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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • AnssiA Offline
      Anssi
      last edited by

      I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

      Anssi
      SketchUp.jpg

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • R Offline
        RustyShack
        last edited by

        Another Artlantis render (v2). 3 mins
        warehouse_atl.jpg

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        • marked001M Offline
          marked001
          last edited by

          @earthmover said:

          After Post Process in Photoshop CS3

          http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

          i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop πŸ˜„

          i'm working on a maxwell one right now.

          http://www.revision21vis.com

          instagram: revi21on

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          • E Offline
            ENG. YASEEN
            last edited by

            By Vray


            By Vray

            My Website:

            http://xyz4studio.blogspot.com/

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            • R Offline
              richcat
              last edited by

              @kevsterman said:

              I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it πŸ˜•

              Does anyone know whats causing it?

              Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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              • DanielD Offline
                Daniel
                last edited by

                Three Vue 7 renderings.
                Warehouse1small.jpg
                Warehouse2asmall.jpg
                Warehouse3small.jpg

                My avatar is an anachronism.

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                • L Offline
                  l.frisken
                  last edited by

                  Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                  Factory Scene Glow.jpg

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                  • K Offline
                    kevsterman
                    last edited by

                    @unknownuser said:

                    Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                    I solved the problem by pasting the warehouse into a new model. Thanks for your advice though πŸ‘

                    "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                    • N Offline
                      nomeradona
                      last edited by

                      here is my another try. this time with additional model from the warehouse

                      Adding some more Warehouse stuff

                      http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                      Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                      http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                      Post process image to add grunges.
                      my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                      2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                      3. add noise to this gradient map
                      4. add mask and use textured map (35%) to removed slightly some grunge effect

                      http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • marked001M Offline
                        marked001
                        last edited by

                        great job with the bump maps nomeradomna..that container looks great.

                        here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                        http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                        and via multilight, here is a a daytime version

                        http://img165.imageshack.us/img165/9003/frame1uc0.png

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • N Offline
                          nomeradona
                          last edited by

                          mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • marked001M Offline
                            marked001
                            last edited by

                            maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • D Offline
                              dtrarch
                              last edited by

                              How about the fastest render comparison ?
                              Killer quick @ 20 secs
                              KT Photonmap quick
                              edit light/dark in KT
                              Global hdr

                              dtrwarehouse KT photonmap quick-1.jpg

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                              • D Offline
                                dtrarch
                                last edited by

                                KT again
                                Photonmap fine + AA
                                3 min
                                edit light/dark in KT

                                dtrwarehouse KT photonmap high +AA.jpg

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                                • F Offline
                                  Fletch
                                  last edited by

                                  great Dtrarch!

                                  here's a thought...
                                  when posting render times, number of threads used is important... I have a quad at work, a single at home... not the same game at all...

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                  • D Offline
                                    dtrarch
                                    last edited by

                                    Fletch

                                    good idea
                                    Cor2 Duo 8400

                                    dtr

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                                    • M Offline
                                      mirjman
                                      last edited by

                                      here's a shot with vue 6... can anyone tell me why I keep getting the grainy look in the bright light render? using ambient occlusion


                                      e.jpg


                                      c.jpg

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                                      • J Offline
                                        Jon
                                        last edited by

                                        Here's my shot at this... πŸ˜„

                                        http://www.shane-fletcher.com/gallery/share/jon/drum3.jpg

                                        Jon
                                        KT Team member

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by

                                          quick shot vray


                                          warehouse.jpg

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • Alan FraserA Offline
                                            Alan Fraser
                                            last edited by

                                            A different slant.


                                            warehouse.jpg

                                            3D Figures
                                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                                            You could be entitled to compensation. Call the Pro Claimers now!

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