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    [Solved] My script keeps bugsplatting :(

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    • T Offline
      tomasz
      last edited by

      You have probably a memory leak. Check amount of memory SU uses.
      I had a big headache with SU2KT. It was the way I was writing entities into a hash.
      Google didn't even bother to help me.

      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • thomthomT Offline
        thomthom
        last edited by

        But it only loops through entities and adds it to the selection if it doesn't already contain that entity. Doesn't build a hash at all, even though I had plans for that for a variation of the tool.

        I wonder if it's because it's recursing method.

        Extract of the methods (contained in a module originally)

        
        	### FACES ### -----------------------------------------------------------
        	# --- Select Connected Planar Faces ---
        	def self.select_connected_planar_faces
        		sel = Sketchup.active_model.selection
        		original_face = sel[0]
        		original_vector = original_face.normal
        		
        		self.get_planar_faces(original_face.edges, original_vector)
        	end
        	
        	def self.get_planar_faces(edges, vector)	
        		sel = Sketchup.active_model.selection
        		# Loop through all the edges...
        		edges.each { | edge |
        			# ...get the faces and add the planar faces we haven't selected yet
        			edge.faces.each { | face |
        				if face.normal == vector && !sel.contains?(face)
        					sel.add( face )
        					self.get_planar_faces(face.edges, vector)
        				end
        			}
        		}
        	end
        
        

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Maybe it crashes because the code run across the same entity so many times.

          Maybe if I build a list if all entities I've checked and make sure I don't check the ones I have I can avoid the crash. For whatever reason it might be...

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            It appear to be the recursive part of the script. I just tried the Loop from Edge method I wrote earlier on a strip of 1x200 squares and that crashed as well.

            But I don't know how I can do this without recursive methods.

            Does this sound like a SketchUp bug rather than a script bug? I've not experienced any scripting languages that crashes on recursive methods like this.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • scottliningerS Offline
              scottlininger
              last edited by

              Hey Thomthom,

              Is this happening for you in SU6 or 7 or both?

              There were a whole class of what we called "iterator" bugs that we fixed in SU7. These had to do with looping across entities in models. This crash sounds like it's similar.

              Cheers,

              • Scott Lininger
                SketchUp Software Engineer
                Have you visited the Ruby API Docs?
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              • thomthomT Offline
                thomthom
                last edited by

                Yes. I was working with SU7, but I just tried SU6 and it happend there as well.

                I just did little recursing test:

                
                	def self.select_connected_planar_faces
                		@debug = 0
                		self.recursive
                	end
                	
                	@debug = 0
                	def self.recursive
                		@debug += 1
                		puts @debug
                		self.recursive
                	end
                
                

                The script reaches 489 (last number I see in the console before SU splats.
                Doesn't seem to be related to iterating entities as this code simply is an infinite recursive loop.

                But it will be triggered easily when iterating over lots of geometry. 😞

                So I suppose this is one for the bug reports? Any preferred channel? Any way to track bug reports?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Appears that deep recursing is a problem in many languages. http://stackoverflow.com/questions/233013/how-does-your-favorite-language-handle-deep-recursion

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I refactored the code to an iterative loop instead of recursing.

                    
                    	### FACES ### -----------------------------------------------------------
                    	# --- Select Connected Planar Faces ---
                    	def self.select_connected_planar_faces
                    		sel = Sketchup.active_model.selection
                    		face = sel[0]
                    		vector = face.normal
                    		
                    		edges = face.edges
                    		while faces = select_connected(edges)	
                    			# We now have a list of connected faces...
                    			edges.clear()
                    			faces.each { |face|
                    				# ...check each face if it's co-planar
                    				if !sel.contains?(face) && face.normal == vector
                    					sel.add( face )
                    					edges += face.edges
                    				end
                    			}
                    		end
                    	end
                    	
                    	def self.select_connected(edges)
                    		ents = []
                    		edges.each { |edge|
                    			ents += edge.faces
                    		}
                    		return (ents.length > 0) ? ents ; nil
                    	end
                    
                    

                    Success! Haven't run into any limits yet.

                    Basically: recursing is bad!

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      Matt666
                      last edited by

                      @unknownuser said:

                      Basically: recursing is bad!

                      ...
                      ...

                      .........................................
                      I often use this method... 😞 😞

                      Frenglish at its best !
                      My scripts

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Well, as long as you know that the recursing won't goo too deep it's ok. But when iterating over geometry it easily loops hundred or thousands of time which is when you end up with a call stack error.

                        When I was looking around for a solution of this I found some interesting reading that converting to iterative loops instead of recursing can be much more efficient.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          Matt666
                          last edited by

                          Yep. Iterative method can save time compared with the recursive method... But recursing is much more beautiful !!

                          Frenglish at its best !
                          My scripts

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