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    [Help]- How do I drop a Object and make it flat on XY axis?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      But that depends on how the axis is set up in the component. If it is set up on the angle with the component, then yes my plugin actually will help (surprising, I know!). But if the axis is aligned to real world axis, then my plugin won't quite help unfortunately. And I'm going to guess that SU aligned its axis to the world axis system unfortunately. But you could edit it and change it as best you can by hand.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • C Offline
        chango70
        last edited by

        Hmmm does anyone know if sketchy physics can help in this situation?

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        • X Offline
          xrok1
          last edited by

          @chango70 said:

          Hmmm does anyone know if sketchy physics can help in this situation?

          as far as i can see it should try it. did you try chris's script?

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • C Offline
            chango70
            last edited by

            @xrok1 said:

            @chango70 said:

            Hmmm does anyone know if sketchy physics can help in this situation?

            as far as i can see it should try it. did you try chris's script?

            Yes but because of the geometry's group box isn't oriented properly it doesn't drop flat.

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            • C Offline
              chango70
              last edited by

              Howto.skp

              I've uploaded the file, can someone give it a go? I can't figure out sketchy physics, it keeps giving me bug splats...

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              • X Offline
                xrok1
                last edited by

                i finally found a practical use for SP


                Howtolevel.skp

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • C Offline
                  chango70
                  last edited by

                  @xrok1 said:

                  i finally found a practical use for SP

                  Amazing! How did you do it?

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                  • R Offline
                    remus
                    last edited by

                    You can do it natively in SU by drawing a line between opposite points on the shape then making it in to a plane. You can then rotate the shape+plane to get it flat then move the shape down.

                    Proof:
                    Howto_native.skp

                    http://remusrendering.wordpress.com/

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                    • B Offline
                      BTM
                      last edited by

                      @chango70 said:

                      @xrok1 said:

                      i finally found a practical use for SP

                      Amazing! How did you do it?

                      that would be easy. group it, convexhull, play, it lands flat, pause, save a copy as., and you're done. works for action poses too, if you have something in the middle of breaking down a wall or something.

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                      • X Offline
                        xrok1
                        last edited by

                        @chango70 said:

                        @xrok1 said:

                        i finally found a practical use for SP

                        Amazing! How did you do it?

                        the convexhull is probably what you missed. that and saving the file while the geometry was on the ground, oh that and you didn't have a (static) ground plane in your scene for it to land on. 😛

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • C Offline
                          chango70
                          last edited by

                          lol YES! Convexhull! I was trying static mesh the whole time... THX Everyone!

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            And if you ever need a script that would add spikes to everyone of those faces, you know where to find that in the future too 😄.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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