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    [Solved] My script keeps bugsplatting :(

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    • thomthomT Offline
      thomthom
      last edited by

      That's what I'm wondering. But I don't understand why or what causes it. The script works fine for smaller meshes. But when there's about 100-110 faces with entities it has to traverse it bugsplats.
      (I did some test with similar code. Though I has to put in a sleep command in order to see the number before SU splatted.)

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        tomasz
        last edited by

        You have probably a memory leak. Check amount of memory SU uses.
        I had a big headache with SU2KT. It was the way I was writing entities into a hash.
        Google didn't even bother to help me.

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • thomthomT Offline
          thomthom
          last edited by

          But it only loops through entities and adds it to the selection if it doesn't already contain that entity. Doesn't build a hash at all, even though I had plans for that for a variation of the tool.

          I wonder if it's because it's recursing method.

          Extract of the methods (contained in a module originally)

          
          	### FACES ### -----------------------------------------------------------
          	# --- Select Connected Planar Faces ---
          	def self.select_connected_planar_faces
          		sel = Sketchup.active_model.selection
          		original_face = sel[0]
          		original_vector = original_face.normal
          		
          		self.get_planar_faces(original_face.edges, original_vector)
          	end
          	
          	def self.get_planar_faces(edges, vector)	
          		sel = Sketchup.active_model.selection
          		# Loop through all the edges...
          		edges.each { | edge |
          			# ...get the faces and add the planar faces we haven't selected yet
          			edge.faces.each { | face |
          				if face.normal == vector && !sel.contains?(face)
          					sel.add( face )
          					self.get_planar_faces(face.edges, vector)
          				end
          			}
          		}
          	end
          
          

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Maybe it crashes because the code run across the same entity so many times.

            Maybe if I build a list if all entities I've checked and make sure I don't check the ones I have I can avoid the crash. For whatever reason it might be...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              It appear to be the recursive part of the script. I just tried the Loop from Edge method I wrote earlier on a strip of 1x200 squares and that crashed as well.

              But I don't know how I can do this without recursive methods.

              Does this sound like a SketchUp bug rather than a script bug? I've not experienced any scripting languages that crashes on recursive methods like this.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • scottliningerS Offline
                scottlininger
                last edited by

                Hey Thomthom,

                Is this happening for you in SU6 or 7 or both?

                There were a whole class of what we called "iterator" bugs that we fixed in SU7. These had to do with looping across entities in models. This crash sounds like it's similar.

                Cheers,

                • Scott Lininger
                  SketchUp Software Engineer
                  Have you visited the Ruby API Docs?
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                • thomthomT Offline
                  thomthom
                  last edited by

                  Yes. I was working with SU7, but I just tried SU6 and it happend there as well.

                  I just did little recursing test:

                  
                  	def self.select_connected_planar_faces
                  		@debug = 0
                  		self.recursive
                  	end
                  	
                  	@debug = 0
                  	def self.recursive
                  		@debug += 1
                  		puts @debug
                  		self.recursive
                  	end
                  
                  

                  The script reaches 489 (last number I see in the console before SU splats.
                  Doesn't seem to be related to iterating entities as this code simply is an infinite recursive loop.

                  But it will be triggered easily when iterating over lots of geometry. 😞

                  So I suppose this is one for the bug reports? Any preferred channel? Any way to track bug reports?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Appears that deep recursing is a problem in many languages. http://stackoverflow.com/questions/233013/how-does-your-favorite-language-handle-deep-recursion

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I refactored the code to an iterative loop instead of recursing.

                      
                      	### FACES ### -----------------------------------------------------------
                      	# --- Select Connected Planar Faces ---
                      	def self.select_connected_planar_faces
                      		sel = Sketchup.active_model.selection
                      		face = sel[0]
                      		vector = face.normal
                      		
                      		edges = face.edges
                      		while faces = select_connected(edges)	
                      			# We now have a list of connected faces...
                      			edges.clear()
                      			faces.each { |face|
                      				# ...check each face if it's co-planar
                      				if !sel.contains?(face) && face.normal == vector
                      					sel.add( face )
                      					edges += face.edges
                      				end
                      			}
                      		end
                      	end
                      	
                      	def self.select_connected(edges)
                      		ents = []
                      		edges.each { |edge|
                      			ents += edge.faces
                      		}
                      		return (ents.length > 0) ? ents ; nil
                      	end
                      
                      

                      Success! Haven't run into any limits yet.

                      Basically: recursing is bad!

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        Matt666
                        last edited by

                        @unknownuser said:

                        Basically: recursing is bad!

                        ...
                        ...

                        .........................................
                        I often use this method... 😞 😞

                        Frenglish at its best !
                        My scripts

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Well, as long as you know that the recursing won't goo too deep it's ok. But when iterating over geometry it easily loops hundred or thousands of time which is when you end up with a call stack error.

                          When I was looking around for a solution of this I found some interesting reading that converting to iterative loops instead of recursing can be much more efficient.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • M Offline
                            Matt666
                            last edited by

                            Yep. Iterative method can save time compared with the recursive method... But recursing is much more beautiful !!

                            Frenglish at its best !
                            My scripts

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