[Plugin] Zorro2 (beta)
-
@keastone said:
I'm trying to install Zorro2 on my mac. When I read the write ups on how to install it says a .rbz file is needed for SU8. Well I have SU8 but the only zorro2 file I can manage to find is the .rb file which is mentioned for SU7. I've tried both ways to install the plugin and neither seems to work. Any ideas?
You are misconstruing things.
I have never seen anywhere saying you HAVE to have a RBZ archive to install a script in v8 - rather it says that with v8 there is an additional format of archive [RBZ] devised to assist in a simple automated installation... obviously this has only confused some of youVersion 8 CAN automate the installation of toolsets that are packaged as RBZ archives.
BUT this in no way precludes you from manually installing RB/RBS, or any files or subfolders of files that have been properly extracted from a ZIP archive [an RBZ is simply a ZIP file with its filetype suffix changed!] Thomthom has made a v8 'Simple Plugins Installer' that automates the installation of all such file/archive types - get it from the Resources > Plugins Index. It'll stop you over thinking things.Since this tool here comes as a simple RB file [i.e. there are no complications of support files in subfolders - additional helper files, toolbar/webdialog files and the like] - thomthom's tool can easily auto-install it for you. Alternatively you can simply drop this lone RB file into your MAC's 'plugins' folder, and restart SketchUp... However, I still recommend thomthom's solution as it applies to all types with little effort/though on your part... This method will also avoid some MAC issue where a user installs a plugin manually into the 'plugins' folder and it doesn't work - because he's not used the correct folder in the HD Lib path, rather using the wrong folder in the 'User' Lib path.
Incidentally ensure that you have FULL access-rights permissions to that 'plugins' folder, because you need it to install files but some tools need to write log-files or make/write to their own subfolders etc with that folder - and limited access-rights can cause issues...
-
I'm going to try this when I get chance, many thanks.
Can I use a curved sandbox plane as shaped cutting plane? Either with this, or some other plugin, btw?
-
No, Zorro2 will use the section plane as a cutting plane and that is always flat by nature. I cannot think of another plugin that would perform such a cutting operation now (this does not mean it does not exist) and of course, a manual intersection may be extremely tedious with complex geometry and/or lots of nested elements in groups/components.
Some boolean tools may make it easier but still, nested things can be an obstacle.
-
Firstly - Awesome plugin!!! Well done and thank you very much for sharing
I get a bugsplat every time I've tried to use Zoro2. Then went through the exercise of disabling all my plugins one at a time. The problem is caused by the SU Podium plugin - the moment I disable it, Zoro2 works!
Any way around this?
Kind regards
PvdB -
@unknownuser said:
Any way around this?
Make 2 folders "Plugins" one with Podium, and one without it
And rename them when you want use Zorro2 -
@gaieus said:
No, Zorro2 will use the section plane as a cutting plane and that is always flat by nature. I cannot think of another plugin that would perform such a cutting operation now (this does not mean it does not exist) and of course, a manual intersection may be extremely tedious with complex geometry and/or lots of nested elements in groups/components.
Some boolean tools may make it easier but still, nested things can be an obstacle.
Maybe it is a good idea to create SU models with cleaned up geometry in general as a code of good conduct. That way you can, via boolean subtract, make any section of any shape you wish.
Also I don't understand why in SU version 8 they have not gotten it together to fix the section tool so that it makes filled up solid section or sections with a hatch pattern??
Why we need another plug in for this basic function, which already exists, is beyond me! -
@desertraven said:
@gaieus said:
No, Zorro2 will use the section plane as a cutting plane and that is always flat by nature. I cannot think of another plugin that would perform such a cutting operation now (this does not mean it does not exist) and of course, a manual intersection may be extremely tedious with complex geometry and/or lots of nested elements in groups/components.
Some boolean tools may make it easier but still, nested things can be an obstacle.
Maybe it is a good idea to create SU models with cleaned up geometry in general as a code of good conduct. That way you can, via boolean subtract, make any section of any shape you wish.
Also I don't understand why in SU version 8 they have not gotten it together to fix the section tool so that it makes filled up solid section or sections with a hatch pattern??
Why we need another plug in for this basic function, which already exists, is beyond me!the reason why sketchup doesn't fil in the solids is because is doesn't is is a solid!
not even when you work with the boolean substract.you draw lines and sketchup conect them with planes.
i can't be solved to my opinion, otherwise you need to change the fundaments of sketchup.if you want a progame that works with volumetric and 'real ' boolean use 3ds max or autocad.
keeping your model clean is true but not easy at al, and when you use groups (like me) slicesing them is a hell of a job.
so...
Thx for this great plugin !! -
@skwatz said:
the reason why sketchup doesn't fil in the solids is because is doesn't is is a solid!
not even when you work with the boolean substract.There are solid tools, so there have to be solids too
-
@skwatz said:
@desertraven said:
@gaieus said:
No, Zorro2 will use the section plane as a cutting plane and that is always flat by nature. I cannot think of another plugin that would perform such a cutting operation now (this does not mean it does not exist) and of course, a manual intersection may be extremely tedious with complex geometry and/or lots of nested elements in groups/components.
Some boolean tools may make it easier but still, nested things can be an obstacle.
Maybe it is a good idea to create SU models with cleaned up geometry in general as a code of good conduct. That way you can, via boolean subtract, make any section of any shape you wish.
Also I don't understand why in SU version 8 they have not gotten it together to fix the section tool so that it makes filled up solid section or sections with a hatch pattern??
Why we need another plug in for this basic function, which already exists, is beyond me!the reason why sketchup doesn't fil in the solids is because is doesn't is is a solid!
not even when you work with the boolean substract.you draw lines and sketchup conect them with planes.
i can't be solved to my opinion, otherwise you need to change the fundaments of sketchup.if you want a progame that works with volumetric and 'real ' boolean use 3ds max or autocad.
keeping your model clean is true but not easy at al, and when you use groups (like me) slicesing them is a hell of a job.
so...
Thx for this great plugin !!Dude, you are completely wrong or you are just not doing it right, the last time I did a section with boolean subtract, there were faces in the section!
Also it is very easy to keep your geometry clean by just paying attention to what you are doing and not being sloppy and lazy. (I constantly get models from other companies especially architects, that are just F>U>B>A>R> because they don't even care to learn their S*@t.
And No sir I'm not going to buy 3D MAX or any other tool just because sketchup is a "half assed" software that just needs some fixing.
Sketchup has all it needs to be an outstanding tool, there are just some things that never got fixed and I'm not talking about adding more commands and buttons, just fixing what there is already would be a leap into the right direction. -
Hey guys,
I am trying to cut my model, everytime there is a bug and SU crashes down?
Any solutions, advices?It is quite complicated model with a lot of components and materials, could it be that?
-
Without post your model (save as V6) it's impossible to say something
-
You answer is in your question.
Zorro isn't magic.
If there are zillions of 'containers' contents to cut it only needs to trip up once for a splat!
Because the process is destructive you are presumably working on a copy of the original SKP and you probably have little use for its 'structure' of groups/instances...
So, in that copy, why not explode all containers in the active model [iterating until there are none in the Outliner - that's an easy way to select them...]
Also erase all hidden layers and their contents etc... and all hidden objects too [if any]/
Also purge the model of unused things... this will speed up what it has to look through when 'cutting'...
Now retry on the slimline group-free version of the SKP.
It should be much quicker and less prone to failure... -
my schoolmate recommend me this plugin,seems useful ,looking forward!
-
Would be pretty cool if you could also split at section plane, but without deleting anything, like inserting a 10mm gab or whatever at the intersection of the section plane.
Very useful for cutting a model up for 3d printing.
-
You can by right clicking section plane, create groups from slice. But it doesent destroy original group.
-
Or use tigs slicer.
-
@jolran said:
You can by right clicking section plane, create groups from slice. But it doesent destroy original group.
Thanks.
-
I'm new to this. where does this plugin? my sketchup 8 only has .rbz plugins
-
@da man said:
I'm new to this. where does this plugin? my sketchup 8 only has .rbz plugins
C:\Program Files\Google\Google SketchUp8\Plugins
-
Exactly what I needed! This tool was a life saver for creating quick perspective sections to be rendered into 3dsMax. I was amazed by how quickly it cut through a complex model, too. Thank you, Whaat!
Advertisement