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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • N 離線
      NeonGolden
      最後由 編輯

      Well, couldn't resist this very nice model. pretty nice textured, too.

      This was quickly done in VRay (rendertime 1m14s) with postwork in Paint Shop Pro (about 3min).


      warehouse_02.png


      http:img376.imageshack.usimg3763672003008plotsmalltnqy2.jpg

      click to enlarge

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      • A 離線
        AndriyG81
        最後由 編輯

        quick vue sunset


        vue.jpg

        http://andriyg.com

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        • N 離線
          NeonGolden
          最後由 編輯

          Had to do one more...(rendertime 13min)


          warehouse_05b.png


          http:img376.imageshack.usimg3763672003008plotsmalltnqy2.jpg

          click to enlarge

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          • EarthMoverE 離線
            EarthMover
            最後由 編輯

            Here's one I did in Hypershot. Render time was 15 minutes with some post work in Photoshop. Dump truck by Jon from 3DW - http://sketchup.google.com/3dwarehouse/details?mid=40597e0ca3a8eca9a1cba95c26616410&ct=mdrm&prevstart=0


            Warehouse.jpg

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • T 離線
              tomsdesk
              最後由 編輯

              Beautiful work, Guys! After trying to fake a grainy PR I see just how lovely the textures really look in yours...gonna havta learn me one a those render programs.


              tn_wharehouse5-pr3.jpg


              tn_wharehouse5-wet3.jpg

              http://www.tomsdesk.moonfruit.com/
              2.5D Trees & Shrubs!

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              • O 離線
                oalexis
                最後由 編輯

                Heres my go with IDX renditioner free edition. A little diffuse glow added in photoshop after


                warehouse2.jpg

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                • R 離線
                  rangerrick
                  最後由 編輯

                  Kerkythea render preset 19 MLT/31 passes @ 3 hours. Post process, tone mapping, color balance, some diffuse glow.
                  Thanks for the challenge kwistenbiebel. A beautifully done model to work with.


                  Kerkythea MLT

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                  • soloS 離線
                    solo
                    最後由 編輯

                    Threads like these are a great way to evaluate the different render engines using a standard model, obviously the render engine is only a part of a great render, the users skill with it is what makes a good renderer a great one.

                    I used IDX Renditioner for this one.


                    http://img502.imageshack.us/img502/8808/whousehh2.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • V 離線
                      VOSKO
                      最後由 編輯

                      Heres my attempt at it... Done with Kerkythea 😃


                      warehouse 1 copy.jpg

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                      • daleD 離線
                        dale
                        最後由 編輯

                        Kerkythea, 4 spotlight, global sky, exposure 2, otherwise defaults, 4:13 A.M


                        warehous cw moto.jpg

                        Just monkeying around....like Monsanto

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                        • W 離線
                          wmanning
                          最後由 編輯

                          This looked too fun to pass up. Just to be different, I'll go vertical... with IDX Renditioner. Hazy lighting condition setting and a background image, no post.

                          William


                          Warehouse2.jpg

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                          • EarthMoverE 離線
                            EarthMover
                            最後由 編輯

                            Gave it a go with Vray for Max. I rendered with just Vray sun and HDRI for lighting. I also rendered an Ambient Occlusion output using this free plugin for Max - http://plugins.angstraum.at/vrayao/ In photoshop I then combined the AO with the raw rendered and set the AO to multiply. I used the alpha output to add a background behind the glass. In photoshop I did additional tweaking and exposure corrections including a high pass filter and slight bit of sharpening.
                            Vray render - 8min 33sec
                            AO render 47 seconds
                            Post processing - 10 minutes

                            Raw Render
                            Ambient Occlusion Render

                            Final after post processing
                            B&W for fun

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • R 離線
                              richcat
                              最後由 編輯

                              Night shift


                              10mins


                              A bit more burn

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                              • soloS 離線
                                solo
                                最後由 編輯

                                Richcat, what render engine did you use?

                                Looks like a First person shooter scene, put a gun barrel in foreground and it's Doom.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • soloS 離線
                                  solo
                                  最後由 編輯

                                  Vue 7, with volumetric lighting, the dust in sunlight is rendered using a noise filter in volumetric sunlight.


                                  http://img90.imageshack.us/img90/9499/whvueub1.jpg

                                  Sketchy


                                  http://img144.imageshack.us/img144/9397/whpqi2.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • R 離線
                                    richcat
                                    最後由 編輯

                                    IRender nXt

                                    @unknownuser said:

                                    Looks like a First person shooter scene, put a gun barrel in foreground and it's Doom.
                                    🤣
                                    one tries and learns and tries again[floatl:1z3vonmv][/floatl:1z3vonmv]


                                    7 mins

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                                    • R 離線
                                      richcat
                                      最後由 編輯

                                      This is addictive - done with IRender nXt4 seconds just to see what I got5 mins


                                      7 mins

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                                      • EarthMoverE 離線
                                        EarthMover
                                        最後由 編輯

                                        Nice Pete! Had a go with Vue 7 myself. Car is from Vue's object library. I used radiosity with the render settings on final. The background is an infinite procedural terrain.


                                        Warehouse red car_smokin.jpg

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • boofredlayB 離線
                                          boofredlay
                                          最後由 編輯

                                          I had a quick go with Podium.
                                          Under 3 min.


                                          Break.jpg

                                          http://www.coroflot.com/boofredlay

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                                          • K 離線
                                            kwistenbiebel
                                            最後由 編輯

                                            @Earthmover,

                                            The Ambient Occlusion render pass overlay is a common and very effective way to add randomness and crispyness to a render.
                                            I am dying to have this for Vray for sketchup as well for a long time now.
                                            It wouldn't be to hard for a Ruby master to code a AO renderer i guess.
                                            I know AdamB is using AO as an option is his LightUp.
                                            It would be cool to have a standalone AO render plug though.

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