[Plugin] Zorro2 (beta)
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HI
How to cut multi and nested cuts objects
All you need to do is to expode all groups and componets
It can't cut a group or componets
You can edit inside a group that all you can do with a groups or componets
don't edit outside the boundbox or edit aross a edit lines when cuttingdraw zorro aross to make cut
using CTRL to cut nest cuts interierI hope this helps someone
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I am trying to render some sections of my model in sketch up that I have made. I am using (Zorro2 Beta) to slice my model at my section cut and the podium to render it. However, whenever I slice at my section I get a bug splat. I have tried several things and it just isn't working. HELPPPPP!!!!!
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Zorro isn't God.
If your model has the slightest flakiness or especially if it is unnecessarily complex, it can crash.
Work on a copy.
First 'Purge' all unused things, using Model Info > Statistics
Also 'Fix' the model in case of unnoticed other issues...
Delete as much as you can that is entirely behind the cut-plane - as it isn't needed and will only add unnecessary extra load to the tool.
Ensure you have nothing 'straddling' the cut-plane that if cut would result in tiny bits of geometry - for example, a 3d tree with lots of leaves, or an intensely faceted seat should NOT straddle the cut-plane - they could result in the creation of unresolved tiny facets at the cut that will not form properly and potentially cause a crash [a known limitation of SketchUp and OpenGL]... -
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Hi guys,
This plugin looks amazing and just what I need!
Many Thanks for sharing!
This is the first plugin ive installed, would someone please be able to help?
Ive downloaded the file and stored it in the google sketch up plugins file, now what do i do?
It does not appear in my sketch up under tools.
I tried clicking on the folder but I cant open it, my comp doesnt know which software to use to open it?Sorry if this is a really basic question.
Any help would be amazing!
Thanks in advance
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What version of Windows are you using? It may be that you need to change permissions to the folder. Navigate to the Plugins folder, right click on it and choose Properties. Go to the Security tab and change permissions to allow everyone on the list 'full' access, then try installing the plugin into the Plugins folder again.
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Hi Dave,
Thank you for your quick reply.
I am using windows 7 and google sketch up 8 pro.
I shall give what you have said a go now
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Hi Dave,
Fantastic that has worked!! Thank you very much!!!
I am now going to try it out
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Excellent! Good luck.
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Hi guys,
So no luck, it crashed the program.
But I read back over older posts and it says to:
purge unused materials
fix problems
which I have doneI also read that this plugin doesnt work on components or groups of which I seem to have hundreds in my model
I was wondering if anyone knew of a way to explode all the components in one go as my model is running slow anyway and doing it component by component is taking forever.
Many Thanks
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If you want to explode the components, simply select them, right click on one and choose Explode. Keep in mind this could take a long time to complete with a large selection and you might find it safer to explode a few at a time. It might be that you don't need to explode all of them, either. You could just explode those through which Zorro will slice.
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Hi Dave,
I deleted the main components and ones I thought zorro sliced through and gave that a go but still got a bug splat
But tested the plugin in a quick little model i made containing no componenets and it worked perfectly!!
So it seems I just have to continue with this evil mission of exploding the components.
I seemed to have gone on a component mission when I built this model as the model info says i have 6316 component instances and 225 component definitions which seems like an awful lot.
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What are you modeling that you have that many components?
Of course one thing that might be driving the numbers up is nested components. You could take a look at the Outliner under the Window menu and check that out. It may be that even components that don't need to be exploded could tolerate having some of their child components exploded. Or maybe you need to explode those child components in the larger components on the cut line.
If you are going to be cutting the model with Zorro anyway, maybe you should delete components on the camera side of the cut line before running Zorro.
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It’s a vaulted ceiling church renovated into a shop.
I think the clothing and small details I added to the shop mainly from Google warehouse have upped the component amount.
Also I created all the different areas in small pieces, made each bit as an individual component then joined the pieces to make more components. Bit component happy lol I never knew I would later have to delete them. Is this what you mean by “nesting”?
That’s a really good idea to delete the stuff on the side that Zorro will be cutting, as the shop is symmetrical so that should half the amount of components
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It might help to think about components like this:
A simple component consists of some edges and faces. When you make a component (or a group, for that matter), it's like you've wrapped those edges and faces in clear cellophane wrap. As you know, to make changes to the component you must first open the component for editing. You're opening the wrapper to gain access to the edges and faces inside. Now suppose you take several components and wrap them up in a larger wrapper. You now have a nested component.
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Cannot figure this plugin out, it crashes everytime I try to make a cut.
It works on simple geometry (a box) but with a reasonably detailed model it fails and I'm given the bug splat report.I'm using SU13 and I've tried ungrouping all elements within the model, still no luck.
Any ideas guys?
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Did you try to scale the model up before using the plugin?
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Here is my solution for getting no bugsplat whatsoever and with all my models : triangulating all the faces.
To do this the quickest way, I export the model as a 3DS model whith these options ticked to keep a good UV mapping :
- Export Full hierarchy
- Export two-sided faces
- Export Texture Maps
- Favor Preserving Texture Coordinates
Then I import it back whith merge coplanar faces unticked (very important because it would suppress all triangulation done while exporting !!!)
To get rid of all the unnecessary edges visually, I use ThomThom's CleanUp plugin with once more merge coplanar faces unticked but whith option smooth edge by angle raised to 20%.
Then I use Zorro2 and cut and cut and cut and never get any bugsplat anymore........
Hope this help!
I would like to thank a million times all the ruby coders for their unvaluable work! -
The 'free hand' zorro cut tool works well for me, but I get an instant bugsplat when I try to use the section plane to cut the model - even if it's a simple 6 sided box.
Even tried babak's workflow above but am experiencing the same problem. I'm on SUpro 2013.
Anyone experiencing the same thing?
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YOU ARE AN AMAZING HUMAN BEING.
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