@desertraven said:
@gaieus said:
No, Zorro2 will use the section plane as a cutting plane and that is always flat by nature. I cannot think of another plugin that would perform such a cutting operation now (this does not mean it does not exist) and of course, a manual intersection may be extremely tedious with complex geometry and/or lots of nested elements in groups/components.
Some boolean tools may make it easier but still, nested things can be an obstacle.
Maybe it is a good idea to create SU models with cleaned up geometry in general as a code of good conduct. That way you can, via boolean subtract, make any section of any shape you wish.
Also I don't understand why in SU version 8 they have not gotten it together to fix the section tool so that it makes filled up solid section or sections with a hatch pattern??
Why we need another plug in for this basic function, which already exists, is beyond me!
the reason why sketchup doesn't fil in the solids is because is doesn't is is a solid!
not even when you work with the boolean substract.
you draw lines and sketchup conect them with planes.
i can't be solved to my opinion, otherwise you need to change the fundaments of sketchup.
if you want a progame that works with volumetric and 'real ' boolean use 3ds max or autocad.
keeping your model clean is true but not easy at al, and when you use groups (like me) slicesing them is a hell of a job.
so...
Thx for this great plugin !!