POST YOUR RENDERS NR.2: WAREHOUSE
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Fletch
good idea
Cor2 Duo 8400dtr
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here's a shot with vue 6... can anyone tell me why I keep getting the grainy look in the bright light render? using ambient occlusion
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Here's my shot at this...
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quick shot vray
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A different slant.
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This has been a lot of fun. Some great renderings have been posted. My thanks to everyone who has made this possible.
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Quick Maxwell render. Didn't really do anything special, tweaked the concrete material a bit and ran it for an hour @ 2000x1500
-Brodie
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Here is a straigt-up Sketchup sketchy style.
I consider sketchup styles as renderings.
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Podium 1.6, 10min.6sec, internal settings
Amd Athlon 64 Fx-62, Xp3, 1630X928
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Phil love your style. Is that a Studebaker?
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Deep Exploration, 24bit, 842Ξ§595, Raytracer, 16 sec.
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@dale said:
Phil love your style. Is that a Studebaker?
Dale it's a Tucker Torpedo From Form Fonts
http://www.formfonts.com/viewModel.php?view=1&id=5827
I thought it was a fitting car for the cartoon style of the image.
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here is a go at it with Hypershot
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Great work guys, some really nice images.
Eric,
Great work, can you explain a bit more about your settings. -
can anyone explain "tone mapping" or "tone mapped", this phrase has come up multiple times in this thread - is this software specific?
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Google always helps me find answers to that sort of question... but just off the top of my head here...
Tonemapping = to manipulate the light and dark tones of your image to achieve a 'look' you want. -
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i guess i should have been more specific - ha! does this occur in the rendering program or is everyone here using a third party app to do this
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In most render applications, you can adjust the tonemapping to some extend...
But this is a post process, which is usually made in another program like Adobe Photoshop or Lightroom, Gimp, Paint Shop Pro and similar image processing applications...
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