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    [Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)

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    • thomthomT Offline
      thomthom
      last edited by

      Chrisssss! I used your plugin on a forest of faceme trees - quickly found myself in a mad frenzy of trees dancing ghostly around. πŸ˜• 😲

      Update? pretty pleeeease! πŸ˜„

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        Chris
        My idea of making its faceme false doing the rotation then resetting its faceme back again should be easy to include ?

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          @tig said:

          Chris
          My idea of making its faceme false doing the rotation then resetting its faceme back again should be easy to include ?

          I just tried to use the Console to turn off then on:

          sel[0].definition.behavior.always_face_camera = false
          Scale and Rotate Multiple
          sel[0].definition.behavior.always_face_camera = true

          But still got the same problem. 😞

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Hi Tig and Thom. Sorry I still haven't updated it. I've got the code all worked out, just not put into place. The issue is 2 fold - 2 different bugs at play. TIG your trick helped the part that faceme's components bounding boxes ( bounds.center ) no longer return the center of the component. The return center of entire range of motion. Which is not helpful. So I used your tip to make the faceme into a regular component, then grad the centerpoint and then I have the point to scale about. So it helps find the scale about point which is otherwise impossible since v7.1.

            The dancing and jumping is another bug. You can no longer use ANY of the uniform scaling transformations on faceme components. It sort of cheats, and just adjusts the 16th matrix element. So the 16th should always be 1, but if you use (which I did) a uniform scaling method, it will change that 16th element to act as an overall scaling factor, which freaks out faceme's in 7.1.

            So if you want fix it Thom, you would need to change the faceme scaling method. And I don't have the code in front of me, but it should scale by something like this:

            sf = (the scale factor, as a float)
            t = Geom::Transformation.new(sf,0,0,0,0,sf,0,0,0,0,sf,0,0,0,0,1)

            That should scale a component uniformly by aplying the scale over the entire matrix, and not just adjust the 16th element.

            Or I'll try to fix this later today (but it might be well after midnight in your neck of the woods Thom).

            Chris

            PS - I know very little about transformation matrices. So I apologise if I used incorrect terms or theories πŸ˜„

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              No worries. I'm home now - and only have one day left before I take Christmas holiday.

              Though, in my tests for uniform scaling of a faceme component 2x, the 16th turned into 0.5 and 13-15 also halved their values.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Woohoo! Thanks to lots of persistence by others asking me nicely to get this one fixed, and thanks to finding the problems by Thom and Edson, and some great solutions by TIG, Jeff99, and others - I think I can finally say that this script is updated and working with SU 7.1!

                Well, hopefully. Please test it when you get a chance. I tried every combination of faceme and regular component scaling I could think of.

                v2.5 - SU 7.1 compatibility fix

                • Fixed scaling so that Face Me components don't freak out like they have been doing since SU 7.1 was introduced. Big Thanks to Edson and Thom for helping figure out what was breaking.
                • Cleaned up some code - a big chunk thanks to a tip from TIG!

                So if you have this script installed already, go back to the first post in this thread, and re-download. Then overwrite the existing file in your plugins folder. Thanks, and I hope this works now!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  brilliant! another Christmas Present! thanks a lot, Chris 😍

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                  • N Offline
                    nektares
                    last edited by

                    Wow thanks man, you are very creative with your scripts, they are very useful and easy to use. Thanks!

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Ah! Finally I can adjust the size of my forest without it flying away! πŸ˜„

                      oh - one last request? Make it remember the values used last?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • EdsonE Offline
                        Edson
                        last edited by

                        chris,

                        a big THANKS for fixing this bug! this plugin is used by me so much that it feels like recovering from a broken leg. i just tested it and everything seems to be back to normal. i'll let you know in case there is any odd behaviour as i use it more.

                        edson mahfuz, architect| porto alegre β€’ brasil
                        http://www.mahfuz.arq.br

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          @thomthom said:

                          one last request? Make it remember the values used last?

                          πŸ‘

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                          • J Offline
                            j40
                            last edited by

                            Great plugin! saved me so much tree rotation. Thanks Chris!

                            @plot-paris said:

                            @thomthom said:

                            one last request? Make it remember the values used last?

                            πŸ‘

                            πŸ‘

                            Top3D Studio

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                            • C Offline
                              Crevard
                              last edited by

                              thank youuuuuuuuuuuuuu !!!!

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                              • B Offline
                                bupaje
                                last edited by

                                Hey Chris - great plugin. I was thinking it would be useful to add space between components before rotate.

                                For example on this stone wall

                                http://stormvisions.com/sketchup/srm1.jpg

                                your tool did a great job of jumbling the stones but turn more than a little and they intersect their neighbor. In this case it would be useful to add a 'gap.'

                                I'm sure there is probably another plugin that does just this, and this test project is easy enough to move by hand, but figured I'd suggest it anyway.

                                Burt
                                Stormvisions

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                                • L Offline
                                  Lersince1991
                                  last edited by

                                  Amazing thanks a lot! Brilliant plug in, just made the landscape look so much better with random trees πŸ˜„

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Cool, glad it helped!

                                    @Bupaje - not sure I'll be incorporating that into the plugin soon. This really is only made to modify components in place. It would be hard to figure out how to "add spacing" since spacing in that sense is a linear movement.

                                    However, I also think you could do what you wanted with the tool in its current state. Select the blocks and do a uniform scale only on the x axis. That will effectively add a space between the blocks. Then do it again and add some random rotation. See if that is about the same effect,

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • I Offline
                                      ishboo
                                      last edited by

                                      Excellent tool, I can see a ton of uses for it. Great idea!

                                      SketchUp plugin marketplace: http://extendsketchup.com/

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                                      • B Offline
                                        bupaje
                                        last edited by

                                        Thanks Chris. will give it a try when I get home tonight.

                                        EDIT: tried this during my lunch break and works. Scaled the bricks, then hiit reset scale and that left the spacing. Thanks.

                                        Burt
                                        Stormvisions

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                                        • L Offline
                                          lapx
                                          last edited by

                                          Chris,

                                          Thank you so much for an excellent program. I have trees as images to be exported as proxy's or instances for Kerkythea. Is there a way to random rotate images? Perjaps not if they are faceme objects which they are. Would like to know how others deal with this delima.

                                          Lapx

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            If they are face-me's then they will always face the camera in SU. I don't know how kerkythea handles proxy's, does it work with face-me billboards? I think other renders just end up exporting the geometry in the location it is when the export buttin is pressed. So the trees would all be facing the same direction. I'm not really sure that rotating them with this plugin will help fix any of these concerns though.

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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