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    Oalexis' WIPs

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


      temp02.jpg

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      • O Offline
        oalexis
        last edited by

        some assests i made for use in a crysis map ๐Ÿ˜„ pics taken in the cryengine 2


        dumpster.jpg


        pagoda_crysis.jpg


        pagoda_crysis1.jpg

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        • X Offline
          xrok1
          last edited by

          i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? ๐Ÿ˜„

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • O Offline
            oalexis
            last edited by

            It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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            • X Offline
              xrok1
              last edited by

              ๐Ÿ˜ข i'll have to dig my copy of softimage out of the closet ๐Ÿคฃ

              i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • O Offline
                oalexis
                last edited by

                Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it ๐Ÿ˜„ ๐Ÿ˜„ Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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                • O Offline
                  oalexis
                  last edited by

                  Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


                  ScreenShot0000.jpg

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                  • B Offline
                    BTM
                    last edited by

                    How did you get the god's fingers in the first KT render ๐Ÿ˜ฎ post processing?

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                    • O Offline
                      oalexis
                      last edited by

                      Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                      Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                      remnant_test.jpg


                      remnant_test2.jpg


                      HWship1.jpg


                      HWship3.jpg

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                      • O Offline
                        oalexis
                        last edited by

                        heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

                        The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

                        http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

                        http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

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                        • X Offline
                          xrok1
                          last edited by

                          niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • O Offline
                            oalexis
                            last edited by

                            ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                            http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                            http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                            http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

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                            • X Offline
                              xrok1
                              last edited by

                              i love those little under elevators. inspired by a shark?

                              https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • O Offline
                                oalexis
                                last edited by

                                Its been a while. Working on a little Tron: Legacy inspired city scene. Also can a mod move this thread to the WIPs section? I don't think it was there when I originally started this thread.


                                TronCity2f.jpg

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                                • O Offline
                                  oalexis
                                  last edited by

                                  Added another building.


                                  TronCity3f.jpg

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                                  • O Offline
                                    oalexis
                                    last edited by

                                    An update... I currently only have a netbook to do this little project on, and it takes forever to do the renders! This one ran for just under 24 hours.


                                    TronCity5.jpg

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