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    [Help]- How do I drop a Object and make it flat on XY axis?

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    • X Offline
      xrok1
      last edited by

      i think Chris may have answered your prayers earlier this very evening:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17306


      Capture.JPG

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        But that depends on how the axis is set up in the component. If it is set up on the angle with the component, then yes my plugin actually will help (surprising, I know!). But if the axis is aligned to real world axis, then my plugin won't quite help unfortunately. And I'm going to guess that SU aligned its axis to the world axis system unfortunately. But you could edit it and change it as best you can by hand.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • C Offline
          chango70
          last edited by

          Hmmm does anyone know if sketchy physics can help in this situation?

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          • X Offline
            xrok1
            last edited by

            @chango70 said:

            Hmmm does anyone know if sketchy physics can help in this situation?

            as far as i can see it should try it. did you try chris's script?

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

            1 Reply Last reply Reply Quote 0
            • C Offline
              chango70
              last edited by

              @xrok1 said:

              @chango70 said:

              Hmmm does anyone know if sketchy physics can help in this situation?

              as far as i can see it should try it. did you try chris's script?

              Yes but because of the geometry's group box isn't oriented properly it doesn't drop flat.

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              • C Offline
                chango70
                last edited by

                Howto.skp

                I've uploaded the file, can someone give it a go? I can't figure out sketchy physics, it keeps giving me bug splats...

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                • X Offline
                  xrok1
                  last edited by

                  i finally found a practical use for SP


                  Howtolevel.skp

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • C Offline
                    chango70
                    last edited by

                    @xrok1 said:

                    i finally found a practical use for SP

                    Amazing! How did you do it?

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                    • R Offline
                      remus
                      last edited by

                      You can do it natively in SU by drawing a line between opposite points on the shape then making it in to a plane. You can then rotate the shape+plane to get it flat then move the shape down.

                      Proof:
                      Howto_native.skp

                      http://remusrendering.wordpress.com/

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                      • B Offline
                        BTM
                        last edited by

                        @chango70 said:

                        @xrok1 said:

                        i finally found a practical use for SP

                        Amazing! How did you do it?

                        that would be easy. group it, convexhull, play, it lands flat, pause, save a copy as., and you're done. works for action poses too, if you have something in the middle of breaking down a wall or something.

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                        • X Offline
                          xrok1
                          last edited by

                          @chango70 said:

                          @xrok1 said:

                          i finally found a practical use for SP

                          Amazing! How did you do it?

                          the convexhull is probably what you missed. that and saving the file while the geometry was on the ground, oh that and you didn't have a (static) ground plane in your scene for it to land on. 😛

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • C Offline
                            chango70
                            last edited by

                            lol YES! Convexhull! I was trying static mesh the whole time... THX Everyone!

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              And if you ever need a script that would add spikes to everyone of those faces, you know where to find that in the future too 😄.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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