Making a ground with diffrent levels ( for beginners )
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hi every body . salam to all
I've prepared a lesson for an Arabic forum, and her i translate it into English , i hope that beginners will find it easy ... oh i forgot excuse me for my English .. so lets start
- this is an autocad picture for the ground that I'm going to make . the first one is for the site while the other is for the site with the surrounding houses
- be careful to make all lines pollylines from -- modify >> object >> polyline , as shown in the following picture:
- now import the cad file to scetchup .. from - File >> import
i hope u have enjoyed the lesson
- as we can see contours lines are in different levels , but if ther r not .. move them above each other
- now the most important tool is (Sandbox tools) .. but u need to activate this tool - Window >> preferences
- after that a new list appear choose .. Extensions >> Sandbox tools
- if the icons haven't appeared go to .. View >> toolbars >> sandbox tools
- now select all of the lines and press on (form contours) icon as shown , the gorund will appear as in the bottom of the picture
- now how to make the roads ?? select the road from the plan and click on Drape icon then click on the blue box
- now u can hide contours lines from layer manager:
- now bring the second plan (the one with the houses ) under the site .. make every building as a group , as in step no. 9 drape the houses then move all of the groups for its location on the site:
- now here r some pictures for the site .. i had used this method in my urban project
[img:1tiruubn]http://www.m3mare.com/up/uploads/ee2f6b2042.jpg[/img:1tiruubn]
[img:1tiruubn]http://www.m3mare.com/up/uploads/d0fe6506ae.jpg[/img:1tiruubn]
[img:1tiruubn]http://www.m3mare.com/up/uploads/138c4d4da0.jpg[/img:1tiruubn]
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Really nice tutorial, cheers shaheen
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Great tutorial!
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Thanks and welcome.
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Funny but I just posted a topic asking how other people do topography and your method is exactly the same.
How do you go about doing kerbs and pavements?
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@neoshed said:
How do you go about doing kerbs and pavements?
I'd simply use Joint Push Pull to either "sink" the road lower than the pavement (thus the pavement stay at the same level as the surrounding street blocks) or rise the pavement if you have other things in mind.
Might be some minor glitches here and there but overall this would be the fastest method and the few glitches should be able to be handled easily with some minor hand stitching.
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thanks a lot my friends
really i liked this forum so much
and i hope to continue with u -
Nicely explained.
I've tried many ways with many different apps to achieve this result. Displacement mapping from dems, lofting nurbs curves, using basic mesh tecniques, specialised terrain from contour software, etc.
I have to say, the SU sandbox method has to be the most simple and direct. Some mesh specialists will complain that the mesh which sandbox tools generates is scruffy, but hey, if you really care about that, you could export the mesh to blender and retopo a fresh one.
The stamp and drape tools are cool.
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Dear Shaheen,
It would be useful to Newbies if you could put your tutorial into .pdf format so that it could be easily downloaded and used for study.
Thanks for your efforts.
Kind regards,
Bob -
I'll have to have a look at the joint push pull. I have it but I dont think I've ever tried it yet
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Nice indeed, Shaheen. Knowing how difficult is the tutorial "Art".
MALAISE
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@watkins said:
Dear Shaheen,
It would be useful to Newbies if you could put your tutorial into .pdf format so that it could be easily downloaded and used for study.
Thanks for your efforts.
Kind regards,
Bobthanks bob for ur reply . i'll do that never mind
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Hello,
may be this link could be interesting for you : http://www.alejandrobarzi.com/root/br/Home
there you will find a tutorial which shows how to create contour lines from an GE-Image.
Greetings from Frankfurt / Germany
Karlheinz
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fantastic tutorial man i love it....
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