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    New API doc - typos and questions

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    • TIGT Offline
      TIG Moderator
      last edited by

      Just noticed that 'behavior' has some typos in the examples - '.xxx =' rather than '.xxx=' ...

      behavior.always_face_camera = NOT behavior.always_face_camera=
      behavior.cuts_opening = NOT behavior.cuts_opening=
      behavior.is2d = NOT behavior.is2d=
      behavior.no_scale_mask = NOT behavior.no_scale_mask=
      behavior.shadows_face_sun = NOT behavior.shadows_face_sun=
      behavior.snapto = NOT behavior.snapto=

      ...

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        What? Whitespace matters?
        I always put space between = .I believe that I used .is2d = for my doublecut plugin, and that appeared to work as expected...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          You are right in that it works... BUT the method is behavior.is2d= I thinks it's advisable to keep it like that...

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
            (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              All of these, a = 2, a= 2, a =2 and a=2 work fine, as do 1 + 2 and 1+2, but I think with methods it's at least advisable to stick to the way it's defined, like xxx.is2d= true and xxx.include?(4) etc...

              It works either way, but...

              TIG

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              • J Offline
                Jim
                last edited by

                @thomthom said:

                So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
                (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

                Yes, those are all methods. also [] and []= are methods. You can define them for you own classes, as well as modify them for existing classes.

                
                class Array
                  def [](index)
                    return self[-index] # ha ha.
                  end
                end
                
                

                Hi

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                • M Offline
                  MarkBergaas
                  last edited by

                  Behavior.snapto

                  I see two problems with the documentation of this method (I would like to call it a property, but that is probably my C# habit talking):

                  The "Returns:" section says it returns true or false, but it actually returns one of the 4 values listed in the description above "Returns:" (the default seems to be SnapTo_Arbitrary). The first sentence of the description ("The snapto method is used to verify the status of a component's "snap to" behavior.") also implies that the return value is a status, not the actual "snap to" selection.

                  It would be very helpful if the documentation of this method would make it clear that the value of Behavior.snapto works in conjunction with the value of Behavior.is2d to set the "glue to" behavior. If is2d equals false, the component will not glue to anything, no matter what value snapto returns. If is2d equals true, the component will glue to faces matching the snapto value.

                  I don’t think it is at all clear that these two (snapto and is2d) are related. It would be helpful to include a reference to snapto in the description of is2d, also.

                  This second issue applies equally, if not more, to the snapto= and is2d= methods.

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                  • J Offline
                    Jim
                    last edited by

                    Pages.add should contain some of this information about the meaning of the flags argument.

                    [ and also, Pages.add returns a Page object, not nil. ]

                    
                    # The Page Constants
                    Object.constants.grep /^pag/i
                    ["PAGE_USE_SECTION_PLANES", "PAGE_USE_ALL", "PAGE_NO_CAMERA", "PAGE_USE_CAMERA", "PAGE_USE_RENDERING_OPTIONS", "PAGE_USE_SHADOWINFO", "PAGE_USE_SKETCHCS", "PAGE_USE_HIDDEN", "PAGE_USE_LAYER_VISIBILITY"]
                    
                    
                    
                    model = Sketchup.active_model
                    pages = model.pages
                    index = 0
                    page = pages.add("New Page", PAGE_USE_ALL, index)
                    
                    

                    If you want to pick and choose which options, bitwise OR ( | ) the options together:

                    
                    model = Sketchup.active_model
                    pages = model.pages
                    index = 0
                    page = pages.add("New Page", (PAGE_USE_HIDDEN|PAGE_USE_CAMERA), index)
                    
                    

                    Hi

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                    • J Offline
                      Jim
                      last edited by

                      View.write_image

                      From my tests, write_image will accept several common image formats - .jpg, .bmp, .png at least. There is no mention of this in the docu. Just include the extension in the filename - as in "path/to/my_image.png"

                      If you do not provide the optional width or height, the image uses the View Size for the written image.

                      write_image returns true on success or false on failure, not nil (from my experience.)

                      Hi

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Entities.add_arc
                        http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_arc

                        @unknownuser said:

                        Returns:
                        arccurve
                        an ArcCurve object if successful

                        It returns an array of edges instead.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • A Offline
                          avariant
                          last edited by

                          PolygonMesh.uv_at

                          Arguments;  
                          index    The index for the texture coordinate.
                          

                          Doesn't include the second argument, which is true for front face coordinates, false for back face.

                          PolygonMesh.uvs
                          Doesn't include the required argument, true for front face coordinates, false for back face.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Camera.set
                            http://code.google.com/apis/sketchup/docs/ourdoc/camera.html#set

                            @unknownuser said:

                            The initialize method is deprecated. It essentially does the same thing as Camera.set.

                            Camera.set does what Camera.set does? ... "Spider Pig! Spider Pig! Does whatever piderpigs does."

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              View.pickray
                              http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                              @unknownuser said:

                              The pickray method is used to retrieve a ray passing through a given screen position in the viewing direction.

                              Returns:
                              ray
                              a ray

                              The "ray" is a Line; Array [Point3D, Vector3D] and the Point3D is the camera.eye.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                I hope Scott stops by soon. He's got a lot of stuff here to pick up 😄

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Looking back at this thread I can trail the subjects I was looking into while making plugins. Like breadcrumbs. 😄

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    UI.menu lists the valid menus titles, one is 'Create' isn't it 'Draw' ?

                                    TIG

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                                    • RunnerPackR Offline
                                      RunnerPack
                                      last edited by

                                      @unknownuser said:

                                      Point3d.offset (http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#offset) Description of the length parameter:

                                      (optional) the distance to offset. If not provided, the offset is my a distance equal to the vector length.

                                      Suggestion:

                                      The (optional) offset distance. If not provided, the point is offset a distance equal to the vector's length.

                                      You might have noticed... I'm a bit of a ferpectionist.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Face.mesh
                                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                                        @unknownuser said:

                                        The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                                        Valid flags are:

                                        * 0: Include PolygonMeshPoints,
                                        * 1: Include PolygonMeshUVQFront,
                                        * 2: Include PolygonMeshUVQBack,
                                        * 4: Include PolygonMeshNormals.
                                        

                                        Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                                        The example uses 7. Typo or undocumented feature?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • A Offline
                                          avariant
                                          last edited by

                                          @thomthom said:

                                          The example uses 7. Typo or undocumented feature?

                                          You can bit-wise OR the options together. 7 means 4 + 2 + 1, so normals, front UV, and back UV.

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                                          • R Offline
                                            remus
                                            last edited by

                                            @unknownuser said:

                                            For acolor it's always = 255 [100% opaque]... there is a color.alpha= method but it's never ever worked, you must set alpha [transparency] for a material itself not material.color e.g. material.alpha=0.4 for 40% opacity will work but the material.color.alpha still reports 255 [100%], if you try to change it, it just does nothing !

                                            So to recap - the fourth item in a SUp material.color array is its alpha [r,g,b,a] but it's not used ! The alpha of the material itself works as a 0 to 1.0, equivalent to % setting of opacity...
                                            http://code.google.com/apis/sketchup/do ... color.html

                                            http://remusrendering.wordpress.com/

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