POST YOUR RENDERS NR.2: WAREHOUSE
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Had to do one more...(rendertime 13min)
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Here's one I did in Hypershot. Render time was 15 minutes with some post work in Photoshop. Dump truck by Jon from 3DW - http://sketchup.google.com/3dwarehouse/details?mid=40597e0ca3a8eca9a1cba95c26616410&ct=mdrm&prevstart=0
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Beautiful work, Guys! After trying to fake a grainy PR I see just how lovely the textures really look in yours...gonna havta learn me one a those render programs.
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Heres my go with IDX renditioner free edition. A little diffuse glow added in photoshop after
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Kerkythea render preset 19 MLT/31 passes @ 3 hours. Post process, tone mapping, color balance, some diffuse glow.
Thanks for the challenge kwistenbiebel. A beautifully done model to work with.
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Heres my attempt at it... Done with Kerkythea
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Kerkythea, 4 spotlight, global sky, exposure 2, otherwise defaults, 4:13 A.M
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This looked too fun to pass up. Just to be different, I'll go vertical... with IDX Renditioner. Hazy lighting condition setting and a background image, no post.
William
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Gave it a go with Vray for Max. I rendered with just Vray sun and HDRI for lighting. I also rendered an Ambient Occlusion output using this free plugin for Max - http://plugins.angstraum.at/vrayao/ In photoshop I then combined the AO with the raw rendered and set the AO to multiply. I used the alpha output to add a background behind the glass. In photoshop I did additional tweaking and exposure corrections including a high pass filter and slight bit of sharpening.
Vray render - 8min 33sec
AO render 47 seconds
Post processing - 10 minutes
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Night shift
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Richcat, what render engine did you use?
Looks like a First person shooter scene, put a gun barrel in foreground and it's Doom.
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IRender nXt
@unknownuser said:
Looks like a First person shooter scene, put a gun barrel in foreground and it's Doom.
one tries and learns and tries again[floatl:1z3vonmv][/floatl:1z3vonmv]
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This is addictive - done with IRender nXt
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Nice Pete! Had a go with Vue 7 myself. Car is from Vue's object library. I used radiosity with the render settings on final. The background is an infinite procedural terrain.
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I had a quick go with Podium.
Under 3 min.
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The Ambient Occlusion render pass overlay is a common and very effective way to add randomness and crispyness to a render.
I am dying to have this for Vray for sketchup as well for a long time now.
It wouldn't be to hard for a Ruby master to code a AO renderer i guess.
I know AdamB is using AO as an option is his LightUp.
It would be cool to have a standalone AO render plug though. -
Yes, the nice thing about the AO plugin that I use for Max is that it is just a one click solution. It will render out the AO pass without disturbing any of your Vray settings. As soon as you close the plugin, your right back where you left off. If someone could imitate this plugin for Vray for Sketchup that would be great.
On another note Kwist, have you picked out the next model for rendering yet? Seems as though this is turning into a fun and exciting way to practice rendering scenes you wouldn't necessarily have a chance to render in your daily work. I would be up for a nice exterior project next.
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OK... Here's my last go on this...
Kerkythea, MLT cooked app. 6 hours...
Post pro: Tonemapping + subtle bloom...Hope you like it...?!?
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