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    New API doc - typos and questions

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    • TIGT Offline
      TIG Moderator
      last edited by

      All of these, a = 2, a= 2, a =2 and a=2 work fine, as do 1 + 2 and 1+2, but I think with methods it's at least advisable to stick to the way it's defined, like xxx.is2d= true and xxx.include?(4) etc...

      It works either way, but...

      TIG

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      • J Offline
        Jim
        last edited by

        @thomthom said:

        So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
        (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

        Yes, those are all methods. also [] and []= are methods. You can define them for you own classes, as well as modify them for existing classes.

        
        class Array
          def [](index)
            return self[-index] # ha ha.
          end
        end
        
        

        Hi

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        • M Offline
          MarkBergaas
          last edited by

          Behavior.snapto

          I see two problems with the documentation of this method (I would like to call it a property, but that is probably my C# habit talking):

          The "Returns:" section says it returns true or false, but it actually returns one of the 4 values listed in the description above "Returns:" (the default seems to be SnapTo_Arbitrary). The first sentence of the description ("The snapto method is used to verify the status of a component's "snap to" behavior.") also implies that the return value is a status, not the actual "snap to" selection.

          It would be very helpful if the documentation of this method would make it clear that the value of Behavior.snapto works in conjunction with the value of Behavior.is2d to set the "glue to" behavior. If is2d equals false, the component will not glue to anything, no matter what value snapto returns. If is2d equals true, the component will glue to faces matching the snapto value.

          I don’t think it is at all clear that these two (snapto and is2d) are related. It would be helpful to include a reference to snapto in the description of is2d, also.

          This second issue applies equally, if not more, to the snapto= and is2d= methods.

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          • J Offline
            Jim
            last edited by

            Pages.add should contain some of this information about the meaning of the flags argument.

            [ and also, Pages.add returns a Page object, not nil. ]

            
            # The Page Constants
            Object.constants.grep /^pag/i
            ["PAGE_USE_SECTION_PLANES", "PAGE_USE_ALL", "PAGE_NO_CAMERA", "PAGE_USE_CAMERA", "PAGE_USE_RENDERING_OPTIONS", "PAGE_USE_SHADOWINFO", "PAGE_USE_SKETCHCS", "PAGE_USE_HIDDEN", "PAGE_USE_LAYER_VISIBILITY"]
            
            
            
            model = Sketchup.active_model
            pages = model.pages
            index = 0
            page = pages.add("New Page", PAGE_USE_ALL, index)
            
            

            If you want to pick and choose which options, bitwise OR ( | ) the options together:

            
            model = Sketchup.active_model
            pages = model.pages
            index = 0
            page = pages.add("New Page", (PAGE_USE_HIDDEN|PAGE_USE_CAMERA), index)
            
            

            Hi

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            • J Offline
              Jim
              last edited by

              View.write_image

              From my tests, write_image will accept several common image formats - .jpg, .bmp, .png at least. There is no mention of this in the docu. Just include the extension in the filename - as in "path/to/my_image.png"

              If you do not provide the optional width or height, the image uses the View Size for the written image.

              write_image returns true on success or false on failure, not nil (from my experience.)

              Hi

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              • thomthomT Offline
                thomthom
                last edited by

                Entities.add_arc
                http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_arc

                @unknownuser said:

                Returns:
                arccurve
                an ArcCurve object if successful

                It returns an array of edges instead.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • A Offline
                  avariant
                  last edited by

                  PolygonMesh.uv_at

                  Arguments;  
                  index    The index for the texture coordinate.
                  

                  Doesn't include the second argument, which is true for front face coordinates, false for back face.

                  PolygonMesh.uvs
                  Doesn't include the required argument, true for front face coordinates, false for back face.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Camera.set
                    http://code.google.com/apis/sketchup/docs/ourdoc/camera.html#set

                    @unknownuser said:

                    The initialize method is deprecated. It essentially does the same thing as Camera.set.

                    Camera.set does what Camera.set does? ... "Spider Pig! Spider Pig! Does whatever piderpigs does."

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      View.pickray
                      http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                      @unknownuser said:

                      The pickray method is used to retrieve a ray passing through a given screen position in the viewing direction.

                      Returns:
                      ray
                      a ray

                      The "ray" is a Line; Array [Point3D, Vector3D] and the Point3D is the camera.eye.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        I hope Scott stops by soon. He's got a lot of stuff here to pick up 😄

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Looking back at this thread I can trail the subjects I was looking into while making plugins. Like breadcrumbs. 😄

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            UI.menu lists the valid menus titles, one is 'Create' isn't it 'Draw' ?

                            TIG

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                            • RunnerPackR Offline
                              RunnerPack
                              last edited by

                              @unknownuser said:

                              Point3d.offset (http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#offset) Description of the length parameter:

                              (optional) the distance to offset. If not provided, the offset is my a distance equal to the vector length.

                              Suggestion:

                              The (optional) offset distance. If not provided, the point is offset a distance equal to the vector's length.

                              You might have noticed... I'm a bit of a ferpectionist.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Face.mesh
                                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                                @unknownuser said:

                                The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                                Valid flags are:

                                * 0: Include PolygonMeshPoints,
                                * 1: Include PolygonMeshUVQFront,
                                * 2: Include PolygonMeshUVQBack,
                                * 4: Include PolygonMeshNormals.
                                

                                Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                                The example uses 7. Typo or undocumented feature?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A Offline
                                  avariant
                                  last edited by

                                  @thomthom said:

                                  The example uses 7. Typo or undocumented feature?

                                  You can bit-wise OR the options together. 7 means 4 + 2 + 1, so normals, front UV, and back UV.

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                                  • R Offline
                                    remus
                                    last edited by

                                    @unknownuser said:

                                    For acolor it's always = 255 [100% opaque]... there is a color.alpha= method but it's never ever worked, you must set alpha [transparency] for a material itself not material.color e.g. material.alpha=0.4 for 40% opacity will work but the material.color.alpha still reports 255 [100%], if you try to change it, it just does nothing !

                                    So to recap - the fourth item in a SUp material.color array is its alpha [r,g,b,a] but it's not used ! The alpha of the material itself works as a 0 to 1.0, equivalent to % setting of opacity...
                                    http://code.google.com/apis/sketchup/do ... color.html

                                    http://remusrendering.wordpress.com/

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      UI.inputbox
                                      http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#inputbox

                                      Returns false, not nil when user cancels.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        WebDialog.new
                                        http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

                                        Two last parameters isn't explained.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • R Offline
                                          remus
                                          last edited by

                                          BoundingBox.min

                                          @unknownuser said:

                                          returns: a Point3d object representing the point where x, y, and z are the maximum in the bounding box.

                                          Im guessing it should say minimum.

                                          http://remusrendering.wordpress.com/

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            WebDialog.get_element_value
                                            http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#get_element_value

                                            The example hasn't escaped the HTML tags - so the HTML sample text is instead interpreted by the browser..

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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