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Making a ground with diffrent levels ( for beginners )

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  • S Offline
    SHAHEEN
    last edited by 21 Jan 2009, 23:39

    hi every body . salam to all

    I've prepared a lesson for an Arabic forum, and her i translate it into English , i hope that beginners will find it easy ... oh i forgot excuse me for my English .. so lets start

    1. this is an autocad picture for the ground that I'm going to make . the first one is for the site while the other is for the site with the surrounding houses

    http://www.m3mare.com/up/uploads/01fb329be6.jpg

    1. be careful to make all lines pollylines from -- modify >> object >> polyline , as shown in the following picture:

    http://www.m3mare.com/up/uploads/d0e8d098bc.jpg

    1. now import the cad file to scetchup .. from - File >> import

    http://www.m3mare.com/up/uploads/76438e4974.jpg

    i hope u have enjoyed the lesson

    1. as we can see contours lines are in different levels , but if ther r not .. move them above each other

    http://www.m3mare.com/up/uploads/5c9e755451.jpg

    1. now the most important tool is (Sandbox tools) .. but u need to activate this tool - Window >> preferences

    http://www.m3mare.com/up/uploads/ccfbbaad24.jpg

    1. after that a new list appear choose .. Extensions >> Sandbox tools

    http://www.m3mare.com/up/uploads/e0125a3489.jpg

    1. if the icons haven't appeared go to .. View >> toolbars >> sandbox tools

    http://www.m3mare.com/up/uploads/28aa4391e0.jpg

    1. now select all of the lines and press on (form contours) icon as shown , the gorund will appear as in the bottom of the picture

    http://www.m3mare.com/up/uploads/aa883e5d90.jpg

    1. now how to make the roads ?? select the road from the plan and click on Drape icon then click on the blue box

    http://www.m3mare.com/up/uploads/20d29972f2.jpg

    1. now u can hide contours lines from layer manager:

    http://www.m3mare.com/up/uploads/1bc7a170ec.jpg

    1. now bring the second plan (the one with the houses ) under the site .. make every building as a group , as in step no. 9 drape the houses then move all of the groups for its location on the site:

    http://www.m3mare.com/up/uploads/7b819b2761.jpg

    1. now here r some pictures for the site .. i had used this method in my urban project

    http://www.m3mare.com/up/uploads/07d9a1fe46.jpg

    http://www.m3mare.com/up/uploads/1b0d54c00c.jpg

    http://www.m3mare.com/up/uploads/831ef5f1bf.jpg

    http://www.m3mare.com/up/uploads/1667fea839.jpg

    [img:1tiruubn]http://www.m3mare.com/up/uploads/ee2f6b2042.jpg[/img:1tiruubn]

    [img:1tiruubn]http://www.m3mare.com/up/uploads/d0fe6506ae.jpg[/img:1tiruubn]

    [img:1tiruubn]http://www.m3mare.com/up/uploads/138c4d4da0.jpg[/img:1tiruubn]

    " An eye for an eye only ends up making the whole world blind "
    Gandhi

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    • R Offline
      remus
      last edited by 22 Jan 2009, 07:22

      Really nice tutorial, cheers shaheen 😄

      http://remusrendering.wordpress.com/

      1 Reply Last reply Reply Quote 0
      • L Offline
        linea
        last edited by 22 Jan 2009, 07:30

        Great tutorial!

        1 Reply Last reply Reply Quote 0
        • B Offline
          boofredlay
          last edited by 22 Jan 2009, 15:33

          Thanks and welcome.

          http://www.coroflot.com/boofredlay

          1 Reply Last reply Reply Quote 0
          • N Offline
            neoshed
            last edited by 22 Jan 2009, 18:36

            Funny but I just posted a topic asking how other people do topography and your method is exactly the same.

            How do you go about doing kerbs and pavements?

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            • G Offline
              Gaieus
              last edited by 23 Jan 2009, 09:48

              @neoshed said:

              How do you go about doing kerbs and pavements?

              I'd simply use Joint Push Pull to either "sink" the road lower than the pavement (thus the pavement stay at the same level as the surrounding street blocks) or rise the pavement if you have other things in mind.

              Might be some minor glitches here and there but overall this would be the fastest method and the few glitches should be able to be handled easily with some minor hand stitching.

              Gai...

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              • S Offline
                SHAHEEN
                last edited by 23 Jan 2009, 21:40

                thanks a lot my friends
                really i liked this forum so much
                and i hope to continue with u

                " An eye for an eye only ends up making the whole world blind "
                Gandhi

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                • C Offline
                  caddict
                  last edited by 24 Jan 2009, 00:50

                  Nicely explained.

                  I've tried many ways with many different apps to achieve this result. Displacement mapping from dems, lofting nurbs curves, using basic mesh tecniques, specialised terrain from contour software, etc.

                  I have to say, the SU sandbox method has to be the most simple and direct. Some mesh specialists will complain that the mesh which sandbox tools generates is scruffy, but hey, if you really care about that, you could export the mesh to blender and retopo a fresh one.

                  The stamp and drape tools are cool. 😄

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                  • W Offline
                    watkins
                    last edited by 24 Jan 2009, 12:04

                    Dear Shaheen,

                    It would be useful to Newbies if you could put your tutorial into .pdf format so that it could be easily downloaded and used for study.

                    Thanks for your efforts.

                    Kind regards,
                    Bob

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                    • N Offline
                      neoshed
                      last edited by 24 Jan 2009, 17:41

                      I'll have to have a look at the joint push pull. I have it but I dont think I've ever tried it yet 😳

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                      • MALAISEM Offline
                        MALAISE
                        last edited by 25 Jan 2009, 08:59

                        Nice indeed, Shaheen. Knowing how difficult is the tutorial "Art". 👍

                        MALAISE

                        La Connaissance n'a de valeur que partagée

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                        • S Offline
                          SHAHEEN
                          last edited by 2 Feb 2009, 23:01

                          @watkins said:

                          Dear Shaheen,

                          It would be useful to Newbies if you could put your tutorial into .pdf format so that it could be easily downloaded and used for study.

                          Thanks for your efforts.

                          Kind regards,
                          Bob

                          thanks bob for ur reply . i'll do that never mind 😄

                          " An eye for an eye only ends up making the whole world blind "
                          Gandhi

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                          • charly2008C Offline
                            charly2008
                            last edited by 19 May 2009, 20:56

                            Hello,

                            may be this link could be interesting for you : http://www.alejandrobarzi.com/root/br/Home

                            there you will find a tutorial which shows how to create contour lines from an GE-Image.

                            Greetings from Frankfurt / Germany

                            Karlheinz

                            He who makes no mistakes, makes nothing

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                            • L Offline
                              lucifer1101
                              last edited by 20 May 2009, 04:54

                              fantastic tutorial man i love it....

                              Some of my 3d

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