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    [Help]- How do I drop a Object and make it flat on XY axis?

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    • C Offline
      chango70
      last edited by

      Hmmm does anyone know if sketchy physics can help in this situation?

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      • X Offline
        xrok1
        last edited by

        @chango70 said:

        Hmmm does anyone know if sketchy physics can help in this situation?

        as far as i can see it should try it. did you try chris's script?

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • C Offline
          chango70
          last edited by

          @xrok1 said:

          @chango70 said:

          Hmmm does anyone know if sketchy physics can help in this situation?

          as far as i can see it should try it. did you try chris's script?

          Yes but because of the geometry's group box isn't oriented properly it doesn't drop flat.

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          • C Offline
            chango70
            last edited by

            Howto.skp

            I've uploaded the file, can someone give it a go? I can't figure out sketchy physics, it keeps giving me bug splats...

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            • X Offline
              xrok1
              last edited by

              i finally found a practical use for SP


              Howtolevel.skp

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • C Offline
                chango70
                last edited by

                @xrok1 said:

                i finally found a practical use for SP

                Amazing! How did you do it?

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                • R Offline
                  remus
                  last edited by

                  You can do it natively in SU by drawing a line between opposite points on the shape then making it in to a plane. You can then rotate the shape+plane to get it flat then move the shape down.

                  Proof:
                  Howto_native.skp

                  http://remusrendering.wordpress.com/

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                  • B Offline
                    BTM
                    last edited by

                    @chango70 said:

                    @xrok1 said:

                    i finally found a practical use for SP

                    Amazing! How did you do it?

                    that would be easy. group it, convexhull, play, it lands flat, pause, save a copy as., and you're done. works for action poses too, if you have something in the middle of breaking down a wall or something.

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                    • X Offline
                      xrok1
                      last edited by

                      @chango70 said:

                      @xrok1 said:

                      i finally found a practical use for SP

                      Amazing! How did you do it?

                      the convexhull is probably what you missed. that and saving the file while the geometry was on the ground, oh that and you didn't have a (static) ground plane in your scene for it to land on. 😛

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • C Offline
                        chango70
                        last edited by

                        lol YES! Convexhull! I was trying static mesh the whole time... THX Everyone!

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          And if you ever need a script that would add spikes to everyone of those faces, you know where to find that in the future too 😄.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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