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    Cello

    Scheduled Pinned Locked Moved Gallery
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    • R
      remus
      last edited by

      heres the file, i'm interested to see what you'll come up with ๐Ÿ‘


      cello.zip

      http://remusrendering.wordpress.com/

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      • S
        sepo
        last edited by

        Quick 1min and 5 sec render in Podium. Did not see any leaks.


        20090220111110_1m5s.jpg

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        • R
          remus
          last edited by

          must be my imagination then ๐Ÿ˜•

          http://remusrendering.wordpress.com/

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          • M
            mirjman
            last edited by

            was this actually modeled in sketchup? what kind of tools did you use?


            c copy.jpg

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            • R
              remus
              last edited by

              What a compliment! yes, it was all done in SU.

              Used soap skin bubble for the top and bottom pieces then added some thickness with joint pushpull. The tail piece was done with booltools and a little bit of JPP. Apart form that it was just native tools, as far as i can remember.

              http://remusrendering.wordpress.com/

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              • M
                mirjman
                last edited by

                cool came out great


                d copy.jpg

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                • H
                  hebrides
                  last edited by

                  Very nice model Remus. I tried a quick texture projection. I will probably finnish it.


                  im1235150951.png

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                  • R
                    remus
                    last edited by

                    Well its certainly better than anything i found ๐Ÿ‘

                    p.s. I modelled the end pin as well, so you can pull it out if it's more appropriate for your renders.

                    http://remusrendering.wordpress.com/

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                    • L
                      linea
                      last edited by

                      nice model Remus ๐Ÿ‘

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                      • stefanqS
                        stefanq
                        last edited by

                        Remus, great modeling here, congrats! I didn't find the perfect texture, sorry.
                        Thanks for sharing!

                        http://img18.imageshack.us/img18/9669/celo1te2.th.jpg

                        EDIT:
                        Pin out!

                        http://img207.imageshack.us/img207/4348/cello2dp3.th.jpg

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                        • J
                          Jon
                          last edited by

                          Awesome model, Remus. ๐Ÿ˜„
                          I've done a quick render with a custom texture...


                          cello fin.jpg

                          Jon
                          KT Team member

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                          • EarthMoverE
                            EarthMover
                            last edited by

                            Awesome Job. Stefan and Jon, great texturing and rendering.

                            Here's a clay output from VfSU with a line overlay and a little blur. Besides the obvious smoothing issue, I think it is a neat style.

                            Remus, how did you go about making the spiral cuts on the top of the neck?

                            I also found this great site with some higher res cello images for texturing reference - http://www.wilhitestrings.com/cellos.htm


                            Cello_line overlay.jpg


                            Here's straight sketchup with some texturing.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • Bryan KB
                              Bryan K
                              last edited by

                              ๐Ÿ˜ฎ Nice. Very nice.

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • R
                                remus
                                last edited by

                                Good stuff jon ๐Ÿ‘

                                Earthmover, those where the hardest part by a long way. If i remember correctly, what i did was to draw on the spiral then separate it in to lots of steps. I then push pulled each step up in to that spiral shape, from there i joined the edge of each step to get a smooth curve. I then deleted the steps themselves and stitched the outside of the curve to the inside. Make the whole thing a component, copy, scale and your done.

                                http://remusrendering.wordpress.com/

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                                • R
                                  Ross Macintosh
                                  last edited by

                                  Beautiful model Remus! It is also great to see the various approaches to rendering it.

                                  Regards, Ross

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