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    Making a ground with diffrent levels ( for beginners )

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    • S Offline
      SHAHEEN
      last edited by

      hi every body . salam to all

      I've prepared a lesson for an Arabic forum, and her i translate it into English , i hope that beginners will find it easy ... oh i forgot excuse me for my English .. so lets start

      1. this is an autocad picture for the ground that I'm going to make . the first one is for the site while the other is for the site with the surrounding houses

      http://www.m3mare.com/up/uploads/01fb329be6.jpg

      1. be careful to make all lines pollylines from -- modify >> object >> polyline , as shown in the following picture:

      http://www.m3mare.com/up/uploads/d0e8d098bc.jpg

      1. now import the cad file to scetchup .. from - File >> import

      http://www.m3mare.com/up/uploads/76438e4974.jpg

      i hope u have enjoyed the lesson

      1. as we can see contours lines are in different levels , but if ther r not .. move them above each other

      http://www.m3mare.com/up/uploads/5c9e755451.jpg

      1. now the most important tool is (Sandbox tools) .. but u need to activate this tool - Window >> preferences

      http://www.m3mare.com/up/uploads/ccfbbaad24.jpg

      1. after that a new list appear choose .. Extensions >> Sandbox tools

      http://www.m3mare.com/up/uploads/e0125a3489.jpg

      1. if the icons haven't appeared go to .. View >> toolbars >> sandbox tools

      http://www.m3mare.com/up/uploads/28aa4391e0.jpg

      1. now select all of the lines and press on (form contours) icon as shown , the gorund will appear as in the bottom of the picture

      http://www.m3mare.com/up/uploads/aa883e5d90.jpg

      1. now how to make the roads ?? select the road from the plan and click on Drape icon then click on the blue box

      http://www.m3mare.com/up/uploads/20d29972f2.jpg

      1. now u can hide contours lines from layer manager:

      http://www.m3mare.com/up/uploads/1bc7a170ec.jpg

      1. now bring the second plan (the one with the houses ) under the site .. make every building as a group , as in step no. 9 drape the houses then move all of the groups for its location on the site:

      http://www.m3mare.com/up/uploads/7b819b2761.jpg

      1. now here r some pictures for the site .. i had used this method in my urban project

      http://www.m3mare.com/up/uploads/07d9a1fe46.jpg

      http://www.m3mare.com/up/uploads/1b0d54c00c.jpg

      http://www.m3mare.com/up/uploads/831ef5f1bf.jpg

      http://www.m3mare.com/up/uploads/1667fea839.jpg

      [img:1tiruubn]http://www.m3mare.com/up/uploads/ee2f6b2042.jpg[/img:1tiruubn]

      [img:1tiruubn]http://www.m3mare.com/up/uploads/d0fe6506ae.jpg[/img:1tiruubn]

      [img:1tiruubn]http://www.m3mare.com/up/uploads/138c4d4da0.jpg[/img:1tiruubn]

      " An eye for an eye only ends up making the whole world blind "
      Gandhi

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      • R Offline
        remus
        last edited by

        Really nice tutorial, cheers shaheen 😄

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • L Offline
          linea
          last edited by

          Great tutorial!

          1 Reply Last reply Reply Quote 0
          • boofredlayB Offline
            boofredlay
            last edited by

            Thanks and welcome.

            http://www.coroflot.com/boofredlay

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            • N Offline
              neoshed
              last edited by

              Funny but I just posted a topic asking how other people do topography and your method is exactly the same.

              How do you go about doing kerbs and pavements?

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                @neoshed said:

                How do you go about doing kerbs and pavements?

                I'd simply use Joint Push Pull to either "sink" the road lower than the pavement (thus the pavement stay at the same level as the surrounding street blocks) or rise the pavement if you have other things in mind.

                Might be some minor glitches here and there but overall this would be the fastest method and the few glitches should be able to be handled easily with some minor hand stitching.

                Gai...

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                • S Offline
                  SHAHEEN
                  last edited by

                  thanks a lot my friends
                  really i liked this forum so much
                  and i hope to continue with u

                  " An eye for an eye only ends up making the whole world blind "
                  Gandhi

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                  • C Offline
                    caddict
                    last edited by

                    Nicely explained.

                    I've tried many ways with many different apps to achieve this result. Displacement mapping from dems, lofting nurbs curves, using basic mesh tecniques, specialised terrain from contour software, etc.

                    I have to say, the SU sandbox method has to be the most simple and direct. Some mesh specialists will complain that the mesh which sandbox tools generates is scruffy, but hey, if you really care about that, you could export the mesh to blender and retopo a fresh one.

                    The stamp and drape tools are cool. 😄

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                    • W Offline
                      watkins
                      last edited by

                      Dear Shaheen,

                      It would be useful to Newbies if you could put your tutorial into .pdf format so that it could be easily downloaded and used for study.

                      Thanks for your efforts.

                      Kind regards,
                      Bob

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        neoshed
                        last edited by

                        I'll have to have a look at the joint push pull. I have it but I dont think I've ever tried it yet 😳

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                        • MALAISEM Offline
                          MALAISE
                          last edited by

                          Nice indeed, Shaheen. Knowing how difficult is the tutorial "Art". 👍

                          MALAISE

                          La Connaissance n'a de valeur que partagée

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                          • S Offline
                            SHAHEEN
                            last edited by

                            @watkins said:

                            Dear Shaheen,

                            It would be useful to Newbies if you could put your tutorial into .pdf format so that it could be easily downloaded and used for study.

                            Thanks for your efforts.

                            Kind regards,
                            Bob

                            thanks bob for ur reply . i'll do that never mind 😄

                            " An eye for an eye only ends up making the whole world blind "
                            Gandhi

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hello,

                              may be this link could be interesting for you : http://www.alejandrobarzi.com/root/br/Home

                              there you will find a tutorial which shows how to create contour lines from an GE-Image.

                              Greetings from Frankfurt / Germany

                              Karlheinz

                              He who makes no mistakes, makes nothing

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                lucifer1101
                                last edited by

                                fantastic tutorial man i love it....

                                Some of my 3d

                                1 Reply Last reply Reply Quote 0
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