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    Cello

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    • M Offline
      mirjman
      last edited by

      was this actually modeled in sketchup? what kind of tools did you use?


      c copy.jpg

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      • R Offline
        remus
        last edited by

        What a compliment! yes, it was all done in SU.

        Used soap skin bubble for the top and bottom pieces then added some thickness with joint pushpull. The tail piece was done with booltools and a little bit of JPP. Apart form that it was just native tools, as far as i can remember.

        http://remusrendering.wordpress.com/

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        • M Offline
          mirjman
          last edited by

          cool came out great


          d copy.jpg

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          • H Offline
            hebrides
            last edited by

            Very nice model Remus. I tried a quick texture projection. I will probably finnish it.


            im1235150951.png

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            • R Offline
              remus
              last edited by

              Well its certainly better than anything i found ๐Ÿ‘

              p.s. I modelled the end pin as well, so you can pull it out if it's more appropriate for your renders.

              http://remusrendering.wordpress.com/

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              • L Offline
                linea
                last edited by

                nice model Remus ๐Ÿ‘

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                • stefanqS Offline
                  stefanq
                  last edited by

                  Remus, great modeling here, congrats! I didn't find the perfect texture, sorry.
                  Thanks for sharing!

                  http://img18.imageshack.us/img18/9669/celo1te2.th.jpg

                  EDIT:
                  Pin out!

                  http://img207.imageshack.us/img207/4348/cello2dp3.th.jpg

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                  • J Offline
                    Jon
                    last edited by

                    Awesome model, Remus. ๐Ÿ˜„
                    I've done a quick render with a custom texture...


                    cello fin.jpg

                    Jon
                    KT Team member

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Awesome Job. Stefan and Jon, great texturing and rendering.

                      Here's a clay output from VfSU with a line overlay and a little blur. Besides the obvious smoothing issue, I think it is a neat style.

                      Remus, how did you go about making the spiral cuts on the top of the neck?

                      I also found this great site with some higher res cello images for texturing reference - http://www.wilhitestrings.com/cellos.htm


                      Cello_line overlay.jpg


                      Here's straight sketchup with some texturing.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        ๐Ÿ˜ฎ Nice. Very nice.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • R Offline
                          remus
                          last edited by

                          Good stuff jon ๐Ÿ‘

                          Earthmover, those where the hardest part by a long way. If i remember correctly, what i did was to draw on the spiral then separate it in to lots of steps. I then push pulled each step up in to that spiral shape, from there i joined the edge of each step to get a smooth curve. I then deleted the steps themselves and stitched the outside of the curve to the inside. Make the whole thing a component, copy, scale and your done.

                          http://remusrendering.wordpress.com/

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                          • R Offline
                            Ross Macintosh
                            last edited by

                            Beautiful model Remus! It is also great to see the various approaches to rendering it.

                            Regards, Ross

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